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  #101  
Old 06-21-2023, 12:06 PM
DeathsSilkyMist DeathsSilkyMist is offline
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I did a quick test. With 328 worn AC and self buffs (a bit of buff AC on top of the worn AC), a geonid in WL (level 44-48) dealt 1000 damage to me just face tanking. This was 1250 AC on my sheet.

Pint is positing that getting 1 level and adding an extra 250 AC on sheet is going to reduce that 1000 damage by half or more on a Geonid. I would honestly like to see that. If being level 60 and having 1500 sheet AC equates to level 45+ mobs dealing 400 damage or less on average, then you can use Fungi + Troll Regen + Fearsome Shield + Ring 10 to basically mitigate all of the damage.
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  #102  
Old 06-21-2023, 12:21 PM
Toxigen Toxigen is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I did a quick test. With 328 worn AC and self buffs (a bit of buff AC on top of the worn AC), a geonid in WL (level 44-48) dealt 1000 damage to me just face tanking. This was 1250 AC on my sheet.

Pint is positing that getting 1 level and adding an extra 250 AC on sheet is going to reduce that 1000 damage by half or more on a Geonid. I would honestly like to see that. If being level 60 and having 1500 sheet AC equates to level 45+ mobs dealing 400 damage or less on average, then you can use Fungi + Troll Regen + Fearsome Shield + Ring 10 to basically mitigate all of the damage.
Its not going to reduce the damage by half lol thats nonsense.
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  #103  
Old 06-21-2023, 12:24 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Its not going to reduce the damage by half lol thats nonsense.
I agree lol. That is why I am not sure what Pint is talking about.
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  #104  
Old 06-21-2023, 01:21 PM
DeathsSilkyMist DeathsSilkyMist is offline
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The most generous interpretation I can give is being level 60 and having 1500 AC reduces a level 45 mob's damage by 20% over my character (just a wild guess). With Vulak Axe you are probably killing the mob 15% faster over something like Ancient Fire Etched Flamberge.

If level 45 mobs only do 1000 damage on average (not enough data to confirm this right now), then Troll Regen + Fungi Tunic + Fearsome Shield + Ring 10 + 2 well spaced Epic Procs would mitigate like 800 damage per fight. With the faster kill speed and better reduction, you would be taking like 700 damage and healing 800.

However, if you have fought in a place like Sebilis, you know that mobs aren't just doing 1000 damage on average if you are soloing. I've had a Bok Knight (level 47 mob) do 4000 damage to me in a 2.5 minute fight when I was face tanking it at level 58. I had to drain my entire mana pool on taps to survive. Obviously having the level 60 tap would have been a bit better, but I would still be spending over half of my mana.

With the formula above you wouldn't out-mitigate 4000 damage. 20% reduction from AC and level would be 800 damage, and you are mitigating like 800 a minute from regen and Epic procs, so you are still taking like 1200 damage on a Bok Knight after all that. You could spend 900 mana on 4 taps to make that up (4.5 minutes of meditating), or you could simply fear kite the thing and spend a bit more time killing it to spend a lot less time meditating.

The above is just rough guesswork based on my years of experience playing the game. As I said I would love to see a video showing vastly superior mitigation. I would be happy to admit I am wrong.
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  #105  
Old 06-21-2023, 03:04 PM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The most generous interpretation I can give is being level 60 and having 1500 AC reduces a level 45 mob's damage by 20% over my character (just a wild guess). With Vulak Axe you are probably killing the mob 15% faster over something like Ancient Fire Etched Flamberge.

If level 45 mobs only do 1000 damage on average (not enough data to confirm this right now), then Troll Regen + Fungi Tunic + Fearsome Shield + Ring 10 + 2 well spaced Epic Procs would mitigate like 800 damage per fight. With the faster kill speed and better reduction, you would be taking like 700 damage and healing 800.

However, if you have fought in a place like Sebilis, you know that mobs aren't just doing 1000 damage on average if you are soloing. I've had a Bok Knight (level 47 mob) do 4000 damage to me in a 2.5 minute fight when I was face tanking it at level 58. I had to drain my entire mana pool on taps to survive. Obviously having the level 60 tap would have been a bit better, but I would still be spending over half of my mana.

With the formula above you wouldn't out-mitigate 4000 damage. 20% reduction from AC and level would be 800 damage, and you are mitigating like 800 a minute from regen and Epic procs, so you are still taking like 1200 damage on a Bok Knight after all that. You could spend 900 mana on 4 taps to make that up (4.5 minutes of meditating), or you could simply fear kite the thing and spend a bit more time killing it to spend a lot less time meditating.

The above is just rough guesswork based on my years of experience playing the game. As I said I would love to see a video showing vastly superior mitigation. I would be happy to admit I am wrong.
There’s no disputing the efficiency of fear kiting. It’s part of the sk toolbox that if ignored, you’re either choosing to be inefficient or simply don’t understand how sks work. Similar to sk pet which can potentially provide more dps than a vulak upgrade. And this isn’t just fear kiting at 100%. You can drop a snare at 40% with some fears and pretty much kill the mob in place depending on its movement speed combined with bashes(slam is preferred to avoid epic swap). Sks solo efficiency lies in their mana pool, so getting rid of the narandi helm is a terrible idea, unless you’re tanking in a group/raid where your mana isn’t needed. Again though, just a lot of people here who quite obviously have never played an sk, or if they have not above 50, or if they have, not efficiently.
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  #106  
Old 06-21-2023, 03:24 PM
DeathsSilkyMist DeathsSilkyMist is offline
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I did a quick test using https://www.youtube.com/watch?v=T6sB...59GtJ&index=11 - Keerarae's video on a Cliff Golem. I put a few more AC pieces on too just to try and get as close as possible. In the video he has 395 worn AC and a bit of buff AC with his willsapper + shield. I am doing an unslowed DPS comparison over 34 seconds, since it takes him 34 seconds to slow the Golem, and I don't have willsapper.

I had 352 worn AC and a bit of buff AC. I took roughly 34 DPS from the Cliff Golem over 34 seconds, vs. Keerarae taking 30.7 DPS or so. Obviously these numbers can be very swingy over 34 seconds (especially on a Cliff Golem), but it's a start. His extra 1 level and 43 AC might have given him about 10% damage reduction, which certainly isn't bad.

It isn't going to be enough to forego fear kiting, however, if you want to save resources.
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  #107  
Old 06-21-2023, 04:32 PM
Pint Pint is offline
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Too much napkin math itt and still talking around this OPs questions. End game sk iksar solid choice, not worse then other races for crawling, arguably better. BE clickies will not save you significant mana bc you probably aren't fear kiting frogloks at the end game.
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  #108  
Old 06-21-2023, 04:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
Too much napkin math itt and still talking around this OPs questions. End game sk iksar solid choice, not worse then other races for crawling, arguably better. BE clickies will not save you significant mana bc you probably aren't fear kiting frogloks at the end game.
You could submit some videos of you face tanking stuff with your Paladin so we can get more parses. Right now the evidence is against you. Simply calling things "napkin math" that go against your argument is not a proper argument, especially when you don't have any evidence.

Blood Ember > Iksar AC Bonus for crawling. Troll is going to be better than an Iksar. You can indeed fear kite in Sebilis: https://www.youtube.com/watch?v=VUYKBvYpPyM

Nobody has said Iksars can't crawl. OP specifically asked if armor clickies are a good source of mana saving, and the answer is yes. Any SK race can crawl, some will simply be slower than others.
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  #109  
Old 06-21-2023, 05:05 PM
Crede Crede is offline
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Trust me OP you will keep the BE gaunts, boots, and legs pretty much perma equipped if you have them all by 45. They’re that good.

Iksar plenty capable of crawling but lol @ the people who think it ain’t saving mana
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  #110  
Old 06-21-2023, 05:27 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
Too much napkin math itt and still talking around this OPs questions. End game sk iksar solid choice, not worse then other races for crawling, arguably better. BE clickies will not save you significant mana bc you probably aren't fear kiting frogloks at the end game.
From another thread but more detailed than the original post...

https://www.project1999.com/forums/s...61#post3617161

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Originally Posted by trees [You must be logged in to view images. Log in or Register.]
Ladies and Gentlemen,
I have a question I was hoping to have answered. I don't mean to defile OP's post with a change of topic, but the information and discussion in this thread seem quite good.
I am returning to p99 after quite the break (never raided). The only two classes I am considering are SK or Pally - I am almost exclusively a solo player - I may get into casual raiding to finish epics etc but nothing super hardcore.
Not targeting specific solo artist kills but what class do you think solo crawls dungeons better (including some lesser names), think Seb, HS, Chardok etc.
So their end-game goal is not full bis, but the lower hanging fruit.
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