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  #111  
Old 01-20-2019, 06:33 PM
Swish2 Swish2 is offline
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What's a pre-nerf CoS up to now? People still flipping them off each other and bumping the price?
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  #112  
Old 01-21-2019, 02:11 AM
wagorf wagorf is offline
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Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Hiero cloak, like fungi, is another one of the amazing bang for your buck type items.

There’s few items you get better value for the cash.
hiero is a good item but it's definitely not value for the cash

u look at cloak of maelstorm/dire wolf hide cloak/hooded black cloak, all less than 1/10 of hiero cost but the stats are not 1/0

it's the same concept as heavy/peerless/matchless mantles with prices at 4000/12000/40000. 10 extra hp and mana for 28k more. the only reason i didn't list this item is because there are no other droppable melee items that give u much hp.
  #113  
Old 01-21-2019, 07:58 PM
Nikkanu Nikkanu is offline
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Originally Posted by Toodles [You must be logged in to view images. Log in or Register.]
This is a long read though please carry on as it should resonate with some of you. It may also give pause on some things.

If you want a TL;DR, it's looking various aspects that dictate value, then analyzing a particular item, where I assign values to those parameters as well as a few direct comparisons at the end.
It's not the buyers fault as we always presume and a lack of consistency in appraising items via an understood baseline is the biggest factor, alongside an inefficient method of distributing the price data.



There's several factors to consider on this issue.
  • Buyer ignorance
  • Lack of agreed value baseline
  • No real risk for sellers/investors
  • The format we are using for viewing and storing prices (i.e. Project 1999 wikipedia)
  • Item I find overpriced the most currently and comparisons to others

Buyer ignorance

This isn't quite what it seems.
We have this attitude towards players that they're willingly giving sellers their asking price, consequently enabling and further promulgating the idea that they are appropriate. Or that they're rich and lazy and will pay whatever to get what they want.

Really we do not have any proof of that. Rather I don't think that's much the case. Evidence we have is that a lot of the high priced value items stay on auction for fair amount of time. The only thing that changes are the names of the sellers whom simply shift over so they won't be on everyone's ignore list.

If they were selling at a great rate, then we wouldn't be seeing the auctions as often.

Lack of agreed value baseline

Whatever attempts at this were done previously, only some remnants remain - where it suits people whether buying or selling. We should again establish a baseline for what constitutes value.

Common parameters would be :

Stats
  • A consideration for the stats, the type of stats and their values
  • Also influenced by what EverQuest era. e.g. +cold is somewhat more desirable in Velious era

Rarity/Difficulty
  • How many exist already
  • Does it still drop
  • Drop rate
  • How difficult is it to be obtained : Quest or drop; multi quest capable; faction required; raid mob high level; hard to reach; etc.
  • Is it lore
  • Is it no trade/no drop
  • Can it be Multi-quested
  • Does the mob have a place holder
  • Does the place holder require a turn in item
  • What is time of respawn

Utility/proc/click
  • Does it contain a secondary/auxiliary function
  • Is this function actually useful or for fun/show
  • Is the effect charge based
  • Is the effect click or proc based

Physical restrictions
  • Class/race/deity/size requirements
  • Level requirement to equip or use or both
  • Does it have to be worn

Aesthetics
  • Fashion quest
Miscellaneous
  • Does the item or it's effect relate or correlate to another item, ability, skill, spell or actions in-game that affect it's use and subsequently it's value
  • Is the item actually in high demand for whatever reasons or perceived reasons
  • Has the item's market value produce any observable patterns

Unfortunately it seems that while at first glance many high value items take much of the above into consideration(or did at one time), that is not actually the case. Which leaves it open to wild interpretation and consumer ignorance enables market cornering and finally price fixing.

No real risk for sellers/investors

And while we could spend a lot of time talking about virtual trading versus real world (e.g. a tangible item that has physical value [think money backed by gold]), the real missing aspect is risk.
In the real world of business and the marketplace, buying up stock of a product and cornering the market doesn't always work out. Many variables can stand in your way such as a shift in consumer attitude/interest, a rival product appearing, a transcending financial crisis that means sales are down universally, scam and fraudulent buyers and more.

You make that mistake in life, it could leave you bankrupt. You don't file a chapter 9 in EverQuest.

The only way this gets fixed is that :

A ) We get back some modicum of baseline for what constitutes value.
B ) Consumers educated themselves and refuse to pay exorbitant costs. They demand the seller provide a fair price.


Format for viewing and storing prices

The Project 1999 wikipedia price tracker is pretty poor. Fortunately there is the averages however in time that becomes less and less effective.
The method to importing is pretty primitive and certainly controversial given anyone can fudge the data and upload without any scrutiny or checks.

There use to be an option to amend entries that were inappropriate, though this doesn't work.

A better method would be that (at least for high value items), the buyer or seller screenshots the transaction, submits that to Ravhin and a team of volunteers whom check it for legitimacy and then update the Wiki manually. Should anything seem extraordinary or unreasonable given an item's perceived value(refer back to baseline parameters above), then the submissions is declined.
This would mean that the tracker doesn't show a bunch of log entries (which are often inconsistent themselves) - rather it would show the price, which in time will get updated should there be a significant enough change and/or maybe on an agreed time such as monthly.

Why this wasn't arranged by the community prior I do not understand. We can have gatherings at hotel conference rooms about the raid scene, though nothing about the in-game economy (partly fueled and in large part saturated because of the raid scene).


What items I find over priced

As for my personal list...too many to name, however any high priced item going now, is likely four to forty times it's actual worth. Pretty much anything and everything shared by the others so far. And in my head, I cannot see any item really worth more than 100,000 with exception to a Manastone, and that is questionable given it is locked to pre Kunark areas for use.
The most flagrant example to me though is with Circlet of Shadow:
  • Prior to the nerf, it could be had for 2000-4000pp
  • Post nerf, people were trying their luck at 6000-7000pp
  • In 2018/2019 the price has risen to 30000-35000pp

Let's look at what it offers:

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  • The weight is not significant
  • The class restriction limits it to two
  • Race is not a factor
  • Size is a factor
  • Deity is not a facotr
  • Instant click invisibility effect, that is not a charge and not a proc
  • Level Requirement is only on the effect
  • Item must be equipped to use effect
  • It is lore, though can be traded


Going by the parameters mentioned above, let's analyze:

Stats

Pure stats are respectable. 5AC and +10 to disease/poison is welcome for anyone. The mana is a small bonus.
However there are better stats on easier to obtain items.

On stats alone I would value it at around 200pp or less.

Rarity/Difficulty
  • There are plenty of these in circulation, pre and post nerf
  • The mob and difficulty in obtaining it were medium at best. Swish or someone whom spends time camping and soloing could rate it on a scale, however getting into Droga and breaking the camp with a 50+ char is pretty basic stuff.
  • The drop rate was certainly uncommon/rare though not very rare
  • It no longer drops
  • It is lore
  • It is not no trade/no drop
  • Does not require questing
  • Respawn time is roughly twenty minutes

From a collector standpoint, it not dropping anymore might give it more value, such as with a Ykeasha Mace.
From a use standpoint, it not dropping anymore does give it value IF the market was in short supply. At this stage there are so many in existence, there won't be enough new Shadow Knights and/or Necromancers joining Project 1999 that demand will outstrip supply.

The item was also fairly easy to obtain.

For that I give it no added value/price for rarity.

Utility/proc/click
  • Feature : Invisibility is helpful to anyone and everyone
  • Utility : Being able to cast it instantly saves you precious time and means you can do it while on the move/in motion
  • Use method : Instant click no proc
  • Charges : N/A has no limit on use

The real selling point here is the effect, which if not hindered by physical features it could be a legitimate 50k or higher item, yet as it is limited by class restriction and equipping to use, as well invisibility only works on living creatures (therefore not all mobs), I value the effect around 500pp maybe 1000pp.

Physical Restrictions
  • Class : Restricted to two
  • Must be equipped to use

This is as mentioned above, the thing that considerably lowers it's potential value as it is not an all/all or inventory click by all item.

No added value for this aspect.

Aesthetics

Always subjective, though not an item known for it's graphic, unlike Rubicite or Cultural armors.

No added value for this aspect.

Miscellaneous

Sometimes a hard parameter to define and qualify, though on this one it was quite obvious that when used in conjunction with Feign Death, you could achieve much greater success at managing mobs and avoiding failures/set backs.

It increased overall experience gaining efficiency as a result while also providing a safety net.

Due to this it's effect value would again, be very high.
Yet the first Feign had to be work, otherwise it was irrelevant. And this is not a guarantee, either.

However the big key, and if nothing else, this is the TL;DR about this particular item:
Feign Death and the Memblur mechanic was finally fixed and as a result, past level thirty-five, should you stand before a mob resets, you will likely have aggro and they'll see through invisibility.

Also, this item is not high in demand by any stretch and it's market value from an observed sense is not showing any logical patterns. The price rise seems to begin at an arbitrary point as opposed to what would be the logical one - slightly prior to or soon after the removal from the game world.
Yet in 2016, it's value was peaking at around 5-6000 even post removal.

Therefore, I can only add 2000pp at most for this miscellaneous aspect of it's utility given that mechanic update and it's popularity.


Conclusion
  • This item was not hard to acquire
  • The use is heavily class limited
  • The effect use is heavily class and physically limited
  • There are plenty in circulation
  • The underlying mechanic that gave the effect much of it's usefulness and as a result it's value, has been changed to the point it makes the effect a moot point under those circumstances
  • These are not high in demand

My total appraisal then : 2500pp (Stats : 500, Effect : 2000)






Contrasting against other like items on various parameters



For comparison by way of stats the Blackened Ally Coif:
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Stats
This is a better item on pure stats, and is not that much easier to get. I will find you plenty of people that will prefer to camp a bodyguard, rather than Lord Pickclaw or wander around RunnyEye in their impatience trying to get Foeseeker and hope it drops.

The value of the item is roughly 400pp.
I find the stats are better from an overall approach, though would not argue provided someone found the Circlet of Shadow stats more suitable for their build and thus find the two items competitors for that market space.


And a comparison with different parameters for : Staff of the Dreaded Gaze (from Xalgoz)
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Stats
To a low level they would be absolutely welcome yet at the same time, you can obtain many many other comparative hand held items or weapons with better stats for significantly less. For those with even a short supply of coin a Cone of the Mystics and Rokyls Channeling Crystal would be impressive. They are around 250 and 500pp respectively.

Rarity/Difficulty
Dropped by Xalgoz in Kaesora, a mob that is not difficult to reach, or to force to spawn. He is however a higher level mob than the bodyguard that dropped the Circlet of Shadow, and provided you let him self buff, able to put up an exceptional challenge to post 50 players when soloing on certain classes.

His difficulty rating therefore his higher than the Droga mob without question.
The drop rate for the item is another factor and possibly the biggest factor often over looked or unknown to many. From parses/logs and feedback from both Project 1999 and the original servers, the estimation is roughly :

One staff drops in ninety appearances by Xalgoz. Xalgoz has about a 1/3 or 1/4 chance to spawn on a thirty minute timer.
Quick math would have this that presuming he spawned twice in an hour, making that forty-five hours. Though many have confirmed one hundred or more hours to obtain the staff.

Utility/proc/click
At first glance the ability to click Fear seems quite useful. Given that most people can use the baseline Fear spell (instead of the upgraded ones) as it will land on mobs at even higher level, and that it would save you recasting what is a frequently used spell, you'd be hard pressed to find any fault.

Yet eight seconds is a fair amount of time, and you're not always fear kiting as a Necromancer, especially later on.

There is debate over whether it really is an effective click effect.
For myself I find it is, at least in contrast to others that exist.

And given that it is a click and not a proc, you have control over it completely.

Physical Restrictions
Class limited to one : Necromancer
Effect limited : Level 40
Equip limited : Must be equipped

Aesthetics
This might be the other factor that affects it's value the most. It has the Sarnak Skull at the head of a basic wooden straight staff. However it is not alone and there are other items with that look. It does not emit an aura or special colors/particle effects.

Miscellaneous
Nothing to add

The value of this item is currently 12,000 and that has been the case for quite some time - several years or more.
For myself, I can't justify at that amount. It's a single class, limited situation use, unremarkable stat based item that is not difficult to obtain, only time consuming.

I would appraise it 5500pp

In direct contrast to the Circle of Shadow, it's effect is more useful, it is more rare and more difficult to obtain and carries some aesthetics value.
All that tl;dr and you still failed to understand that this server has been around for going on a decade, was in Kunark for years, and now has been in Velious for years so mudflation is going to be sky high and for many of us a few hundred thousand platinum isn't really much at all so items with unique effects, no longer drop, or which are BIS (even if by marginal amounts) are going to carry a very premium price as so many people have more plat than they have things to spend it on. Double womp.
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  #114  
Old 01-21-2019, 09:22 PM
Teppler Teppler is offline
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Quote:
Originally Posted by wagorf [You must be logged in to view images. Log in or Register.]
hiero is a good item but it's definitely not value for the cash

u look at cloak of maelstorm/dire wolf hide cloak/hooded black cloak, all less than 1/10 of hiero cost but the stats are not 1/0

it's the same concept as heavy/peerless/matchless mantles with prices at 4000/12000/40000. 10 extra hp and mana for 28k more. the only reason i didn't list this item is because there are no other droppable melee items that give u much hp.
Hiero cloaks literally make the market. Maelstorm and stuff are like cheap chinese knock offs. When you look at what the stat difference costs in different gear, hiero is almost always a really great buy.

When you go from peerless to matchless lets say shoulders the difference is 30k. That's 1 AC and 10 hp and 10 mana. Now compare all the difference between hiero and the 1-2k cloaks. Hiero is an amazing value item.
  #115  
Old 01-22-2019, 01:16 AM
tycohunden tycohunden is offline
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Crown of Narandi.
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  #116  
Old 01-22-2019, 02:46 AM
Nikkanu Nikkanu is offline
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Quote:
Originally Posted by Kayso [You must be logged in to view images. Log in or Register.]
There is literally zero ways that wrist is best in slot for monks.
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  #117  
Old 01-22-2019, 07:37 AM
Teppler Teppler is offline
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Quote:
Originally Posted by Kayso [You must be logged in to view images. Log in or Register.]
There is literally zero ways that wrist is best in slot for monks.
If you want to proc a weapon, show me a better wrist item. Highest dex you’ll find for monk. Useful to other classes too.
  #118  
Old 01-22-2019, 12:52 PM
cornisthebest cornisthebest is offline
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square helm
  #119  
Old 01-22-2019, 01:16 PM
elwing elwing is offline
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Quote:
Originally Posted by tycohunden [You must be logged in to view images. Log in or Register.]
Crown of Narandi.
How so? It's BiS for non tanking role due to ft2...
  #120  
Old 01-23-2019, 12:02 PM
Alanus Alanus is offline
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Quote:
Originally Posted by mefdinkins [You must be logged in to view images. Log in or Register.]
i would pay like 5k maaybe? 10k maybe? i dunno.

I thought BCG would drop significantly in price with all the other belt options in velious but it's still getting a decent asking price.

I think some of the SS MQs' sell for wayyyyyyyyy more than they're worth. You can get a Thurg version for like 500 plat to 10k max that a ton of classes/people can solo/duo or you can spend 20 times that for like +2stam, +4 hp and +2 MR on the skyshrine versions. these are also items/pieces that are farmed multiple days a week and pretty much any guild has the capacity to farm.

edit - i have a lot of alts and always end up cheaping out on upgrades to fund my next char rather than really pushing for BIS or droppable expensive items that may not have a true impact??
BCG is best in slot droppable belt for casters in most cases. It's also off a raid level mob. Well worth the price if you can afford it.

SS MQs are also near the best buyable in slot item (or BIS in some cases). When you realize they will always be (near) BIS and a lot of high-end players have been playing for a while, the extra 10-20k isn't all that much. Some POM armor is better, but also way more costly and annoying to attain.

Speaking as a druid, I have no idea how Maple Leaf Mask and Woven Cord of Mistletoe sell for as much as they do.
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