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  #11  
Old 10-18-2019, 08:44 AM
Sunderfury Sunderfury is offline
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Moving to Green bugs.
  #12  
Old 10-18-2019, 09:09 AM
Dolalin Dolalin is offline
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I approve
  #13  
Old 10-18-2019, 09:34 AM
Baler Baler is offline
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I may destroy a keyboard if I lost 20% exp on a single death.

Or stop playing. Not a threat but a reality for my mental health. And i'm not even a casual.

Time investment = time off life. exp lost = life lost.
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Told this to Rogean, Nilbog & Menden.
Last edited by Baler; 10-18-2019 at 09:38 AM.. Reason: Weird feeling in my stomach from this bug report.
  #14  
Old 10-18-2019, 09:36 AM
Dolalin Dolalin is offline
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Back in beta I think it was even more. Count your lucky stars. [You must be logged in to view images. Log in or Register.]

Quote:
December 16, 1998

(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/200010060...s/98-12-16.htm)

Characters below level 25 lost significantly less experience points due to death. However, from level 25, the amount lost is unchanged.
  #15  
Old 10-18-2019, 09:39 AM
Sunderfury Sunderfury is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
I may destroy a keyboard if I lost 20% exp on a single death.

Or stop playing. Not a threat but a reality for my mental health. And i'm not even a casual.

Time investment = time off life. exp lost = life lost.
Subtle attempt to influence staff noted.
  #16  
Old 10-18-2019, 09:43 AM
Baler Baler is offline
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Quote:
Originally Posted by Sunderfury [You must be logged in to view images. Log in or Register.]
Subtle attempt to influence staff noted.
shit sunder you know the staff will do what they think is best. Not trying to influence anyone. I'm just stating I couldn't handle losing that much exp on a death. I guess i'm just not cut from tough enough cloth. I have years of experience losing all my gear on UO and various deaths on blue. But damn,.. 20% exp is like 4 hours minimum. No sane person wants to take 4 hours of their life and throw it in the trash.

This is of course without a Rez. Which on green a res will be way less common.

I'll deposit my tears another time.
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Last edited by Baler; 10-18-2019 at 09:46 AM..
  #17  
Old 10-18-2019, 09:46 AM
Sunderfury Sunderfury is offline
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Realized I hadn't updated with official patch note, which was May 24th, 1999:
Quote:
May 24, 1999
(NOTE: From https://groups.yahoo.com/api/v1/grou...t/messages/335)

May 24th, 6:00pm

The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made.

Players will no longer crash when an extremely long group message is received.
Added the ability to pull one item "charge" from a stack by holding down the "Control" key when left-clicking on the stack.
After casting a spell at an NPC, if the target were lost before the spell made contact, the caster would crash.
The "/ignore" command will now ignore emotes also.
The chat command "/e" will trigger "/emote" instead of exiting to the character selection screen.
We have added new sound tracks to the Planes, Crushbone, Guk, Mistmoore, Steamfont, and the Estate of Unrest.
We have reduced the amount of experience lost when dying by 50%.
A number of new quests have been added to various zones.
Magician pets (elemental) will now cast minor spells (to make up for their lack of kick)
New Magician spells on vendors and some Magician spells have moved to different vendors
New Magician weapons for Summon Fang & Spear of Warding & Dagger of Symbols
New enchanter whirl spell (check the vendors)
Whirl now works on MOBS better than it did on the last patch.
The saving throw against Memory Blur and Atone was reduced (harder to save against) from the last patch.
AC added to the Rune Series (Enchanter)
Alliance series works better (Enchanter)
Enchanter Attack Speed spells now have longer durations (Quickness, Alacrity, etc.)
Tashan (the entire Enchanter series) is now quicker to cast, costs less mana, and is harder to save against.
New bard songs have been added to the vendors
Paladins lose the spell Bravery, and gain the spell Valor
ShadowKnights and Necromancers gain the Word of Spirit spell (replacing Word of Shadow for the ShadowKnight)
ShadowKnights lose Haunting Corpse and gain Summon Dead
Necromancers and ShadowKnights get a new spell - Shadow Vortex.
ShadowKnights lose Intensify Death (replaced by Shadow Vortex)
Rangers lose Shield of Barbs and gain Shield of Brambles
Shorter stun effects will no longer remove longer stun effects (Bash won't get rid of whirl, for example)
Spell components are now stackable
- The EverQuest Team
  #18  
Old 10-18-2019, 09:57 AM
BlackBellamy BlackBellamy is offline
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I have been very angry continuously since May 24th of 1999 when this gigantic cleric nerf went in and heartily approve increasing the experience loss to previously satisfying levels!
  #19  
Old 10-18-2019, 11:35 AM
soronil soronil is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
But damn,.. 20% exp is like 4 hours minimum. No sane person wants to take 4 hours of their life and throw it in the trash.
At what level pre 50 does it take 20 hours to get a level MINIMUM? I think that's pretty dramatic.

Non-hell levels around 35+ take around 5 hours usually, lets say 10 hours tops. So with this change death is going to set you back an additional 30-60 minutes. I believe you don't lose as large a % on hell levels, but not sure aobut that.

Also keep in mind that this change would only be for the first 2 months.
  #20  
Old 10-18-2019, 12:19 PM
Valion Valion is offline
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Magician pets (elemental) will now cast minor spells (to make up for their lack of kick)
This caught my eye, currently both the Earth and Water pets kick. On Green
Air did not.
Fire did not and never has that I know of but I started live right after the May patch.
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Last edited by Valion; 10-18-2019 at 12:22 PM.. Reason: mention green
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