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  #191  
Old 09-08-2016, 02:01 AM
skarlorn skarlorn is offline
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Quote:
Originally Posted by Troubled [You must be logged in to view images. Log in or Register.]
Very well. Here's me waiting with my guild on Rallos Zek in 2000 on the day Kunark released, anticipating our 125+ mob pull, with the original UI:
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Here's another of some bard I don't know who obviously cropped the image from the original UI, so it will be smaller than 640x480:
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Suck on those apples!
ssssssmirkin but thass about it homie
  #192  
Old 09-08-2016, 02:21 AM
khanable khanable is offline
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Trouble pal are you doing the phinny thing too?
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  #193  
Old 09-08-2016, 04:34 AM
Sarl Sarl is offline
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Can someone explain me what is so bad about chardok AoE?


I make a Wiz without knowing about it and it served me well to get confortable on this new Adventure, it make some good items ( SoS / SBS ) Pretty cheap and was helping monk to get there epic piece pretty ez too.

What is so ugly about it?
  #194  
Old 09-08-2016, 06:47 AM
Borak Borak is offline
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Quote:
Originally Posted by Troubled [You must be logged in to view images. Log in or Register.]
Very well. Here's me waiting with my guild on Rallos Zek in 2000 on the day Kunark released, anticipating our 125+ mob pull, with the original UI:
[You must be logged in to view images. Log in or Register.]

Suck on those apples!
LOL that's not even CLOSE to being the original UI (i.e. view in a small box with grey buttons all around). In addition, the first customizable UI came after the introduction of Velious (but before Luclin) and it was nowhere near as pretty as that UI. But I figured you knew that and were being snarky [You must be logged in to view images. Log in or Register.]
  #195  
Old 09-08-2016, 08:55 AM
Troubled Troubled is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Trouble pal are you doing the phinny thing too?
No. I like it in concept though.
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  #196  
Old 09-08-2016, 09:33 AM
Tollen Tollen is offline
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Quote:
Originally Posted by FatMice [You must be logged in to view images. Log in or Register.]
How does this effect pulling in PoG, run ups in ToV, trains to move mobs, etc?
read the patch note. the spell will only hit 25 targets, just like your target AoE spell hits the first 4 and only those 4 until dead.
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  #197  
Old 09-08-2016, 10:04 AM
Lojik Lojik is offline
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Quote:
Originally Posted by Sarl [You must be logged in to view images. Log in or Register.]
Can someone explain me what is so bad about chardok AoE?


I make a Wiz without knowing about it and it served me well to get confortable on this new Adventure, it make some good items ( SoS / SBS ) Pretty cheap and was helping monk to get there epic piece pretty ez too.

What is so ugly about it?
The thing about classic eq is that there are very few raid targets, and chardok artificially increased the number of 60 toons on the server, making the end game miserable. Also, people speculate about rampant rmt at chardok, as I imagine it'd be hard for gms to track it.
  #198  
Old 09-08-2016, 11:15 AM
khysanth khysanth is offline
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Lol speculation is not necessary
  #199  
Old 09-08-2016, 01:31 PM
thufir thufir is offline
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Quote:
Originally Posted by Sarl [You must be logged in to view images. Log in or Register.]
Can someone explain me what is so bad about chardok AoE?


I make a Wiz without knowing about it and it served me well to get confortable on this new Adventure, it make some good items ( SoS / SBS ) Pretty cheap and was helping monk to get there epic piece pretty ez too.

What is so ugly about it?
someone already mentioned that it artificially inflates the number of 60s, thus screwing the endgame, but it also has the effect of chilling high end dungeons. the grind is long and full of terrors. why bother with it when you can pay a few k to some team of casters and priests and skip it?

as a result, the high 50s dungeons are mostly underused. I remember seb on live during this era, place was just packed, all sorts of crazy camps taken. the bridge area was divided into "b1, b2, b3" because there were so many people in the zone. /who all seb was almost always "request cut short", even in velious. here, you can usually have your pick of camps, save one or two. same with velk's.

it's great if you want to skip whole chunks of the game. but it definitely detracts from the classic feel.
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  #200  
Old 09-08-2016, 01:43 PM
Fountree Fountree is offline
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I support this change, it will cut down on shortcuts, lazy and weak players and increase grouping/social interaction.
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