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  #151  
Old 11-10-2013, 10:00 AM
Lowlife Lowlife is offline
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Aenor for staff
  #152  
Old 11-10-2013, 03:25 PM
tomato2 tomato2 is offline
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more teams faggot shit from faggots like aenor no one gives a fucka bout
  #153  
Old 11-10-2013, 07:24 PM
runlvlzero runlvlzero is offline
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The best way to do time locked leveling is the Eve way. You don't earn exp from killing. You get EXP from having an account and it levels accordingly. Maybe at a 2x rate if your online.
  #154  
Old 11-10-2013, 09:43 PM
Barladore Barladore is offline
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Bump for OP, hire him on the dev team, pay him whatever he wants.
  #155  
Old 11-11-2013, 01:21 PM
Kergan Kergan is offline
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With progression into Kunark and Velious on a timer why cap level speed? Anyone serious about playing on the server will have plenty of time to get to 50 before Kunark is released. Considering this server will be 95% people rerolling from red/blue I wouldn't object to a mild experience bonus either, maybe scaling down as you get higher level.

This is of course assuming there is progression and the server isn't released with expansions enabled, which I guess is a different discussion? It's almost a shame the original game didn't have a 40 level cap, Kunark added 50 and Velious 60. Velious has a certain charm to it though being a content only expansion which is unheard of nowadays.

I just don't see what slowing people down at the high end will accomplish. The people dedicating more time to the box will always be ahead and I don't disagree with that.
  #156  
Old 11-11-2013, 01:24 PM
big mouth chew big mouth chew is offline
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no wonder everyone is so retarded around here, they spend time reading threads like this [You must be logged in to view images. Log in or Register.]
  #157  
Old 11-11-2013, 01:27 PM
HippoNipple HippoNipple is offline
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Aenor your attempt to limit the servers progression to fit your play schedule isn't going to work bud. Sorry, you can't make it so people that want to play 24/7 don't progress past your limitations.
  #158  
Old 11-11-2013, 02:21 PM
Vexenu Vexenu is offline
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Please, a little reading comprehension. The idea is to only lock leveling during the first few weeks of the server's life. This is not done to punish hardcore players, but to create an atmosphere that is most conducive to retaining a high population during the crucial launch period. The more people who stick out the first few weeks, the higher the retained population will be thereafter.

Red suffered an abysmal launch and the server never recovered. It's in the long-term interest of the Teams server to have as strong a launch as possible. Limiting levels during the first few weeks is probably the best way to do that.
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