#131
|
|||
|
Wow classic seems to have overpacked zone content. I get it if people want to always have a mob attack you, to make it more hardcore. But I do enjoy the more "open" feeling of EQ zones. I want to look at wiki or something, while running, and then if a mob appears on the pathline, or I wander off it, it may be a significant encounter. A zone full of mobs and quests packed together makes it annoying to try to risk running through the zone somewhere.
And Wow quests might be an illusion of fun we all want to believe in. But turning in 10 apples, 10 pumpkins or kill 10 knights or 10 skeletons, for a basic bland piece of equipment, may just not be fun, even though we all wish it was. FPS, RTS and other games may be for super intense mental contests of skill vs skill. But maybe mmorpgs are for chillin and taking a break, and feeling like I have accomplished something while pressing auto attack on a warrior. I also like the feeling of a simulated world that is very harsh, to remind me my life isn't that bad. Don't get me wrong, I think pvp/battlegrounds in Wow could be/is awesome. (I've had fun so far.) It's just hard to get there unless you roll level 20 battlegrounds over and over. And Wow is for people on Adderall. | ||
|
#132
|
|||
|
I was trying to explain that to my friend who I play Classic with. He always asks about EQ because he never played it. Like in EQ, the zones feel real. Mobs move all over the place, there's random events.
In WoW the world feels fake. There are hundreds of mobs everywhere, and you can just mount up and run through all of them without a care in the world. They don't really roam or wander, and just stand stationary in the same spot. It makes the world feel very inanimate and dead. If you just tried to run through a bunch of hostile mobs on EQ, bad things would happen. You either die, or you train someone else. | ||
|
#133
|
|||
|
I fully grasp the idea of Wow games though. Clicking lots of buttons make the game feel more legit. I just hope pantheon throws a rogue and wizard class that's pretty basic.
I thought it would be cool to have two types of warriors in a mmorpg. A normal warrior like classic EQ, but its mostly defense based. And then for those who like to click a lot of buttons, make them play simon. (Like the game from the 90's, where you press the colors in a pattern.) Because it is true sometimes clicking the same set of buttons in a pattern, feels like you are doing something, but maybe not as much as one thinks. But if a warrior has to repeat a pattern to hold aggro, it will feel like there is a skill level of accomplishment. | ||
|
#135
|
||||
|
Quote:
| |||
|
#136
|
|||
|
Yes
| ||
|
#138
|
|||
|
Wasn't EQ Mac locked at PoP until it's death? I think one could look at that as a example of how healthy a everquest server run long past it's expiry date fairs in terms of content.
| ||
|
#139
|
||||
|
Quote:
| |||
|
#140
|
||||
|
Quote:
They removed some restrictions of said flag eventualy due to moans and bitchin of people wich could not even finish the trials of justice to acces plane of valor | |||
|
|
|