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  #51  
Old 11-11-2019, 04:43 PM
Jasonz Jasonz is offline
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Thanks for the screenshot of your Nvidia control panel settings.
I compared what I'm seeing in EQ with those setting vs the control panel defaults and I'm not seeing any obvious improvements (GTX1070 + latest driver). Either way I see a lot of texture aliasing. I think there was an older Nvidia driver that allowed us to force mipmapping, which I think would solve this, but the current driver doesn't seem to allow this.

Here's an example of the texture aliasing that I'm seeing - note the shimmering on the ground and pillars. This particular area is especially bad.
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If anyone has any suggestions, let me know.
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  #52  
Old 11-13-2019, 09:35 PM
abbelyn abbelyn is offline
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I didn't see anything specific for MIP, but there are a lot more Nvidia settings if you use Nvidia Profile Inspector. It gives a lot more granular options, careful what you change though =)

I don't recall seeing what you are seeing in that area, but I also have my AA set to 0x0000002D AA_MODE_METHOD_MIXEDSAMPLE_128X
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  #53  
Old 11-14-2019, 02:29 AM
Jasonz Jasonz is offline
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I found a fix for the texture aliasing. Using EQ-Zip I exported and re-imported the textures in the lakeofillomen_obj.s3d file and that fixes it since EQ-Zip will, by default, add mipmaps to the DDS files when it imports. It looks sooo much better now.

Using EQ-Zip (instead of S3DSpy) should also make Psycher's upscaling process easier since it automatically exports the DDS files to PNG with a PNG extension and automatically imports the PNGs to a DDS format with a BMP extension. It also supports flipping the images to deal with the issue with the chr.s3d files by using some menu buttons.

Link to EQ-Zip

So the steps for upscaling could be reduced to the following:
Export textures from s3d file using EZ-Zip
Upscale textures in Topaz Gigapixel AI
Import textures back into s3d file using EZ-Zip
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  #54  
Old 11-15-2019, 01:46 AM
tinklepee tinklepee is offline
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Quote:
Originally Posted by Jasonz [You must be logged in to view images. Log in or Register.]
[IMG]https://i.imgur.com/NIsXvU6.gif
I have this issue but primarily on chain/banded armor. People wearing it look like blobs of shimmering light when they move around.
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  #55  
Old 11-15-2019, 02:17 AM
Jasonz Jasonz is offline
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Quote:
Originally Posted by tinklepee [You must be logged in to view images. Log in or Register.]
I have this issue but primarily on chain/banded armor. People wearing it look like blobs of shimmering light when they move around.
Try EQClassic HD. That might fix it for you.
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  #56  
Old 11-15-2019, 07:23 AM
Purplefluffy Purplefluffy is offline
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Wow, what great work. It would be great to see the Project 1999 team coordinate a wider project to get new textures in place and then to promote them on the homepage. I find it hard to think of any objections to such a coordinated project with respects to saying 'it 'aint classic'.
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  #57  
Old 11-18-2019, 11:13 AM
Thulghor Thulghor is offline
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Very awesome. Glad to see you are back.
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  #58  
Old 11-19-2019, 05:50 PM
Zaide Zaide is offline
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After downloading these I crash whenever I zone into Runnyeye.
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  #59  
Old 11-22-2019, 06:45 AM
Sir Jundrald Sir Jundrald is offline
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I just finished an upscaled butcherblock.

Butcherblock Mountains

Going to work on Kaladim next. [You must be logged in to view images. Log in or Register.]
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  #60  
Old 11-22-2019, 12:59 PM
Sir Jundrald Sir Jundrald is offline
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I just finished an upscale of South Kaladim.

South Kaladim

Onward to North Kaladim for next upscale.
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