Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-09-2018, 05:28 PM
ScaringChildren ScaringChildren is offline
Banned


Join Date: Jul 2018
Posts: 4,180
Default Comparing Shaman and Druid epics...

So I hear about the Shaman epic allowing a caster to essentially solo multiple blue mobs at once.

Cool, sounds great.

But the Druid epic also has a clicky snare/dot that does more damage.

Wouldn't they be able to do the same? What's the difference?
  #2  
Old 10-09-2018, 06:06 PM
zodium zodium is offline
Planar Protector

zodium's Avatar

Join Date: Dec 2016
Location: Plane of Mischief
Posts: 1,812
Default

Druids have charm, so they don't need to root rot for exp.

Druid epic is mainly good for the -100 MR snare, when you need to snare a high level or MR mob, or for farming green trash.
__________________
[60 Pirate] Gatmanno (Puppet) <Riot>
  #3  
Old 10-09-2018, 06:08 PM
ScaringChildren ScaringChildren is offline
Banned


Join Date: Jul 2018
Posts: 4,180
Default

Quote:
Originally Posted by zodium [You must be logged in to view images. Log in or Register.]
Druids have charm, so they don't need to root rot for exp.

Druid epic is mainly good for the -100 MR snare, when you need to snare a high level or MR mob, or for farming green trash.
Fair enough.

Can they root rot at the same potential as epic shamans though?
  #4  
Old 10-09-2018, 06:23 PM
zodium zodium is offline
Planar Protector

zodium's Avatar

Join Date: Dec 2016
Location: Plane of Mischief
Posts: 1,812
Default

Using just epic? Yes. In practice shamans could root rot for exp better, due to Canni letting them cast more proper spell DoTs than an equivalent druid. A druid could also use clicky Drones of Doom on top of epic, but I think a canni shaman would still sustainably root rot better.
__________________
[60 Pirate] Gatmanno (Puppet) <Riot>
  #5  
Old 10-09-2018, 06:38 PM
shwally shwally is offline
Sarnak


Join Date: Oct 2009
Posts: 329
Default

Shammy can also slow the mobs. Makes it safer pulling 5-6 mobs to rot. If you have multiple break it's a lot easier to handle when they are slowed.
  #6  
Old 10-09-2018, 06:44 PM
Bummey Bummey is offline
Fire Giant


Join Date: Oct 2014
Posts: 747
Default

Quote:
Originally Posted by ScaringChildren [You must be logged in to view images. Log in or Register.]
So I hear about the Shaman epic allowing a caster to essentially solo multiple blue mobs at once.

Cool, sounds great.

But the Druid epic also has a clicky snare/dot that does more damage.

Wouldn't they be able to do the same? What's the difference?
Druid epic may do more total, but shaman epic does it in half the time. In the time it takes druid epic to tick through all its damage the shaman epic can do its damage twice over.

Druid epic 1650 damage over 3 minutes
Shaman epic 1425 damage over 1.5 minutes -- 2850 over 3 minutes

Shamans can theoretically lock down 12 mobs and epic them down, but it takes a lot of time. It's a good amount of free damage, but it's not a ton of damage.
Last edited by Bummey; 10-09-2018 at 06:49 PM..
  #7  
Old 10-09-2018, 06:47 PM
ScaringChildren ScaringChildren is offline
Banned


Join Date: Jul 2018
Posts: 4,180
Default

Quote:
Originally Posted by Bummey [You must be logged in to view images. Log in or Register.]
Druid epic may do more total, but shaman epic does it in half the time. In the time it takes druid epic to tick through all its damage the shaman epic can do its damage twice over.

Druid epic 1650 damage over 3 minutes
Shaman epic 1425 damage over 1.5 minutes -- 2850 over 3 minutes
Oh I didn't notice this. Thanks
  #8  
Old 10-10-2018, 02:16 AM
Tortok Tortok is offline
Kobold


Join Date: Dec 2010
Posts: 104
Default

Imho slowing or cast-dotting mobs makes root rotting ineffecient once you got epic.
The good thing on canni is you'll never run out of mana (regrowth+troll) for roots, so you can root rot without any med breakes. That makes it so efficient.
__________________
P1999 Blue <Riot>, ex<Core>, ex<Europa>
[60 SHM] Tortok | [60 ENC] Palanthus | [60 CLR] Palantha | [60 NEC] Zssah | [60 SHD] Gamrog
[58 WIZ] Palantrox | [57 ROG] Palantrog | [56 MAG] Worms | [52 DRU] Yells

Vallon Zek (1999-2003) <Boten der Apokalypse, House T'Sai, Innoruuk's Legion, Orden des Lichts, Ancient Orden, Ancient Dawn>
[65 Barb SHM] Stear | [54 DE CLR] Palanthas
  #9  
Old 10-10-2018, 03:00 AM
Swish2 Swish2 is offline
Planar Protector

Swish2's Avatar

Join Date: May 2014
Posts: 1,753
Default

Quote:
Originally Posted by Bummey [You must be logged in to view images. Log in or Register.]

Shamans can theoretically lock down 12 mobs and epic them down, but it takes a lot of time. It's a good amount of free damage, but it's not a ton of damage.
Not sure if it was 12 but definitely seen a shaman doing this in the middle of KC (under captain), some very salty pullers it has to be said [You must be logged in to view images. Log in or Register.]
__________________
  #10  
Old 10-10-2018, 04:39 AM
Tortok Tortok is offline
Kobold


Join Date: Dec 2010
Posts: 104
Default

12 is unrealistic, you need to pull, you have root breaks - you will get behind in the long run. Maybe you can do 12 lvl10 mobs but no exp giving ones except you play lottery.

Largest amount of blue mobs I kept under control was 8, don't know if 9 or 10 would be possible but 8 is already very stressfull indoors. Outdoors with more open space might make it easier....
__________________
P1999 Blue <Riot>, ex<Core>, ex<Europa>
[60 SHM] Tortok | [60 ENC] Palanthus | [60 CLR] Palantha | [60 NEC] Zssah | [60 SHD] Gamrog
[58 WIZ] Palantrox | [57 ROG] Palantrog | [56 MAG] Worms | [52 DRU] Yells

Vallon Zek (1999-2003) <Boten der Apokalypse, House T'Sai, Innoruuk's Legion, Orden des Lichts, Ancient Orden, Ancient Dawn>
[65 Barb SHM] Stear | [54 DE CLR] Palanthas
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:48 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.