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  #11  
Old 05-11-2020, 04:50 PM
kaizersoze kaizersoze is offline
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Or just add a level 46 level requirement to zone into SG [You must be logged in to view images. Log in or Register.]
  #12  
Old 05-11-2020, 04:54 PM
loramin loramin is offline
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Quote:
Originally Posted by kaizersoze [You must be logged in to view images. Log in or Register.]
Or just add a level 46 level requirement to zone into SG [You must be logged in to view images. Log in or Register.]
It'd be no less classic than the current version (which doesn't let you "camp glitch" through it ... the way you could on live well into PoP).
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  #13  
Old 05-11-2020, 05:55 PM
WandersX2 WandersX2 is offline
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What if exp group just loots it. F roll! Just like Angry Goblin! That would be so cool.
  #14  
Old 05-11-2020, 11:53 PM
ScottBerta ScottBerta is offline
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Why the hell do people care so much? So what if a lvl 46 wins the roll? Good for him or her. Show up next time and good luck.
  #15  
Old 05-12-2020, 01:02 AM
Swish Swish is offline
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"Lets change it so my odds are improved"

(every "new scout rules proposal" since the first thread was made)
  #16  
Old 05-12-2020, 07:37 AM
LazyHydras LazyHydras is offline
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Quote:
Originally Posted by GnomeLuvr [You must be logged in to view images. Log in or Register.]
Obviously, OP is just trying to increase his odds at winning.

If someone does the work to get the faction, get the tools, and get a succor, then in my opinion they have as much right to roll as anyone else. And, yes, if the agreement is that everyone else that shows up to roll helps with the fight, then so be it.

The server has been capped at Velious long enough that most people who show up for scout rolls are rolling for alts. If it's such a big deal to exclude people from the roll, how about we petition the GMs to change the scout quest to only one time per account? Or maybe only allow toons with more than four vowels but less than 7 vowels in their names have a chance? Or maybe break it down by class/race, so that only one combination per day be allowed to roll? Or, better yet, if the current agreement doesn't work in your favor, and you don't like the odds, just don't show up. And if you do show up, don't be a sore loser if you don't win the roll.

I have not done this quest on any of my characters. I would certainly like to have the quest reward on some of my toons, but not so much that I would deny anyone else of the opportunity to get it, regardless of their level.
Ok, if you'd like to bring a group of lvl46s to split and kill the Captain, I'll sit back and watch. [You must be logged in to view images. Log in or Register.]
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  #17  
Old 05-12-2020, 03:02 PM
enjchanter enjchanter is offline
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I will not agree to this until my paladin is 55






Which will be never
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  #18  
Old 05-13-2020, 11:53 AM
Incubo Incubo is offline
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This has come up countless times, no easy solution to fix this bottle neck. My main would like some bracers but I'm usually up against 30 of peoples' 4-5th alts. So best to stay away from this toxic camp.
  #19  
Old 05-13-2020, 12:40 PM
Ripqozko Ripqozko is offline
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This gonna be a no from me dawg
  #20  
Old 05-13-2020, 12:47 PM
loramin loramin is offline
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While I wouldn't call it "easy", there's one simple way to solve this problem, and make the server more classic in the process.

Right now the core problem with Scout is a side effect of a solution to an even bigger previous problem: clickfests. Rolls are a (much better) solution than clickfests, but they give everyone an unclassic free raid force. This changes what should be a test of your ability to recruit friends (the way most elite gear works in EQ), into a loot lottery.

So how do we fix it? We still allow fair sharing of the NPC (ie. "rolls" over clickfests), but instead of enforcing it with a player agreement, we enforce with /list-like "automated GMing". Imagine this (or something like it):

You want to win Scout loot, so you and your group of friend shows up. You /list, and so do any other groups who show up. When Scout pops, the system randomly selects one full groups to "win" (if there are no full groups, it tries all groups of five, then four, and so on). That group can then do the turn-in.

That group then has X minutes (10? 15?) to kill a Kromzek Captain, and they have exclusive rights (no one else can damage him, or if anyone tries they get ported out of the zone Vox/Naggy-style, or something). If you brought even more friends, they can help with the other giants, but the captain is "owned" by the group that won. However, if for some reason they fail to kill him in that time, they lose their chance, and a new group gets a shot.

This would give all the benefits of not having a clickfest, but it would restore Scout to how it worked in classic: you have to bring friends to get the loot. And if Scout worked this way, with no "free raid force", I strongly suspect the amount of people doing this quest would decrease dramatically ... to the point where groups showing up at Scout might not even have to "roll" at all sometimes (again, the way it worked on Live).
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Last edited by loramin; 05-13-2020 at 12:56 PM..
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