#51
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As said in the streams you want to bring people back but you also want to get blue people as well. Item loot will chase off blue players faster then R99 did. No to item loot. | |||
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#52
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at the start of tallon zek / vallon zek there was a small window of time of item loot. It did turn to just faction loss in the major cities of that faction, and coin loot.
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#53
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this is also why i put in the bit about anyone being able to loot 1 crystal reward item, regardless of if they have any crystals. so even if you immediately go convert your crystals to items, those are still at risk, and you also block yourself from procuring more rewards through pvp by doing this. it also gives a little bit of an edge in the risk v reward of the system to noobs, in that if you have nothing you always stand a chance to gain, but the more you have the more you stand to gain / lose. i would like it to end up being kind of a dick waving contest, so big name pvpers will post ss's of killshots on forums with red ms paint arrows highlighting their 10k stack of crystals on the line while slaying others. this will hopefully also give a little incentive to go after 60s with gear rather than naked low 50s. your idea of limiting the crystals bought at vendors could be interesting, but i might do it from the other side. if there were some way to make the item vendor not sell to you once you had x number of crystal rewards in your possession, including bank, it could force you to go out and pvp with some crystals on your body once you started getting into baller mode. this would also probably make people burn through the items quicker, increasing the plat sink rate. you could always continue to loot items and crystals through pvp, just not purchase them from the vendor. i could go either way with this one. i do see how the hoarding thing could be a problem, but i also think the items being lootable innately takes care of this. another more simple option would be to just make all the items lore. definitely something that could be trial and error tweaked.
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#54
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SZ rule set .... we already have an exp bonus ... I would expect that to stay. SZ also had less exp loss on death .... implement that and run with it.
Item loot is too hardcore for most ... it's a lot easier to replace exp than to replace a fungi. But if you are going to implement item loot, make items in bags lootable to prevent people from running/bagging. | ||
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#55
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But also, Sullon XP loss was rezzable - it never was here.You would die 3-4 times contesting, decide that was enough, log off to save timers, then go back later and 96% your way back up.
I am pretty sure the implementation of pvp xp loss turned everyone here off of it for good. | ||
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#56
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So don't wear your fungi solo pvping? Or bag it before you die?
I will tell you that a no level range server with item loot is a terrible idea I will tell you that a teams server, especially with no level range, with item loot is a terrible idea And yet... I push for it so hard on the FFA server along with a 4 level range. Why could that be.... hmm... | ||
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