#81
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i have a lvl 12 necro, i know what its like to solo and have a pet...so it does affect people like me who have an open opinion on the matter
the only thing i can say to help you out alreadyhome, is that they realize this and are working on coming up with a more viable solution. if you want, when you log in message me...ill switch to my lvl 10 druid and group with ya so you can atleast get decent xp still :/ but aside from that, patience will go along ways | ||
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#82
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#83
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I'm not sure if anyone has touched on this or not since I don't feel like reading pages and pages of whiny people who don't remember what it really was like. But I recall an xp penalty existing quite similar to the one they just implemented. EQ was designed to be a game of grouping. Of banding together to overcome, one of the reasons it was great. Very few classes, mainly necro and mage, had the ability to solo fairly efficiently but to keep things in a harmonious balance there was a pet xp penalty. I recall groups back in the day having second thoughts about having necros and mages because the penalty applied to the group as well. so this 50/50 split isnt that bad. It makes things closer to classic, which is what, at least, a few of us want. BTW on live I played a necro to 50 99-2000 and a mage to 60 2001+. That is why almost all classes have such hard times soloing. the game isnt designed for it. At least not classic. If you want to play by yourself all the time go play WoW.
/2cents | ||
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#84
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For those saying that this was the norm in classic, I would only ask for some sources. I would be cool with it if they implemented this in 1999, but I feel like this didn't come around untill at least Kunark/Velious. Edit 1: Slayde, I think you have valid points but ridiculing people like me who enjoy a good solo camp spot is not really in the spirit of Everquest, which you are so vehemently defending. I love groups and grouping but they don't love me coming for 45 minutes and then having to camp because I have to work/need sleep/have exams. Edit 2: Someone in the Enchanter thread on this is claiming that this is a feature that was not implemented until Planes of Power. | |||
Last edited by alreadyhome; 02-18-2010 at 04:54 PM..
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#85
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#87
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This argument is silly because EQ was always a social game and was NEVER ABOUT SOLOING. You are meant to depend on others and work together and thats what sets it apart from the new trend of "mmorpgs" like WoW that allow everyone to solo to max. | |||
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#88
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Comparing apples to oranges.
No one cares what the other classes have to suffer in comparison. I'm also playing a Paladin as my main now, too. It doesn't make sense to nerf something else because of something ENTIRELY unrelated. Faulty logic. This is all moot anyways because it was already fixed. Thanks to Rogean and co. | ||
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#89
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Agreed. Sorry Cubehacker, but if you want to play a game where the classes have been balanced to death (i.e. they're boringly similar), then classic EQ ain't the place to be.
I play a Rogue (among other things). Do I think other classes should be non-soloable because my Rogue isn't? Of course not. That would be stupid. | ||
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#90
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