#51
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People argue IRL history all the time... lizard people, luminatis, nazis, vikings, chinese, u name it something not right about it in the history books.
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#52
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Im of course assuming SZ server is the ruleset they will go for.
I assume this because its a classic themed project. If they implement some of what that epic long post about a modified SZ proposed, plus a level range, plus no xp loss in pvp, plus some other stuff, then i could see it working, maybe. But since it would be a custom server, I dont see it happening. | ||
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#53
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#54
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I bet 10% to 20% of blue will reroll on team server and stay because it has elements of both PVP/blue(team safety). Should do it.
I never played on SZ but as far as proposed teams goes, what are all the possible combinations? TZ was Shorty vs Elves Vs humanoids vs darkies. Im not familiar with all the possible race/class combo's with an SZ deity system but what about Shorty/Elves Vs Humanoids Vs Darkies for new team server to promote balance?? The best we can hope for is for is minor tweaks that make balance and PVP more fun and allow for the game to still be fun. | ||
Last edited by valithteezee; 09-02-2013 at 12:33 AM..
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#55
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EDIT: And I suppose I should clarify that I believe it was more because training was allowed (which means its de facto encouraged) than it was the teams, but the fact that the goods and nuets never really had a chance was a smaller reason, but a reason nonetheless. Teams kinda worked on VZ and TZ for a time because there were over 1K (I remember seeing 1400 frequently throughout Y2K) people playing on the servers at peak hours. There's no way that this server is going to match that. If people really want teams, then the more teams you have, the more you're going to dilute the playing field and thus the pvp interaction. It's just numbers. If you're gonna do it, there should be 2, or one is going to become completely irrelevant, just like on SZ. | |||
Last edited by Doktoor; 09-02-2013 at 12:56 PM..
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#56
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+1
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#57
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Best way would be the game randomly assigns a team to your account that keeps numbers even and that's your team. Each team would be assigned a starting area and I guess faction would need to be tweaked slightly. Team Qeynos / Team Freeport / Team Faydwer. Hard coded.
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#58
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-1
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On SZ population meant nothing in terms of power, in fact evils having higher pop just made a target rich environment. I had bags and bags of coins and was most likely the crappiest gear crappiest played ranger on the server. Now I loved SZ but I also like FFA, if you can make it so guildies can't screw with each other for raiding. Though FF in battle is a whole other good dynamic for mass pvp. I don't mind lvl ranges but it fosters twinks wheras no lvl engage limit you can have a 60 com in and clean out the bajillion platinum geared twinks. | |||
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#59
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I remember SZ being the most popular server in the list but that was when it was fairly new and I don't remember checking the population after that. I'd like to see some proof of the various server pops as well. Considering the argument is starting to boil down to what something should be based on someone's recollection of what was most popular.
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#60
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