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#1
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Patch Notes, November 15th, 2009
Coming soon to a server near you.
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Last edited by Xzerion; 11-15-2009 at 11:53 AM..
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#2
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Any additional information on: All Zone Experience Modifiers have been adjusted.
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#3
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Gnice.
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#4
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Also, Hill Giant loot was nerfed.
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#5
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WTG on the hard work and thankless effort ya'll put into it. It's a lot harder than it looks.
(Does this update have anything to do with the server going down this morning?) | ||
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#6
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"Increased mana cost on Superior Healing. (Xzerion)"
Xzerion, please explain the logic behind this decision. From my point of view, as a cleric, it is obvious that mob melee dmg on this server is significantly higher than it was in classic and than it should be. This is a commonly known issue now and has been for a while. Thusfar, devs have shown an inability to fix this issue. Sooooooo .. Making the healing of those taking this extra damage less efficient doesn't make much sense at all, imo. It only amplifies the problem with mob melee damage. Perhaps superior healing was "suppose" to be 250 mana, but alot of things on this server are not as they are "suppose" to be, specifically the afore mentionned mob melee damage issue. Some clarification on why this change was made on this server at this time would be nice. As a side note, the spell's mana cost still says 185 in game but it is actually costing 250 to cast. | ||
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#7
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Quote:
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#8
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Patience
They are making changes for a reason one patch at a time.
Perhaps they changed the mana cost back to what its supposed to be to effectively find a fix for the known melee issue and see the true impact of the issue. Chill out for a while before u jump to conclusions bro Peace peace | ||
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#9
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I have already looked at the code and see where some changes could be made. That is the easy part. The hard part is figuring out how to make said changes be correct. Without having some old parses, the best way I can think of is to reactivate my live account and start doing some parses at lower levels, doing comparisons with different gear, player stats (i.e. different agi), mobs at different levels, focusing on a few different classic zones. Comparing the effects of avoidance and mitigation. Its only a matter of breaking it down to the right equations.
If all goes smoothly, bet I could have it all figured out and corrected, say by .... Christmas. Ha. Haynar | ||
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#10
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Another idea would be to do parses on the mac server, that is about as close to classic as I could think of really. I think a buddy at work has an old mac laptop. Maybe I will see what I can figure out playing on there if that server is still up.
Haynar | ||
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