#1
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Kanras: Pet damage increases if high enough damage weapons are equipped.
anyone have any specific information on this like pets start doing more then their max damage if weapon has {x} amount of damage? and is there a cap to this?? very intriguing! [You must be logged in to view images. Log in or Register.]
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#2
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I dont remember this being classic.. but I am probably wrong.
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#3
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the way it was in classic is pet damage = weapon damage x2 if they were given a weapon, or damage from the pet damage table, whichever is highest. that means if you gave a lvl 1 necro pet a rusty 2h, he would be swinging for 18 damage maximum, or a weighted axe, he would be swinging for 90 damage maximum (no that's not a typo). however, the pet would still use their own delay which is 30.
i would have to assume that this change is going to reflect the way it was in classic. | ||
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#4
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#5
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#6
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Pets being overpowered? In what way? Is there something not classic about them that's making them overpowered? Nothing about them seems wrong except aggro and the fact that weapons don't affect their delay or damage.
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#7
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#8
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Ok so in the context of them being classic they aren't overpowered, they're just classic.
The patch does seem to allow for weapon damage now, which is good. That's classic. It was such a basic part of pets. I still give my low pets high damage rusty weapons, because even though it's been 10 years it's become almost instinct, burned in my brain.
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