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  #31  
Old 09-10-2013, 03:10 PM
Estu Estu is offline
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Sure, sustained and burst DPS are two different kinds of DPS. One (burst) is most important for raids while one (sustained) is most important for EXP groups. If you're an EXP group and you're choosing between those two, you can bet that the sustained DPS will give you more EXP per hour. People make a big deal about taking down casters quickly but there are an enormous number of abilities and spells that allow many different classes to interrupt casts.
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  #32  
Old 09-10-2013, 03:28 PM
Lojik Lojik is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Well, in a perfect world, you'd be 100% right.

1615 damage for a sunstrike every ~9.5 seconds is 170+ DPS. That's a ton, right? Close to double what a rogue will do sustained in a level 60 group grinding level 50+ mobs. Except that landing a sunstrike is going to be a ton of aggro and it can be resisted, especially if you're fighting something that is so buff that you're freaking out about needing to burn it down asap. At lower levels the problems are the same: wizards can do burst damage theoretically but they probably will just be getting aggro and having to stun/kite/channel/manage aggro, all of which will decrease damage by a lot.

I'd be surprised to witness a 60 wizard do over 100 DPS "burst" (meaning DPS over the course of a single NPC's life) in a group situation without it being more trouble than it's worth (sure you did 140 DPS on Emperor Chottal, but doing so got you dotted twice and beat to hell which OOMed the cleric and annoyed all the rest of the group cause the mob was summoning and changing facing so the rogues weren't able to backstab, etc). Meanwhile the rogue/monk/charmers are doing 70-100 DPS sustained, perhaps 150 burst if you're looking at a charmer who is also casting for damage or a monk/rogue with disc.

I would love to be proven wrong though!
Well they can manage hate a little bit with root/snare/stuns and also concussion, plus if you time the bursts towards the end of the mobs life they can't retaliate. Also using lure of ice can help prevent generating unnecessary aggro, and I don't think that will be resisted by any mob that a standard group is going to take down. Wizards are nice to have against enraging mobs, maybe rampaging but i forget what that effect does. Also, I assume you are excluding aoe groups when talking about burst dps.
  #33  
Old 09-10-2013, 05:14 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
Well they can manage hate a little bit with root/snare/stuns and also concussion, plus if you time the bursts towards the end of the mobs life they can't retaliate. Also using lure of ice can help prevent generating unnecessary aggro, and I don't think that will be resisted by any mob that a standard group is going to take down. Wizards are nice to have against enraging mobs, maybe rampaging but i forget what that effect does.
These are reasons why wizards' burst damage is cool if you're talking purely theoretically, but crappy when you're talking about a real group. The only ways they can manage to actually do burst damage reduce the burst damage they can do.

Snares, roots, and concussion don't do any damage; stuns hardly do any damage. Lures do lower DPS and consume more mana. Nuking hard at the end of mob's life is burst, but the number of times you actually need to burn something down extra quickly when it is low on life are very low. Not many things enrage, and it isn't a big deal anyway cause the tank turns off autoattack if he doesn't want to get riposted and enrage wears off in like 10 seconds anyways.

WoW needs mobs bursted at certain junctures in fights. P99 really does not. And since that is basically the only thing a wizard has going for him (and even then, he really doesn't)... yeah.
  #34  
Old 09-10-2013, 06:21 PM
Morningbreath Morningbreath is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
These are reasons why wizards' burst damage is cool if you're talking purely theoretically, but crappy when you're talking about a real group. The only ways they can manage to actually do burst damage reduce the burst damage they can do.

Snares, roots, and concussion don't do any damage; stuns hardly do any damage. Lures do lower DPS and consume more mana. Nuking hard at the end of mob's life is burst, but the number of times you actually need to burn something down extra quickly when it is low on life are very low. Not many things enrage, and it isn't a big deal anyway cause the tank turns off autoattack if he doesn't want to get riposted and enrage wears off in like 10 seconds anyways.

WoW needs mobs bursted at certain junctures in fights. P99 really does not. And since that is basically the only thing a wizard has going for him (and even then, he really doesn't)... yeah.
Back on Live at some point SOE recognized that mages were having a hard time soloing because they kept pulling aggro off their pets with their nukes. It was never mentioned in any patch notes but at some point they DRASTICALLY lowered the aggro on mage nukes. I don't know when they did it but it must have been after Kunark.

Net result? Mages could chain cast nukes without getting aggro. In a cruel twist of fate they became better burners than wizards while their pet provided steady, mana-free DPS that was competitive with melee DPS.
  #35  
Old 09-13-2013, 11:23 AM
Picked Picked is offline
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I am just now going through leveling another wizard up. I didn't find it that bad. I was twinked. So it let me kill a lot of stuff before sitting to med. It made medding to full a little bit more brutal. But it's nice to burn off a tank of mana and go do something productive while you wait. Watching a show on Netflix or Hulu even.

When in a group a wizards dps is not all that bad. Is it a rogue with epic kind of dps? No. Is it a rogue with regular gear? Close. Just don't AFK a lot and make sure you keep using your mana. It will be a noticeable difference. Plus when they see the wizard standing to nuke and suddenly the mobs life drops 30% they will be glad to have you. Also make friends with enchanters. If there is one around be polite but ask them for clarity or breeze. Makes you twice as effective.

Being a wizard is like any other class. The player makes the difference. It's not hard being a good wizard. It just takes a little dedication.

And I vehemently disagree with Wizard solo not being good EXP. Especially when they are able to quad kite. The exp is about as good as it gets. First few levels are rough like people have said. But get in groups. Let them help you get there.

And put all your stat points into Int/Str. Stamina does virtually nothing for wizards. It may give you 5 more hps. Not worth it.
  #36  
Old 09-13-2013, 01:11 PM
Nirgon Nirgon is offline
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Wizards dont come up on the damage parses shown in group/guild chats

Rogues like to think they invalidate wizards

Lol yeah right

Quad to 60, shit on raid mobs

Esp with Velious banes

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  #37  
Old 09-13-2013, 03:24 PM
gotrocks gotrocks is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
shit on raid mobs

Esp with Velious banes
nirgon knows whats up with the wizzies.
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  #38  
Old 09-13-2013, 11:00 PM
Mateo Mateo is offline
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2k damage is .66% of Vindicator's hp..
  #39  
Old 09-14-2013, 12:18 AM
Morningbreath Morningbreath is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Wizards dont come up on the damage parses shown in group/guild chats
Correct. Only the wizard can parse his damage vs. others in a group. That's when you find out how badly they are outdamaged in groups. Trust me, it's alot worse than you think.

Assuming you can get into a group in the first place. [You must be logged in to view images. Log in or Register.]
  #40  
Old 09-14-2013, 07:15 PM
Lojik Lojik is offline
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Quote:
Originally Posted by Mateo [You must be logged in to view images. Log in or Register.]
2k damage is .66% of Vindicator's hp..
Oh wow wizards confirmed suck. Gonna delete mine now.
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