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  #21  
Old 10-07-2010, 05:59 PM
nickyboy1981 nickyboy1981 is offline
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superb m8, the shot of highkeep is especially nice, i would also love to see a front shot of unrest as this is in the same vein with the haunting gothic look n all, moving away from classic i would like to see the waterfall and river that covers the entrance to thurgadain, looking at that even with the old eq graphics is still strking to this day.
  #22  
Old 10-07-2010, 06:18 PM
toddfx toddfx is offline
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Hey guys, thanks a ton for the comments! It definitely motivates me even further to create more.

I'd estimate I spent about 3 hours on each of the images, most of which was concentrated on setting up lighting and tweaking the color and the look. I then went back later to make final color adjustments after giving myself time for a fresh look at it.

Erudin and Halas are two towns I have not spent much time in, but I do remember them looking quite unique. I'll make a couple characters there and see what catches my eye. I agree that more interior shots would be interesting. I spent the least amount of time on the Highkeep hallway, and near the end of it I decided the framing I picked from the get-go was probably not the best. The wood was quite a headache and still looks like crap, in my opinion.

Due to the way the Everquest engine displays 3D geometry, you're pretty much locked into the point of view that you are physically standing at when you take the 3D "snapshot" in-game. If I wish to dramatically change that later on, I have to go back into the game and re-capture which is like starting from scratch. For any 3D folk here (please raise your hand - I'm quite curious), EQ only displays the polygons that are immediately required to view what you're looking at. The back sides and other hidden surfaces are not displayed, so they don't even exist in my scenes. This has caused some GI issues that i've had to solve by just filling in gaps in the models.

Like I said, i'd love to see screenshots of any location or specific shot that you've found beautiful!
Last edited by toddfx; 10-07-2010 at 06:26 PM..
  #23  
Old 10-07-2010, 06:21 PM
hedbonker hedbonker is offline
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Wow - VERY nice. The only 3D thing I ever did that was EQ related was a .sig years ago in Lightwave 3D:

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  #24  
Old 10-07-2010, 06:24 PM
toddfx toddfx is offline
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Quote:
Originally Posted by hedbonker [You must be logged in to view images. Log in or Register.]
Wow - VERY nice. The only 3D thing I ever did that was EQ related was a .sig years ago in Lightwave 3D:
Hahaha sweet, I've also had fun modeling a spiked flail in the past!
  #25  
Old 10-07-2010, 06:28 PM
kilyen kilyen is offline
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great work

thats how everything after velious should have looked
  #26  
Old 10-07-2010, 06:37 PM
nickyboy1981 nickyboy1981 is offline
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[You must be logged in to view images. Log in or Register.]

still love the shimmering light effect of the great divide [You must be logged in to view images. Log in or Register.]
  #27  
Old 10-07-2010, 06:57 PM
Aandolaf Aandolaf is offline
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I'm considering printing out and framing the Highkeep one, Please do more : )
  #28  
Old 10-07-2010, 07:04 PM
quellren quellren is offline
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How many hours go into each one of those?
  #29  
Old 10-07-2010, 07:17 PM
audacity audacity is offline
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Very cool, I love that last pic with the shiney wooden floor (no homo?)!
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  #30  
Old 10-07-2010, 07:18 PM
hedbonker hedbonker is offline
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Quote:
How many hours go into each one of those?
Quote:
I'd estimate I spent about 3 hours on each of the images
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