#21
|
|||
|
"We've got an SK in group, so try to just root CC and keep off aggro"
*ranger proceeds to equip a wurmslayer and dragon horn ykesha and get raped in 3 seconds* "LCY looking for REAL dps who actually fucking listens, PST" It's not rocket science gents, aggro generation occurs when you attempt to DPS like a non-utility hybrid. Re-roll a bard, haste us, and shut the hell up. | ||
|
#22
|
||||
|
Quote:
Last time I was in LCY with my ranger I tried to do that. Had a mob resist 6 times in a row until it killed me. GG | |||
|
#23
|
|||
|
wasn't the root aggro that did him in...
| ||
|
#24
|
|||
|
Best way to utilize a ranger in a group with a tank is to send him out for chain pulls in an outdoor zone. According to everyone they do shitty DPS anyway, so just have them continuously bring you mobs... you won't be missing their DPS, right? If you have a chanter or bard, great... they'll just bring in whatever and kite it around to avoid taking hits until the adds are locked down. If not, they'll pull singles with harmony and meter the incoming mobs on their own. Or rootpark their pull and help finish off the current mob. Or help with the current mob until it's at 50% and then run out to get another pull. It really depends on what the group is comfortable with and how fast shit is getting killed.
Rangers, know the zones you'll be expected to pull. I fail at KC because I don't know the layout of the basement. :P Completely my fault there, I understand that. The ranger isn't going to use their mana for much anyway (unless they're idiots and want to nuke and risk drawing aggro), and their healing isn't that great until they get Greater Healing at 57. So aside from some minor utility buffs, their mana is probably best used for ghetto crowd control... snaring and/or rooting. Make sure the group understands to switch targets to casting mobs if needed, so we can rootpark all the melee mobs. Since groups are already fucking hard to find for a ranger, any post-45 ranger worth his salt is going to bring Swarmcaller to the mix. Getting it to proc a slow early on the mobs your fighting if you don't have an enchanter, bard, or shammy in the group is pretty damn useful. Just need to have root ready in case the proc draws aggro, and switch out to their regular DPS weapons after the proc. If the ranger gets aggro, until they add Jolt to the game or if they're below 55, they need to turn off auto-attack and let the tank regain aggro. We can all tell when the mob's starting to turn on us and we're surpassing the tank's aggro... we should be turning that shit off for a few moments to save our healer some mana. On planar raids, you'll be fielding questions from everyone on the raid about how many of their particular armor-dropping mob is up, while you're DPSing and helping enchanters do some crowd control by snaring shit and kiting it around until they get it locked down. The fundamental problem with rangers is that those who play them enjoy the versatility of being able to change roles and perform different functions, whereas the people who have slots to fill in groups don't look for a jack-of-all-trades, they want the specialists.
__________________
Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
|
#25
|
|||
|
Like others have said a lot of rangers dont put their full potential out there. I had a ranger tank in seb the other day and he did a kick ass job holding aggro and pulling, we had me at 58 and another 60 rogue, both of us laying down some pretty good dps and didnt have many problems with aggro. Put it this way he held aggro better than a lot of warriors can in a group situation, not the warriors fault obviously, their aggro is seriously flawed. No, a ranger wont have the mitigation of a warrior, but if they can keep more damage off of me so I can continue to BS then its way more efficient, I was using a blood point offhand quite a bit too.
In the current state of the game rangers arent going to be top dps or a lot of utility but utilized as a tank they can do very well. So rangers, if you want more groups sell yourself as a high aggro tank that can pull, start collecting high aggro weapons, and as much HP gear as you can get your hands on. Players talk to each other and if you build yourself a solid reputation as a solid tank/puller people will pick you up. | ||
|
#27
|
|||
|
Me and my buddy did ranger/ranger in a improptu 2v2 tournament on vztz 2.0. We took out Salty/Hughman SK/Pally and Amaly/Bandius Wiz/Rng. Then we fought Lasher/Xantille and lost (Dru/War). Chiron was my partner his gear wasn't exactly top notch for the competition we were facing but we did pretty good IMO. I think lasher ended up rooting or snaring Chiron at some point and that pretty much ended it.
__________________
| ||
|
#28
|
|||
|
Ranger versitality makes them good in PvP because they can lock you down, DoT you, bow kite you, move really fast ect... ect...
But in PvE if your group already has an Enchanter & a monk or bard.... then you don't need a ranger. And since there are 50 monks online at any given level ranger you may as well just grab a second for pure DPS since they'll do it better then a ranger.
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
|
#29
|
||||
|
Quote:
| |||
|
|
|