#1
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pvp guard assist questions
Okay so we now have the ability for NPCs to protect pcs vs pcs.
This will require placing a flag on each individual npc type which should assist. From what I recall, all city guards, and all guildmasters functioned this way. -City guards -Guildmasters Yes? How about other npcs which protect pcs from npcs -a_guard - highpass -a_highpass_citizen - highpass -explorers, pilgrims, drixies - firiona vie etc Discuss. | ||
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#2
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I don't like the idea of citizens/pilgrims assisting in PVP (unless they would normally attack for faction reasons).
Guards are different because it's their purpose to guard. They also need to be indiscriminate and attack all parties involved in PVP, not just an aggressor. Otherwise, it would be too easy for certain classes to appear as just retaliating instead. | ||
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#3
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#4
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All mobs in the game displayed this behavior, from griffons and rats to bards, PODs, and gods. It's what made the pvp servers so immersive and amazing.
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#5
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The guard system needs to be robust enough to not be abused. | ||||
Last edited by Samoht; 11-25-2011 at 03:14 PM..
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#6
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I could go either way on this idea. I mean its going to suck if people just run and hide in towns near level 50 NPC guild masters but at the same time you could form raids and shit stomp cities just to get to people.
Could overall make PVP more interesting but at the same time this could deter small scale PVP battles. | ||
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#7
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I remember the Priest of Discord attacking me for pvping someone. Right? Maybe I'm remembering wrong.. :S
__________________
“Smile, breathe, and go slowly.”
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#8
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#9
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This also worked with damage shields... if someone with lower faction had a damage shield up, and you hit them, the guards would kill them.
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#10
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Most of what I'm saying is here is from memory, so, more input requested. | |||||
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