Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #141  
Old 11-12-2019, 02:20 PM
ilgart112 ilgart112 is offline
Aviak


Join Date: Oct 2019
Posts: 58
Default

Manastone camp is working perfectly please dont change a thing.
  #142  
Old 11-12-2019, 02:26 PM
Deliverator Deliverator is offline
Kobold


Join Date: Jan 2011
Posts: 180
Default

Manastone camp is NOT working perfectly. They even looked up evidence to prove that their spawn rates and drop rates were wrong. And yet, they haven't changed a thing.
  #143  
Old 11-12-2019, 02:28 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
A true classic remake would not allow people the foresight to know what items were going to be removed and when.
The better fix for a classic experience would’ve been to throw Manastone on a different named mob.

How many people would find the Manastone if they’d put it on a named Spiroc in OOT or on a named in Cazic Thule, etc.

People knowing where items drop is far more important than when it’s being removed.

Regardless I think the unclassic drop rate needs to be removed which should help with the listing issues. Also set the list limitation to one per lifetime. If people want to grind 35 halfling warriors to get more Manastones fine.
  #144  
Old 11-12-2019, 02:29 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 3,967
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The better fix for a classic experience would’ve been to throw Manastone on a different named mob.

How many people would find the Manastone if they’d put it on a named Spiroc in OOT or on a named in Cazic Thule, etc.

People knowing where items drop is far more important than when it’s being removed.

Regardless I think the unclassic drop rate needs to be removed which should help with the listing issues. Also set the list limitation to one per lifetime. If people want to grind 35 halfling warriors to get more Manastones fine.
Lol that would've been great if they just randomly switched up the mobs that drop things
  #145  
Old 11-12-2019, 02:35 PM
tg822 tg822 is offline
Sarnak


Join Date: Aug 2015
Posts: 343
Default

Think what we’re seeing is just because you can do something, like create “classic” Everquest doesn’t mean you should attempt it. Did the devs not see Jurassic park?
  #146  
Old 11-12-2019, 02:44 PM
ilgart112 ilgart112 is offline
Aviak


Join Date: Oct 2019
Posts: 58
Default

maybe you guys should start your own server and make manastones drop from spirocs in the karanas see how many people play on your server.
  #147  
Old 11-12-2019, 02:49 PM
baakss baakss is offline
Sarnak


Join Date: Jul 2014
Posts: 415
Default

There's 2-3 people with 50+ hours on the current list so far. This is getting to the point where it can't be done by a single person without health risks.

The only way to do it right now is to pass off your character between RL people in shifts.


If that's what was intended, I'd be surprised.
  #148  
Old 11-12-2019, 03:25 PM
ilgart112 ilgart112 is offline
Aviak


Join Date: Oct 2019
Posts: 58
Default

an online game that requires friends to win, what a terrible concept
  #149  
Old 11-12-2019, 03:32 PM
Wwen42 Wwen42 is offline
Kobold

Wwen42's Avatar

Join Date: Aug 2019
Location: earth
Posts: 115
Default

Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
I've been at the manastone camp for 29 hours currently, and have been awake for a total of 37 or so hours.

I am #2 on the list which means ostensibly I need to continue clicking this check box every 5 to 15 mins for the next 10 to 20 hours straight.

This is beyond unhealthy but it is the only way to get one when the other guys just run a roster and sit in camp doing shifts. Its so blatantly obvious watching a toon LD, come back and cast entirely different spells and sit somewhere else for 6 hours+, then the original comes back etc.

I'm a bit afraid for my health but short of sharing accounts there's nothing that can be done except be at this camp for a minimum of 40 hours (MINIMUM) as the drop rate is so unclassic. Pretty soul destroying I gotta say.

Edit: Not knowing how the afk checks work is kinda shit too, the limits are not clearly defined. Running off for a shit, shower, prepare some fucking dogshit unhealthy meal praying this AFK check doesnt boot me from list is mega aids. Craving for the ability to just switch off for 30mins and enjoy a steak haha.
The real solution is don't do any of this to begin with. Priorities! End the MS drops prematurely and listen to the lamentations of the hardcore.
  #150  
Old 11-12-2019, 03:33 PM
baakss baakss is offline
Sarnak


Join Date: Jul 2014
Posts: 415
Default

Quote:
Originally Posted by ilgart112 [You must be logged in to view images. Log in or Register.]
an online game that requires friends to win, what a terrible concept
You're suggesting tag teaming the same character so that you can sleep for 4 hours to continue a 70 hour marathon is reasonable?

Dude, what is your deal? Like I can't make out why you're so zealous in defending the list system. You're not in Guk right now on the list. Have you tried this system yet?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:07 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.