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Also, if you look in the bug forums, most things posted there are cited with links and physical information.. However, earlier in this thread a dev himself admitted that "it was working how he remembered in on his necro having to FD" I'm far from "the blight" - the "blight" would be people constantly cheating, attempting to circumvent rules, selling platinum, multi-boxing, and insisting every little thing they think is the most important issue ever is the most important issue ever (ala classic UI) - I'm merely pointing out we have SO MANY more important issues at hand (read: post about bug forums) than inane fixes because one or two players are on crusade about it. Again, at no point was I "dev bashing" - my posts do not insult anyone at all, merely state that we have important issues that need attending to, versus rampantly hunting down every last thing to cry about because you want, quote, "unclassic tears" when they get changed. And no, I have not warranted any "entitlement" other than that I am entitled to my opinion. | |||
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Find another camp.
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Last edited by iruinedyourday; 07-29-2014 at 08:04 PM..
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#46
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Dear Big Sirk,
Could you please lock the thread, IP ban this fool, delete his items on stream, impregnate a woman, pre-name your babby Teako, convince her to abort and then fly the Qeynos flag at Iwo Jima. When you're done all that we can kick back at Outback and eat some bloomins while we reminisce. Your pal, Yumyums
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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Also, welcome back! Does Derubael really have aids?
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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It's a free project that no one gets paid for running, and we have a surprisingly quick turnaround time on fixes when things get broken in patches. You're citing UI fixes as taking up too much time (or being a waste of time, or w/e) but completely ignore the ridiculous list of changes that go into each patch. It's much more than UI fixes. Sirken is calling you out because this whole post has an air of entitlement to it - "this is what ACTUALLY matters, guys, I know because I'm <whatever your name is>" I'll get to your list in a minute, but the way you presented it had you come off sounding like an ass. Quote:
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To wrap up this stupidly long post I wrote while eating a snack, most of the things you listed are either finished, being worked on, or pending evidence (which you can go help accomplish right now!) You are certainly titled to your opinion, but we love the shit out of our development team, and would appreciate that you thoroughly research your concerns before bringing them to light, and remember to present them in a respectful way. [You must be logged in to view images. Log in or Register.] | ||||||||||||||
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Not quoting your post because it'll take a whole page.. No offense by that, I'll try to keep up with it, though. I do appreciate you actually responding to the initial posts instead of running in screaming.
I did not link every single post in the bug forums out of redundancy in my initial posts.. They all have their own citing/evidence provided, and are many pages long. I created *none* of them, none of these points benefit me directly except maybe the monk epic particle effect. The monk epic does not display to other players, there is a 10+ page longer thread depicting that the "cookies" do not show to anyone but the monk.. The screenshot is of you, if Sirken were to have them equipped and you looking at them you'd see nothing. Additionally, the rogue epic is proven to have a particle effect running the length of the blade.. with many posts providing evidence to when The rogue sneak/hide thread has about a hundred citings, all of the threads have their own citing at very least. Pet EXP penalty by how far we are into server should be removed, based on the "to release to now" timeline. The argument could be made that it was released in Velious, which isn't released yet, but by the server time span it should be out. There's a 20+ page long thread about how Raptors, even when snared, are so fast that they out run jboot speed.. Additionally many monsters are now incredibly fast. It's likely something to do with the "move waypoint to waypoint" speed change, but I couldn't find any evidence as I can't tell what exact monsters were changed.. though enough evidence was provided to prove that at least tigers/raptors are far far faster than in classic. So much so that druids can no longer quad kite raptors with lumi staff.. Which many druids likely clearly remember not only quadding them with lumi in classic, but charming them in classic. I'm sure it's disabled to prevent harder-to-track RMT'ing, but it is still classic. Though I concede this point - If it's done in attempt to prevent cheating I support it. Just stare at the ragefire spawn. If you see someone (no names) handing in within a literal second of spawning? check it out. Or spawn yourself infront of them and see if they attempt to trade you. I'm sure with the tools available to the CSR team that with 5~ mins used per spawn that we could weed out many of the RF auto-fire players. It'd take some fancy footwork, but it's definitely not out of the question to prevent players cheating in this manner. With AC.. If it's an unknown variable, and it's very hard to replicate.. Why is it continually changed until the actual formula is figured out? I'd love to have it, in addition to all of these things working as well. I suppose 'attempted fixes' are the best you can do until you hit the nail, but when the attempts make it where mob resists are out of control it's bananas. There's many, many reports and cases of people who are getting rocked by greens/dark blues resisting almost every spell casted. Not high-con DB's, either. Any con DB's, even to greens are resisting all over the place since the last update.. Not before. Something changed last patch with mob resists that's made them significantly harder to land spells on.. Even when it comes to greenies. Every point has been thoroughly vetted/pointed out in the bug forums, with many evidence links provided.. My initial post was pertaining to people (Daldaen) that take up flag rushing at any individual little "not classic" thing they stumble across in a borderline tantrum.. when there's so many important things that need to be fixed. Yes, having multiple chat boxes is not classic.. But it's not necessarily game breaking. However, these other points, and the plethora of other things provided in the bug forum is game breaking. So, my personal opinion, is "bigger fish to fry" when people start screaming about removing this or removing that.. There's MUCH more important things that need work than making it where I can't have a separate window for tells. Remove it, it's classic, I support that.. but it's a waste of man-hours and effort when that time could be spent fixing truly game breaking bugs. <3 Derubs. | ||
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