#1
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Melee vs Casters
If the population counts were like this back in 1999, what do you think Verant would have done to balance the game? I have ideas, but want to see what others think.
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#2
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what are the population counts? People play casters now so they can have a main to use to twink melees, but melees will get more powerful and become more popular
There is nothing wrong with a group of 4 mages a necro, and an enchanter No one wants to be a warrior in leather with a pair of obsidian daggers while grouping with enchanters, shams, monks, etc.. bronze has enough ac literally to make mitigation 1-50 fine until crafted/planar in classic, just have people root mobs. | ||
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#3
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#4
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They would have fixed the bullshit exp penalty for hybrids much sooner. | |||
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#5
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The devs solution was eventually that floppy AA veteran ability that casted hots, mercenaries, and out of combat fast regen - basically wow with EQ skin.
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#8
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#9
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I feel like the hardest thing is melees not being able to compete with like necros for solo camps. But a dungeon geared war is pretty beastly and makes grouping funner.
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#10
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My main is war, got him to 50 around Christmas. I always had better gear than my shammy buddy. Had full bronze pgt and cold iron morning star pre 25. then i needed root to tank. at 25 i switched to 2x gnoll lariat. then i got my obsiadian shards , i bought them. Used that till 50 then i got my ykesha.
This need to twimk melee classes is just lame. Game totally give you the oppo to play melee without twinking. how to get pp bandits in karana give you full banded in early teens , run to ec buy pgt and do some befallen to early 20 move to mm/sola/uguk. i mean high 20s in mm is fs drop on almost each mob in gy, along with AC and imp. after 35 alternate MM and lguk and you will get the drops you need and afford to buy the rest. | ||
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