#21
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Here is an idea - don't sit at your computer for literally days for an item
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#22
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consider blue
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#23
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Do you really think people would sit at their computer for days just to get an item?
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#24
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Heres an idea... How about actually leaving the game alone and keeping it classic.
We have gone through how many changes on p99? How many have failed? We always revert back to CLASSIC mechanics... because...guess what? We play this game for the CLASSIC experience, not for custom content. 2010 called Secrets, still nobody cares.... | ||
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#25
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You should be the last person criticizing the game or backing non-classic ideas. You been here from the start like many of us. This is a bullshit mechanic and you know it.
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#26
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Quote:
You remember Kunark with lvl 5 rogues running around with Ragebringers? Pretty stupid. | |||
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#27
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Its Everquest. It's a community game. Its unfair. It was never meant to be a hand holding merry go round. Some items for melee have INT and junk stats. Should we change that too? Because it doesnt make sense?
And whats your point Baakss? Epics aren't exactly easy to get at the start of Kunark... GL getting one on your level 5 during that era. I love WoW, but this is the last game that should be anything like it. | ||
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#28
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There were no epics at the start of Kunark. They got introduced like a couple months before Velious. It was a general example from blue.
My point is that some unclassic changes (such as nerfing epics to be 46+) were made because of how we've acted/played the game. In the case of the Manastone/Jboots/Guise camp, the toxicity would be horrendous. List may seem bad, but it would be worse otherwise because of the lengths we'll go to get our way. | ||
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#29
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Knee jerk reactions. Its as simple as that. No matter how badly we want to change the game to fit someones narrative or complaints, it cannot be done without ruining the concept entirely.
Classic and Custom are 2 totally different things. | ||
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#30
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Quote:
The specific /list command itself isn't classic, but it's just an automation of what happened on live (ie. what was enforced by paid human GMs/guides). So please let's not frame things as "classic vs. lists". It's "impossible-to-recreate (because we don't have paid staff) live sytem vs. /list ... vs. something else far less classic".
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