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  #21  
Old 06-08-2021, 03:53 PM
starkind starkind is offline
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Wizard is actually way easier and much less time consuming. The amount of time you spend killing/casting per exp is greatly reduced from all the APM and sitting around waiting for memblur and mez and roots and pulling and stuff on an enchanter.

Also wizards are one of the top soloers by lvl 100+
  #22  
Old 06-08-2021, 05:06 PM
RecondoJoe RecondoJoe is offline
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Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
but this isnt Battle Toads bro
I'm glad to see someone acknowledge how hard Battle Toads was. I consider myself a hardcore gamer, and I remember how insanely difficult that game was 30 years ago. You get like 2 chances at something you've never seen before, you have a millisecond to react with perfect timing, or you die and have to start over at the very beginning of the game. During my deployment we had an emulator, and I dedicated an entire deployment to beating Battle Toads. Even with being able to save the game at points I knew were difficult it was still insanely hard to beat and I can't remember if I actually beat the game or not.

But anytime I mention how it was one of the hardest games of all time, people casually say it was easy and that they beat it and I'm always hella suspect about this statement because of the fact that the people saying this are typically not even good gamers. So it's like how does this kid who sucks at Call of Duty... suddenly be beating Battle Toads eZpZ?? Calling bullshit.

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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
thats live and dont you get mana regen faster on live? ofc enchanter is easier there.
Enchanters on Live are actually more challenging to play because they have been nerfed, and the mana regen being faster thing is kind of fake news. People mistake other players having mana potions that cost real life money for there being less mana issues. On P99 I can play most classes in the game without clarity. Does it suck? Yeah. On TLP a lot of times it feels like if you don't have clarity then you can't even play the game -- I literally spent my real life money on mana potions for my Cleric because I genuinely NEEDED them to even be viable. Enchanters don't even have to worry about not having clarity.

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but yes at 24 you can solo najina as one where as my ranger on live is struggling at 24 to solo kerrans lol
That's another thing I'm talking about. I solo'd a Cleric to level 40 in Unrest (Unrest can be very dead on P99 Blue, giving my Cleric free reign of Unrest late at night). The insane amount of effort it would take to clear the 2nd floor, having a stopwatch, timing absolutely every thing perfect, tracking the respawn on like 10 different mobs etc., struggling heavily with mana because I have no clarity and am having to switch to Charisma items to Lull etc.

On my Enchanter? No game-plan required. I walk upstairs, press charm and just start killing literally everything without a care in the world. Same thing with Lower Guk and my Cleric. Like last week I was literally running a stop watch on a million different mobs as I ran back and forth from Sentinel to Ass/Sup/Rit. I can already tell you that my Enchanter is not going to give a fuck. I can literally skip most mobs (Clerics dont have this luxury), and I can charm and kill anything, kill my pet, go AFK for 30 minutes, come back and rinse and repeat. On my Cleric? Yeah okay, bud. You gotta' have all of those mobs split 10 minutes apart due to slow mana regen, so if you go AFK for 10 minutes you're going to fucking die.

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Originally Posted by Kief [You must be logged in to view images. Log in or Register.]
But it is more focus intensive than playing a cleric, period.
Disagree. When I play my Cleric I literally don't get to go AFK ever. If I go afk, the entire group shuts down. On my Enchanter "kill this pet, I need to go AFK." Go take a shit, and come back to realize I've been getting experience this entire time -- if I do this on my Cleric I either come back dead or come back to a really angry group which is not good considering it's insanely hard to find a group as the most boxed class in the game. Also on Cleric I'm always OOM (even with clarity), and having to time complete heals perfectly, 5 different buffs on multiple players since I'll never have enough mana to buff everyone at once (yes, magic and fire resist is mandatory for Sol B, you want someone to die because a sonic bat stunned them, a bug put boil blood on them), and I'm having to spam cure poison on every fight while also getting massive aggro.

Enchanter? Park pet 10 feet away, and wait for charm to break while this mob does everything for you. No one is going to kick you out of your group for going AFK, and most groups will always stack Enchanters so even if you suck, people will still invite you for clarity, haste, and an OP pet.

Now I am sure there is a lot of bad players out there, but I take my role very seriously in this game no matter what class I am playing. For instance last night when I'm hasting every player, I'm genuinely wondering why I see no Shaman buffs on a single player since we have two Shamans and one is full mana. I'm wondering why I don't see players canni dancing. I'm wondering why I'm the only person who is slowing mobs when my slow sucks comparatively and I have a lot more shit going on than these idiots do. So in this sense, Shaman must be a super easy class, but we both know that a good Shaman literally works their ass off and that these Shamans were just bad.

And no bullshit, SK and Rogue have been way more exhausting for me to play than any other class. On SK, I'm pulling mobs, constantly OOM because I don't have time to meditate, so I have trouble holding aggro, and my blood starts to boil because it becomes painfully apparent how AFK your group is when you're literally beating on a mob by yourself after bringing it back to a group and it feels like you are working your ass off while these idiots aren't even playing the game, and meanwhile you have another dude stealing mobs from your camp and it feels like your group should be helping you with that, but nah. That ain't going to happen.

And then Rogue, it's like, mashing the fuck out of backstab, missing half the time because retards in your group have no sense of positional awareness, and constantly move the mob when you're trying to time backstab, and cause you to front-stab instead, mashing the fuck out of evasion, turning attack on and off to evade, and pick pocket etc. And then I have to pull half the time anyways, which unlike Monk, is extremely dangerous, so I'm back into this situation where I'm pulling all the time while my group sits there doing jack shit, and then I gotta give my left hand carpal tunnel because of much shit I'm mashing the entire encounter. I literally had to key-bind backstab to my mouse because any good Rogue already knows what I'm talking about. When you're using WASD with your left hand to strafe around behind a mob attempting to backstab in the brief second you can actually see it's back, how are you going to also use your left hand to press backstab? It's virtually impossible, so you have to bind it on your mouse to be able to backstab while steering.

But again, I bet most Rogue players don't know what disarm is, and don't care if they're not backstabbing because their group is constantly moving the fucking mob. God damn I get mad just thinking about it. Like why is this retarded Monk standing on the same side as me when he knows he's going to pull aggro every 5 seconds?
  #23  
Old 06-08-2021, 05:09 PM
RecondoJoe RecondoJoe is offline
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Quote:
I literally spent my real life money on mana potions for my Cleric because I genuinely NEEDED them to even be viable. Enchanters don't even have to worry about not having clarity.
And I'm not exaggerating when I say the top guild on the server messaged me while I was grouped with them asking why I didn't have a mana potion up and that they were mandatory to be a part of the guild. Fortunately I had money on my steam wallet, so I was able to get one going pretty fast as I didn't want to lose out on that content, but like.. think about that. Imagine having to spend real-life money to play your class. Not to give you a major edge or advantage, but to even be viable.
  #24  
Old 06-08-2021, 05:11 PM
cd288 cd288 is offline
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What drugs did you do today that you thought people would care about this post or your follow up replies lol
  #25  
Old 06-08-2021, 05:14 PM
Shawk Shawk is offline
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Some people forget the principles of EQ where players and their classes are meant to work together and some classes are better than others (easier) but only in a sense because they are useless alone against most group-content.

This is by design, pointing it out is kinda silly and I don't think you understand why games were made like this to begin with. Goes back to game design principles but ya..
  #26  
Old 06-08-2021, 05:16 PM
Shawk Shawk is offline
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This is why EQ is good still, while games that cater to equality of the classes tend to be boring af.
  #27  
Old 06-08-2021, 05:22 PM
RecondoJoe RecondoJoe is offline
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Quote:
Originally Posted by Shawk [You must be logged in to view images. Log in or Register.]
This is why EQ is good still, while games that cater to equality of the classes tend to be boring af.
I actually agree. I also think that having a game that is pure PVE-focused allows a company to make classes that are grossly OP in some regards. In real classic EverQuest almost every class has a major strength and weakness. In PVE this works. In a PVP game (like WoW for instance), this would never work. And this is why most MMOs with PVP in them have been so challenging and impossible to balance, with the end result being the homogenization of all classes. Like currently in WoW I can't tell much of a difference between the way a Monk, Rogue, Warrior, Paladin or Death Knight play. It feels like they all do basically the same shit.

Things that used to make Rogues unique have either been stripped away and given to other classes, or just cloned. Kidney shot, sprint and blind used to be iconic to Rogue for instance. Now Paladin can blind, sprint and has a 5-second stun as well -- you can even transmog other classes' armor and they did away with unique class armor anyways, so it genuinely feels like every class is virtually the same class.

I really think in order for a future MMO to be great and have those moments that make every single class feel really fucking OP... you need to not have PVP in that game. And that's crazy for someone who plays WoW exclusively for the PvP to say, but when a game has insanely good PVE you dont even care about the PvP.
  #28  
Old 06-08-2021, 05:28 PM
Shawk Shawk is offline
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I find the way PvP is done is good as it is, Discord and Order.. Just no one does the Discord thing on Blue/Green for some reason. The Lore and gameplay was all set up for Pvp'ers but they didn't bite all that hard on it.
  #29  
Old 06-08-2021, 05:51 PM
RecondoJoe RecondoJoe is offline
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Quote:
Originally Posted by Shawk [You must be logged in to view images. Log in or Register.]
I find the way PvP is done is good as it is, Discord and Order.. Just no one does the Discord thing on Blue/Green for some reason. The Lore and gameplay was all set up for Pvp'ers but they didn't bite all that hard on it.
I can genuinely say that PVP was fun back in the day. I remember having the time of my life as a kid when Tallon Zek opened and there was a MASSIVE war between the Gnomes and the Elves around Lfay at both the Steamfont and Gfay zone-lines. I remember having a minotaur axe (I was dumb and played gnome warrior because I didnt know any better), and literally one shotting stupid level 1 elves and feeling like a complete badass.

I also liked Sullon Zek even though it felt more like a horror survival game. No level limits, and you were constantly spamming /who to see if someone new came in the zone. Someone shows up and you run for your life, questioning the entire time if you're just being paranoid. Then you make it to the next zone, and you realize you over-reacted, and a few moments later you type /who and realize that the person is tracking you still, so you go to another zone that's way out of the way to lose them, and then you find out that they came there too. At this point you know it's not a coincidence. You find a safe place to hide and /camp out of the game, and then log onto an alt to try and figure out if that person has left or nto.

IDK. Very suspenseful, but a different variety of PVP for sure. Not about running around fighting people your level, more about hiding for your life from high levels that can one shot you and if I recall, even take your items? Also the weird team system on Sullon Zek... like it led to unusual alliances.
  #30  
Old 06-08-2021, 07:48 PM
Topgunben Topgunben is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
would you fuck off already with all your shit posting?
lol
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