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  #21  
Old 12-03-2019, 02:51 PM
Bardp1999 Bardp1999 is offline
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Here is an idea - don't sit at your computer for literally days for an item
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  #22  
Old 12-03-2019, 02:52 PM
kjs86z kjs86z is offline
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consider blue
  #23  
Old 12-03-2019, 02:53 PM
Cecily Cecily is offline
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Do you really think people would sit at their computer for days just to get an item?
  #24  
Old 12-03-2019, 05:37 PM
Hyjalx Hyjalx is offline
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Heres an idea... How about actually leaving the game alone and keeping it classic.

We have gone through how many changes on p99? How many have failed?

We always revert back to CLASSIC mechanics... because...guess what? We play this game for the CLASSIC experience, not for custom content.

2010 called Secrets, still nobody cares....
  #25  
Old 12-03-2019, 05:39 PM
Hyjalx Hyjalx is offline
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You should be the last person criticizing the game or backing non-classic ideas. You been here from the start like many of us. This is a bullshit mechanic and you know it.
  #26  
Old 12-03-2019, 05:40 PM
baakss baakss is offline
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Quote:
Originally Posted by Hyjalx [You must be logged in to view images. Log in or Register.]
Heres an idea... How about actually leaving the game alone and keeping it classic.

We have gone through how many changes on p99? How many have failed?

We always revert back to CLASSIC mechanics... because...guess what? We play this game for the CLASSIC experience, not for custom content.

2010 called Secrets, still nobody cares....
A lot of classic mechanics "fail" when put in the hands of modern day players.

You remember Kunark with lvl 5 rogues running around with Ragebringers? Pretty stupid.
  #27  
Old 12-03-2019, 05:46 PM
Hyjalx Hyjalx is offline
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Its Everquest. It's a community game. Its unfair. It was never meant to be a hand holding merry go round. Some items for melee have INT and junk stats. Should we change that too? Because it doesnt make sense?

And whats your point Baakss? Epics aren't exactly easy to get at the start of Kunark... GL getting one on your level 5 during that era.

I love WoW, but this is the last game that should be anything like it.
  #28  
Old 12-03-2019, 05:52 PM
baakss baakss is offline
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There were no epics at the start of Kunark. They got introduced like a couple months before Velious. It was a general example from blue.

My point is that some unclassic changes (such as nerfing epics to be 46+) were made because of how we've acted/played the game.

In the case of the Manastone/Jboots/Guise camp, the toxicity would be horrendous. List may seem bad, but it would be worse otherwise because of the lengths we'll go to get our way.
  #29  
Old 12-03-2019, 05:56 PM
Hyjalx Hyjalx is offline
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Knee jerk reactions. Its as simple as that. No matter how badly we want to change the game to fit someones narrative or complaints, it cannot be done without ruining the concept entirely.

Classic and Custom are 2 totally different things.
  #30  
Old 12-03-2019, 06:47 PM
loramin loramin is offline
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Quote:
Originally Posted by baakss [You must be logged in to view images. Log in or Register.]
In the case of the Manastone/Jboots/Guise camp, the toxicity would be horrendous. List may seem bad, but it would be worse otherwise because of the lengths we'll go to get our way.
This makes it sound like lists are some custom thing introduced to "make classic" less bad ... but they're not. Lists were 100% classic, and are not just some wacky custom mechanic Rogean dreamed up.

The specific /list command itself isn't classic, but it's just an automation of what happened on live (ie. what was enforced by paid human GMs/guides).

So please let's not frame things as "classic vs. lists". It's "impossible-to-recreate (because we don't have paid staff) live sytem vs. /list ... vs. something else far less classic".
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