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#1
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![]() I feel like it looks self explanatory.
https://wiki.project1999.com/Experience_table But I don't know if I understand. For example level 1: Level: 1 multiplier; xp to complete 1,000; 75 xp per kill of this level monster, makes sense so ~14 whites, less yellows. Where I am starting to get confused the more I look at it is the multipliers. I have a char at level 54 and a char at 55 currently. Some things I've read on the web say 54 and 59 are worse than 55-58 (individually) but it sure doesn't look like that on this chart, and I am not sure I felt that on my char after hitting 55. So what exactly does the multiplier mean, and why would people say that 54 is harder than 55 when it takes 4 million less experience points? Or were they just wrong? Multiplier at 54 is 1.9 versus 2.1 at 55. With that said, when I know a mobs con this chart seems fairly accurate (at 54) with how many blues at a given level it takes to make 1%. | ||
#2
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![]() The table was pulled from EQ stratics (an old site from back in the day). Have they got that implemented exactly here? Maybe? Maybe its close but not exact.
I'm sure you know already but its worth typing out for anyone who doesn't... Racial penalties/bonuses... Halfling 5% bonus Barbarian 5% penalty Ogre 15% penalty Troll/Iksar 20% penalty That'll skew the numbers a little if you're one of those. (Before the hybrid XP penalty removal which doesn't exist currently on P99... a fun piece of trivia is you can level two halfling warriors to 60 in the time it would take you to level one iksar or troll SK [You must be logged in to view images. Log in or Register.] ) | ||
#3
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I guess I am truly curious what the multiplier piece means, is it more xp per mob killed to offset the increase in xp per level, whereby 54 and 59 are leaps and bounds harder? What exactly does the multiplier do/mean? | |||
#4
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#5
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If true that would be why peeps hated grouping wiff shadow knigh trolls etc. I thort it was mob xp was split according to lvls within the group. So 6 20 lvl chars all get 1/6th of the mobs exp. Also heard it was based on the total xp of the various charcters. A lvl 20 troll/shd has something like 168% more total xp than a lvl 20 human warrior. Trl/shd gets that much more xp than the hum/war. Or something like that. | |||
#6
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At the end of the day a group with troll/sk only needs to be about 10% more efficient than the group with the human/war to make up for the penalty, which isn't far fetched given the on demand aggro, snares, regen and stats bonuses. Also keep in mind all casters, shamans, monks, and fatty warriors come with a (smaller) penalty as well, so the delta isn't as high. Where the penalties really hurt is the non-tank hybrids, like ranger and bard. If the ranger is tanking the same math applies but if they are just taking a dps slot over a rogue and auto-attacking? Then you're taking a 7% hit. A poorly played bard can equally tax you. If they provide some critical function—rooting, mezzing, mana-regen—it can be worth it. Tldr; if you need a replacement tank for your classic group, a hybrid tank is great. But try to avoid the group with 2 rangers and a bard. | |||
#7
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#8
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#9
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![]() So does anyone have insight into what the multipliers mean?
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#10
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