#131
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#132
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Also hello nerds
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hello i'm cucumbers
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#133
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Love the UI, but I have a question. I'm trying to modify your UI because I'm OCD about having pixel perfect lines or close to perfect but I have run into a problem with the Duxa spell bar. When I change the <holder> in <SpellGemDrawTemplate> to anything other than A_SquareBtnPressed it loses the transparency as seen in this screenshot http://imgur.com/a/xWQ6B. I can't figure out what controls this or if it's out of my control. Any thoughts?
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#134
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Cursor change
Anyone able to tell me how to get this cursor to work?
The name is Skeletal Hand {Hand.tga} from eq interface. http://www.eqinterface.com/downloads...fo.php?id=3337 heres my animation file <?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> <TextureInfo item = "EQLS_background_01.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_background_02.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_background_03.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_background_04.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_background_05.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_background_06.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_WndBorder_01.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_WndBorder_02.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_WndBorder_03.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_WndBorder_04.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_WndBorder_05.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_WndBorder_06.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "wnd_bg_dark_rock.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "wnd_bg_light_rock.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "window_pieces01.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "window_pieces02.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "window_pieces03.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_window_pieces_01.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_window_pieces_02.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_scrollbar_gutter.tga"> <Size> <CX>16</CX> <CY>16</CY> </Size> </TextureInfo> <TextureInfo item = "EQLS_BlackFill.tga"> <Size> <CX>32</CX> <CY>32</CY> </Size> </TextureInfo> <!-- Main Background anim --> <Ui2DAnimation item = "A_MainBG01"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_background_01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MainBG02"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_background_02.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MainBG03"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_background_03.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>128</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MainBG04"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_background_04.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>224</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MainBG05"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_background_05.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>224</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MainBG06"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_background_06.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>128</CX> <CY>224</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- ENd of main background --> <!-- Alt Background anim --> <Ui2DAnimation item = "A_AltBG01"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_WndBorder_01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_AltBG02"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_WndBorder_02.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_AltBG03"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_WndBorder_03.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>128</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_AltBG04"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_WndBorder_04.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>224</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_AltBG05"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_WndBorder_05.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>224</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_AltBG06"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_WndBorder_06.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>128</CX> <CY>224</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- End of alt background --> <!-- Main Background StaticAnimations --> <StaticAnimation item = "EQLS_MainBG01"> <ScreenID>MainBG01</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Animation>A_MainBG01</Animation> </StaticAnimation> <StaticAnimation item = "EQLS_MainBG02"> <ScreenID>MainBG02</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>255</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Animation>A_MainBG02</Animation> </StaticAnimation> <StaticAnimation item = "EQLS_MainBG03"> <ScreenID>MainBG03</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>510</X> <Y>0</Y> </Location> <Size> <CX>128</CX> <CY>256</CY> </Size> <Animation>A_MainBG03</Animation> </StaticAnimation> <StaticAnimation item = "EQLS_MainBG04"> <ScreenID>MainBG04</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>255</Y> </Location> <Size> <CX>256</CX> <CY>224</CY> </Size> <Animation>A_MainBG04</Animation> </StaticAnimation> <StaticAnimation item = "EQLS_MainBG05"> <ScreenID>MainBG05</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>255</X> <Y>255</Y> </Location> <Size> <CX>256</CX> <CY>224</CY> </Size> <Animation>A_MainBG05</Animation> </StaticAnimation> <StaticAnimation item = "EQLS_MainBG06"> <ScreenID>MainBG06</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>510</X> <Y>255</Y> </Location> <Size> <CX>128</CX> <CY>224</CY> </Size> <Animation>A_MainBG06</Animation> </StaticAnimation> <!-- End of Main BG animation --> <!-- Main Background StaticAnimations --> <StaticAnimation item = "EQLS_AltBG01"> <ScreenID>AltBG01</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Animation>A_AltBG01</Animation> </StaticAnimation> <StaticAnimation item = "EQLS_AltBG02"> <ScreenID>AltBG02</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>255</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Animation>A_AltBG02</Animation> </StaticAnimation> <StaticAnimation item = "EQLS_AltBG03"> <ScreenID>AltBG03</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>510</X> <Y>0</Y> </Location> <Size> <CX>128</CX> <CY>256</CY> </Size> <Animation>A_AltBG03</Animation> </StaticAnimation> <StaticAnimation item = "EQLS_AltBG04"> <ScreenID>AltBG04</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>255</Y> </Location> <Size> <CX>256</CX> <CY>224</CY> </Size> <Animation>A_AltBG04</Animation> </StaticAnimation> <StaticAnimation item = "EQLS_AltBG05"> <ScreenID>AltBG05</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>255</X> <Y>255</Y> </Location> <Size> <CX>256</CX> <CY>224</CY> </Size> <Animation>A_AltBG05</Animation> </StaticAnimation> <StaticAnimation item = "EQLS_AltBG06"> <ScreenID>AltBG06</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>510</X> <Y>255</Y> </Location> <Size> <CX>128</CX> <CY>224</CY> </Size> <Animation>A_AltBG06</Animation> </StaticAnimation> <!-- End of animation --> <!-- Large Button --> <Ui2DAnimation item = "A_EQLS_LargeBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>34</Y> </Location> <Size> <CX>244</CX> <CY>31</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_LargeBtnHover"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>65</Y> </Location> <Size> <CX>244</CX> <CY>31</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_LargeBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>96</Y> </Location> <Size> <CX>244</CX> <CY>31</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_LargeBtnPressedHover"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>158</Y> </Location> <Size> <CX>244</CX> <CY>31</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_LargeBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>158</Y> </Location> <Size> <CX>244</CX> <CY>31</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- End large button --> <!-- Small Button --> <Ui2DAnimation item = "A_EQLS_SmallBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>189</Y> </Location> <Size> <CX>115</CX> <CY>31</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_SmallBtnHover"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>115</X> <Y>189</Y> </Location> <Size> <CX>115</CX> <CY>31</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_SmallBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>220</Y> </Location> <Size> <CX>115</CX> <CY>31</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_SmallBtnPressedHover"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>115</X> <Y>220</Y> </Location> <Size> <CX>115</CX> <CY>31</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_SmallBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>115</CX> <CY>31</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- End small button --> <!-- Large Button --> <Ui2DAnimation item = "A_EQLS_RadioBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>83</X> <Y>31</Y> </Location> <Size> <CX>23</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_RadioBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>106</X> <Y>31</Y> </Location> <Size> <CX>23</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_RadioBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>83</X> <Y>50</Y> </Location> <Size> <CX>23</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- End large button --> <!-- Alt EQLS Horizontal scroll bar --> <Ui2DAnimation item = "A_EQLS_VSBUpNormal"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>0</X> <Y>31</Y> </Location> <Size> <CX>23</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_VSBUpPressed"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>23</X> <Y>31</Y> </Location> <Size> <CX>23</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_VSBUpDisabled"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>46</X> <Y>31</Y> </Location> <Size> <CX>23</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_VSBDownNormal"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>0</X> <Y>50</Y> </Location> <Size> <CX>23</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_VSBDownPressed"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>23</X> <Y>50</Y> </Location> <Size> <CX>23</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_VSBDownDisabled"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>46</X> <Y>50</Y> </Location> <Size> <CX>23</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_VSBThumbTop"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>116</X> <Y>0</Y> </Location> <Size> <CX>23</CX> <CY>6</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_VSBThumbMiddle"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>116</X> <Y>6</Y> </Location> <Size> <CX>23</CX> <CY>11</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_VSBThumbBottom"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>116</X> <Y>17</Y> </Location> <Size> <CX>23</CX> <CY>6</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_HSBLeftNormal"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>0</X> <Y>69</Y> </Location> <Size> <CX>19</CX> <CY>23</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_HSBLeftPressed"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>19</X> <Y>69</Y> </Location> <Size> <CX>19</CX> <CY>23</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_HSBLeftDisabled"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>38</X> <Y>69</Y> </Location> <Size> <CX>19</CX> <CY>23</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_HSBRightNormal"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>0</X> <Y>92</Y> </Location> <Size> <CX>19</CX> <CY>23</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_HSBRightPressed"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>19</X> <Y>92</Y> </Location> <Size> <CX>19</CX> <CY>23</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_HSBRightDisabled"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>38</X> <Y>92</Y> </Location> <Size> <CX>19</CX> <CY>23</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_HSBThumbLeft"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>116</X> <Y>0</Y> </Location> <Size> <CX>6</CX> <CY>23</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_HSBThumbMiddle"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>122</X> <Y>0</Y> </Location> <Size> <CX>11</CX> <CY>23</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_HSBThumbRight"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_02.tga</Texture> <Location> <X>132</X> <Y>0</Y> </Location> <Size> <CX>6</CX> <CY>23</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- End of Alt EQLS scrollbar --> <!-- EQLS Border frame --> <Ui2DAnimation item = "A_EQLS_BorderFrameTopLeft"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>16</CX> <CY>11</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_BorderFrameTop"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>18</X> <Y>0</Y> </Location> <Size> <CX>12</CX> <CY>11</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_BorderFrameTopRight"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>226</X> <Y>0</Y> </Location> <Size> <CX>16</CX> <CY>11</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_BorderFrameLeftTop"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>0</CX> <CY>0</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_BorderFrameRightTop"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>0</CX> <CY>0</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_BorderFrameLeft"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>14</Y> </Location> <Size> <CX>16</CX> <CY>7</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_BorderFrameRight"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>226</X> <Y>14</Y> </Location> <Size> <CX>16</CX> <CY>7</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_BorderFrameBottomLeft"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>0</X> <Y>23</Y> </Location> <Size> <CX>16</CX> <CY>11</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_BorderFrameBottom"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>18</X> <Y>23</Y> </Location> <Size> <CX>12</CX> <CY>11</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_BorderFrameBottomRight"> <Cycle>true</Cycle> <Frames> <Texture>EQLS_window_pieces_01.tga</Texture> <Location> <X>226</X> <Y>23</Y> </Location> <Size> <CX>16</CX> <CY>11</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- End of EQLS border frame --> <!-- Cursors --> <Ui2DAnimation item = "A_DefaultCursor"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>230</X> <Y>40</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>4</X> <Y>1</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CursorResizeEW"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>40</X> <Y>220</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>11</X> <Y>11</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CursorResizeNESW"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>10</X> <Y>220</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>11</X> <Y>11</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CursorResizeNS"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>70</X> <Y>190</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>11</X> <Y>11</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CursorResizeNWSE"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>40</X> <Y>190</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>11</X> <Y>11</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CursorDrag"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>100</X> <Y>190</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>11</X> <Y>11</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Title Bar Buttons (close & minimize) --> <Ui2DAnimation item = "A_CloseBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>100</X> <Y>90</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CloseBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>124</X> <Y>90</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CloseBtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>112</X> <Y>90</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CloseBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>100</X> <Y>90</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CloseBtnPressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>124</X> <Y>90</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_QMarkBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>171</X> <Y>236</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_QMarkBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>195</X> <Y>236</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_QMarkBtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>183</X> <Y>236</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_QMarkBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>171</X> <Y>236</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_QMarkBtnPressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>195</X> <Y>236</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MinimizeBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>136</X> <Y>91</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MinimizeBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>160</X> <Y>91</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MinimizeBtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>148</X> <Y>91</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MinimizeBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>136</X> <Y>91</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MinimizeBtnPressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>160</X> <Y>91</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Tile Button is unused --> <!-- List Column Header --> <Ui2DAnimation item = "A_ListHeaderLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>30</X> <Y>20</Y> </Location> <Size> <CX>4</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_ListHeaderMiddle"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>30</X> <Y>20</Y> </Location> <Size> <CX>4</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_ListHeaderRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>30</X> <Y>20</Y> </Location> <Size> <CX>4</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Main Window Border (fancy) --> <Ui2DAnimation item = "A_LightRockFrameTopBottom"> <Cycle>true</Cycle> <Frames> <Texture>wnd_bg_light_rock.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>30</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_LightRockFrameSide"> <Cycle>true</Cycle> <Frames> <Texture>wnd_bg_light_rock.tga</Texture> <Location> <X>0</X> <Y>30</Y> </Location> <Size> <CX>30</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameTopLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>10</X> <Y>10</Y> </Location> <Size> <CX>16</CX> <CY>2</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>30</X> <Y>10</Y> </Location> <Size> <CX>2</CX> <CY>2</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameTopRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>40</X> <Y>10</Y> </Location> <Size> <CX>16</CX> <CY>2</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameLeftTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>10</X> <Y>40</Y> </Location> <Size> <CX>6</CX> <CY>38</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameRightTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>20</X> <Y>40</Y> </Location> <Size> <CX>6</CX> <CY>38</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>30</X> <Y>40</Y> </Location> <Size> <CX>6</CX> <CY>2</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>40</X> <Y>40</Y> </Location> <Size> <CX>6</CX> <CY>2</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameLeftBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>30</X> <Y>50</Y> </Location> <Size> <CX>6</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameRightBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>40</X> <Y>50</Y> </Location> <Size> <CX>6</CX> <CY>2</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameBottomLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>10</X> <Y>80</Y> </Location> <Size> <CX>20</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>40</X> <Y>80</Y> </Location> <Size> <CX>2</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BorderFrameBottomRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>50</X> <Y>80</Y> </Location> <Size> <CX>30</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Main Window TitleBar (goes with fancy border) --> <Ui2DAnimation item = "A_WindowTitleLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>10</X> <Y>20</Y> </Location> <Size> <CX>12</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_WindowTitleMiddle"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>30</X> <Y>20</Y> </Location> <Size> <CX>4</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_WindowTitleRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>40</X> <Y>20</Y> </Location> <Size> <CX>12</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_WindowTitleLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>10</X> <Y>20</Y> </Location> <Size> <CX>0</CX> <CY>0</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_WindowTitleMiddle"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>30</X> <Y>20</Y> </Location> <Size> <CX>0</CX> <CY>0</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_EQLS_WindowTitleRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>40</X> <Y>20</Y> </Location> <Size> <CX>0</CX> <CY>0</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Buttons --> <Ui2DAnimation item = "A_BtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>100</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>0</X> <Y>48</Y> </Location> <Size> <CX>100</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>0</X> <Y>24</Y> </Location> <Size> <CX>100</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BtnPressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>0</X> <Y>72</Y> </Location> <Size> <CX>100</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>0</X> <Y>96</Y> </Location> <Size> <CX>100</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SmallBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>200</X> <Y>120</Y> </Location> <Size> <CX>48</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SmallBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>200</X> <Y>168</Y> </Location> <Size> <CX>48</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SmallBtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>200</X> <Y>144</Y> </Location> <Size> <CX>48</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SmallBtnPressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>200</X> <Y>192</Y> </Location> <Size> <CX>48</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SmallBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>200</X> <Y>216</Y> </Location> <Size> <CX>48</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BigBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>100</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BigBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>100</X> <Y>48</Y> </Location> <Size> <CX>120</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BigBtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>100</X> <Y>24</Y> </Location> <Size> <CX>120</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BigBtnPressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>100</X> <Y>72</Y> </Location> <Size> <CX>120</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_BigBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>100</X> <Y>96</Y> </Location> <Size> <CX>120</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SquareBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>0</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SquareBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>80</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SquareBtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>40</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SquareBtnPressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>120</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SquareBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>160</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Border for pieces inside windows --> <Ui2DAnimation item = "A_InnerFrameTopLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>60</X> <Y>170</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_InnerFrameTopRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>70</X> <Y>170</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_InnerFrameTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>65</X> <Y>170</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_InnerFrameLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>60</X> <Y>175</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_InnerFrameRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>70</X> <Y>175</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_InnerFrameBottomLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>60</X> <Y>180</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_InnerFrameBottomRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>70</X> <Y>180</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_InnerFrameBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>65</X> <Y>180</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Border for pieces rounded windows (no title) --> <Ui2DAnimation item = "A_RoundedFrameTopLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>180</X> <Y>160</Y> </Location> <Size> <CX>10</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>191</X> <Y>160</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameTopRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>196</X> <Y>160</Y> </Location> <Size> <CX>10</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameRightTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>207</X> <Y>160</Y> </Location> <Size> <CX>4</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>207</X> <Y>169</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameRightBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>207</X> <Y>174</Y> </Location> <Size> <CX>4</CX> <CY>6</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameBottomRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>195</X> <Y>182</Y> </Location> <Size> <CX>10</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>190</X> <Y>182</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameBottomLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>180</X> <Y>182</Y> </Location> <Size> <CX>8</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameLeftBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>180</X> <Y>177</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>180</X> <Y>172</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameLeftTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>180</X> <Y>165</Y> </Location> <Size> <CX>4</CX> <CY>6</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Title for rounded window border --> <Ui2DAnimation item = "A_RoundedFrameWithTitleTopLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>99</X> <Y>110</Y> </Location> <Size> <CX>17</CX> <CY>2</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameWithTitleTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>117</X> <Y>110</Y> </Location> <Size> <CX>2</CX> <CY>2</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameWithTitleTopRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>120</X> <Y>110</Y> </Location> <Size> <CX>16</CX> <CY>2</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameTitleLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>103</X> <Y>113</Y> </Location> <Size> <CX>13</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameTitleMiddle"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>117</X> <Y>113</Y> </Location> <Size> <CX>2</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameTitleRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>120</X> <Y>113</Y> </Location> <Size> <CX>13</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameWithTitleLeftTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>99</X> <Y>113</Y> </Location> <Size> <CX>4</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_RoundedFrameWithTitleRightTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>133</X> <Y>113</Y> </Location> <Size> <CX>4</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Misc stuff --> <Ui2DAnimation item = "A_RecessedBox"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>180</X> <Y>110</Y> </Location> <Size> <CX>41</CX> <CY>41</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_PlusBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>100</X> <Y>220</Y> </Location> <Size> <CX>14</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_PlusBtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>114</X> <Y>220</Y> </Location> <Size> <CX>14</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_PlusBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>128</X> <Y>220</Y> </Location> <Size> <CX>14</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_PlusBtnPressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>142</X> <Y>220</Y> </Location> <Size> <CX>14</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_PlusBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>156</X> <Y>220</Y> </Location> <Size> <CX>14</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MinusBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>100</X> <Y>236</Y> </Location> <Size> <CX>14</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MinusBtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>114</X> <Y>236</Y> </Location> <Size> <CX>14</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MinusBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>128</X> <Y>236</Y> </Location> <Size> <CX>14</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MinusBtnPressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>142</X> <Y>236</Y> </Location> <Size> <CX>14</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_MinusBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>156</X> <Y>236</Y> </Location> <Size> <CX>14</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Spell Buff Icons and backgrounds --> <!-- Gauge Parts --> <Ui2DAnimation item = "A_GaugeBackground"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>110</X> <Y>10</Y> </Location> <Size> <CX>100</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_GaugeFill"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>110</X> <Y>20</Y> </Location> <Size> <CX>100</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_GaugeLines"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>110</X> <Y>30</Y> </Location> <Size> <CX>100</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_GaugeLinesFill"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>110</X> <Y>40</Y> </Location> <Size> <CX>100</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_GaugeEndCapLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>216</X> <Y>20</Y> </Location> <Size> <CX>4</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_GaugeEndCapRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>212</X> <Y>10</Y> </Location> <Size> <CX>4</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Note background --> <!-- Slider parts --> <Ui2DAnimation item = "A_SliderBackground"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>80</X> <Y>10</Y> </Location> <Size> <CX>2</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SliderEndCapLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>60</X> <Y>10</Y> </Location> <Size> <CX>4</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SliderEndCapRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>70</X> <Y>10</Y> </Location> <Size> <CX>4</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SliderThumbNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>91</X> <Y>10</Y> </Location> <Size> <CX>9</CX> <CY>18</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SliderThumbPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>92</X> <Y>50</Y> </Location> <Size> <CX>9</CX> <CY>18</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SliderThumbFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>91</X> <Y>30</Y> </Location> <Size> <CX>9</CX> <CY>18</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SliderThumbDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>81</X> <Y>30</Y> </Location> <Size> <CX>9</CX> <CY>18</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_SliderThumbPressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>82</X> <Y>50</Y> </Location> <Size> <CX>9</CX> <CY>18</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- starting city art for character create --> <!-- Art for book and spell book --> <!-- Default Tab Frame --> <Ui2DAnimation item = "A_TabBottomLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>154</X> <Y>110</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabBottomRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>159</X> <Y>110</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Tab and Page border --> <Ui2DAnimation item = "A_TabLeftBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>154</X> <Y>110</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabRightBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>159</X> <Y>111</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameTopLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>140</X> <Y>110</Y> </Location> <Size> <CX>10</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>151</X> <Y>110</Y> </Location> <Size> <CX>2</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameTopRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>164</X> <Y>111</Y> </Location> <Size> <CX>10</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameLeftTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>140</X> <Y>115</Y> </Location> <Size> <CX>4</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameRightTop"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>170</X> <Y>115</Y> </Location> <Size> <CX>4</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>140</X> <Y>124</Y> </Location> <Size> <CX>4</CX> <CY>2</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>179</X> <Y>124</Y> </Location> <Size> <CX>4</CX> <CY>2</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameLeftBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>140</X> <Y>127</Y> </Location> <Size> <CX>4</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameRightBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>170</X> <Y>127</Y> </Location> <Size> <CX>4</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameBottomLeft"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>140</X> <Y>136</Y> </Location> <Size> <CX>10</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>151</X> <Y>136</Y> </Location> <Size> <CX>2</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_TabFrameBottomRight"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>164</X> <Y>136</Y> </Location> <Size> <CX>10</CX> <CY>4</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <!-- Window selector icons --> <Ui2DAnimation item = "A_OptionsBtnNormal"> <Frames> <Texture>window_pieces02.tga</Texture> <Location> <X>52</X> <Y>120</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_OptionsBtnFlyby"> <Frames> <Texture>window_pieces02.tga</Texture> <Location> <X>52</X> <Y>146</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_OptionsBtnPressed"> <Frames> <Texture>window_pieces02.tga</Texture> <Location> <X>52</X> <Y>172</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_OptionsBtnPressedFlyby"> <Frames> <Texture>window_pieces02.tga</Texture> <Location> <X>52</X> <Y>198</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CheckBoxNormal"> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>70</X> <Y>90</Y> </Location> <Size> <CX>11</CX> <CY>11</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CheckBoxPressed"> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>82</X> <Y>90</Y> </Location> <Size> <CX>11</CX> <CY>11</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <!-- Seperator --> <Ui2DAnimation item = "A_DividerLeft"> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>80</X> <Y>170</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_DividerMiddle"> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>80</X> <Y>175</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_DividerRight"> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>80</X> <Y>180</Y> </Location> <Size> <CX>4</CX> <CY>4</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_WhitePixel"> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>90</X> <Y>90</Y> </Location> <Size> <CX>1</CX> <CY>1</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_DividerVertical"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces03.tga</Texture> <Location> <X>0</X> <Y>96</Y> </Location> <Size> <CX>100</CX> <CY>24</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> </XML> | ||
Last edited by rhoward; 07-28-2017 at 05:05 AM..
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#136
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I've just installed the ui and set up the horizontal hotbars. However, when I logged in again later I was missing one of the horizontal bars. Is there a way to get them back? Thanks again for the great ui.
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#137
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Nevermind, figured it out.
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#138
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Anyone have a working group window that's horizontal?
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#139
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Figured it out
Here is the vertical group window.
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