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  #521  
Old 03-28-2024, 03:03 PM
Sizar Sizar is offline
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My SK is Human, no regerts. Not a single letter
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  #522  
Old 03-28-2024, 07:53 PM
Duik Duik is offline
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^ Hehe
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  #523  
Old 03-28-2024, 10:06 PM
ceaselessfuture ceaselessfuture is offline
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Originally Posted by Sizar [You must be logged in to view images. Log in or Register.]
My SK is Human, no regerts. Not a single letter
trendy racist detected
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  #524  
Old 03-29-2024, 08:32 AM
Toxigen Toxigen is offline
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Originally Posted by ceaselessfuture [You must be logged in to view images. Log in or Register.]
trendy racist detected
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  #525  
Old 03-29-2024, 11:07 PM
ceaselessfuture ceaselessfuture is offline
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someone's been skimming posts!
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  #526  
Old 03-30-2024, 06:15 AM
greatdane greatdane is offline
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In the game from which Brad McQuaid copied almost everything when he made EQ (SojournMUD, since renamed TorilMUD), shadowknights (there called anti-paladins) were only allowed to be human. As such, it is the morally correct choice. Only humans have the concept of knighthood. It's the original D&D-based canon that EQ plagiarized wholesale.

But human isn't mechanically optimal. Ogre is, unless you play SSF, and then it's troll or iksar.

Mechanically, human is shit. Canonically, it should have been the only eligible race. I went with human, but ogre is just better.
Last edited by greatdane; 03-30-2024 at 06:24 AM..
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  #527  
Old 03-30-2024, 10:37 AM
Snaggles Snaggles is offline
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Casually geared the small races lack a lot of stamina and strength. Capping Str with just focus isn’t easy.

In the end though an aggro tank just needs hit points/ac and passable resists. Plus with p99 it’s rare to find someone with just one character so swapping to a different more optimized character is often an option.

With a knight I’d selfishly play whatever race you want. In the end, they all do the job and for raiding often aren’t the best character to bring.
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  #528  
Old 03-30-2024, 11:06 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Casually geared the small races lack a lot of stamina and strength. Capping Str with just focus isn’t easy.

In the end though an aggro tank just needs hit points/ac and passable resists. Plus with p99 it’s rare to find someone with just one character so swapping to a different more optimized character is often an option.

With a knight I’d selfishly play whatever race you want. In the end, they all do the job and for raiding often aren’t the best character to bring.
If you have a Shaman who is giving you focus, you can get maniacal strength too. That is 135 STR from both. Lowest SK starting strength is 70, so 205 STR before gear. It's easy to get 50 STR on tank gear.

Shouldn't be an issue with buff limit either.
1. Junk
2. Junk
3. Junk
4. Junk
5. Focus of Spirit
6. Aegolism
7. Divine Strength
8. Maniacal Strength
9. Mortal Deftness
10. Haste
11. MR Buff
12. FR Buff
13. CR Buff
14. Clarity

Avatar would be better obviously, but you'd probably need a primal, since Shamans will be Avataring the Rogues.
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  #529  
Old 03-30-2024, 12:36 PM
spoil spoil is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
In the game from which Brad McQuaid copied almost everything when he made EQ (SojournMUD, since renamed TorilMUD)
How did enchanters play on the mud? Mez, lull, memblur, charm, etc.
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  #530  
Old 04-03-2024, 08:41 AM
greatdane greatdane is offline
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Quote:
Originally Posted by spoil [You must be logged in to view images. Log in or Register.]
How did enchanters play on the mud? Mez, lull, memblur, charm, etc.
There was no concept of lull and memblur since a MUD doesn't really work like that, but enchanters' main function was sleep (i.e. mez), haste, charm, and casting stoneskin on tanks (or whoever) which absorbed a lot of damage, like the rune line in EQ but stronger. Same general role as in EQ, but there was no mana, spell memorization worked like in D&D, so no clarity. Basically, imagine if enchanters in EQ didn't have clarity but the rune spells were five times stronger.
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