Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-15-2013, 06:09 PM
Gylen Gylen is offline
Sarnak


Join Date: Aug 2011
Posts: 259
Default Togor's vs Turgur's

Fellow shamans,

I realize that Turgur's has a much longer duration, and slightly higher % slow but is it worth the extra 50 mana for normal grouping?

I did also notice it's slightly faster cast time as well. Is there anything else?

What are your thoughts? Turgur's or Togor's?
  #2  
Old 02-15-2013, 08:01 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,271
Default

The level 51 slow does provide distinctly more damage reduction, although this is a moot point if monsters are dying fast enough. Use it when stuff lives for awhile. The level 39 slow generates less hate and that might be a useful advantage, particularly with a Warrior or a Monk acting as a tank.

Danth
  #3  
Old 02-16-2013, 11:18 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,235
Default

Use the lower % one for anything that won't survive the duration - it leaves some mana to patch heal if needed or rebuff hastes etc etc.
  #4  
Old 04-24-2013, 04:48 PM
Polyphemous Polyphemous is offline
Orc


Join Date: Jul 2010
Posts: 49
Default

I only used turgurs. If mobs die so fast that you consider using the cheaper version I'd just nuke to speed it up even more. The longer duration really comes into play in CC situations. Chanters loved it when I turgured everything as it stood mezzed. 5 mezzed mobs in a PuG gives chanters a pretty high pucker factor, unless he knows the shammy is turguring everything.
  #5  
Old 04-24-2013, 04:54 PM
Chloroform Chloroform is offline
Sarnak

Chloroform's Avatar

Join Date: Sep 2011
Posts: 282
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Use the lower % one for anything that won't survive the duration - it leaves some mana to patch heal if needed or rebuff hastes etc etc.
^^^summed it up.

also ur right on track with Turgur's being faster cast time, better slow % wise and also Higher mana. its variable. Also might want to take into consideration how your tank is holding up. sometimes the extra slow % and being able to Land it as fast as possible helps your group conserve mana*keep your clerics happy, and the exp will flow like wine*
__________________
  #6  
Old 04-26-2013, 08:42 PM
Lojik Lojik is offline
Planar Protector

Lojik's Avatar

Join Date: Feb 2013
Posts: 1,954
Default

Any differences in resist rates?
  #7  
Old 04-30-2013, 03:54 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,235
Default

From my hazy memory on live, the resist rates were similar/identical - hard mobs just need a malise to help the medicine go down [You must be logged in to view images. Log in or Register.]
  #8  
Old 04-30-2013, 05:45 PM
Mangorange Mangorange is offline
Fire Giant


Join Date: Jun 2012
Posts: 915
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
From my hazy memory on live, the resist rates were similar/identical - hard mobs just need a malise to help the medicine go down [You must be logged in to view images. Log in or Register.]
How would malise help a magic-based slow land?
  #9  
Old 04-30-2013, 07:57 PM
SirAlvarex SirAlvarex is offline
Fire Giant


Join Date: Sep 2010
Posts: 529
Default

Quote:
Originally Posted by Mangorange [You must be logged in to view images. Log in or Register.]
How would malise help a magic-based slow land?
Wiki states that Malaise (and it's upgrades) lowers all resists except disease Linkage
__________________
Muteki - 57 Bard
Alva - 53 Monk
Kallon - 58 Shaman
  #10  
Old 04-30-2013, 08:24 PM
Mangorange Mangorange is offline
Fire Giant


Join Date: Jun 2012
Posts: 915
Default

ah thanks, for some reason I thought it only excluded magic when I saw it before.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:20 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.