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  #71  
Old 02-07-2022, 03:14 PM
Chortles Snortles Chortles Snortles is offline
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hotpocket race to microwave and back
  #72  
Old 02-07-2022, 03:37 PM
getsome getsome is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
anyone remember back when like 90% of the blue server was using MQ2, so many people that they couldn't ban us all, so they stripped us of all coin on our accounts and removed 10% of our xp?

Good times.
It was showeq. It was 600~ accounts. We had one guy in guild who tagged seven different accounts. Most were just making maps of skyfire.
  #73  
Old 02-07-2022, 03:38 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Yeah, it's nonsense. There is no correlation between ping and FPS.

Ping is the response time between your client and the server.

FPS is the speed that it takes pixels to render from your video card to your monitor.

OP is trying to measure reaction time in ping from different computers with unknown relation to the geographic location of the hosted server when all he's got is FPS.

OP dismisses obvious flaws as "rubber banding" when in reality almost everything you see from the movement of other characters not your own fall under rubber banding. It's not precise.

The server does not monitor the position of your character. That is 100% client side (which is why warping in MQ works). Your client sends updates to the server, and the server shares those updates with other players, so the locations are no longer accurate by the time the other players receive them.

You ever sent a tell in guild chat at the same exact time of somebody else? It shows up first on your screen, but it shows up in a different order from someone else. Why? Because your chat was displayed client side without interaction from the server and chat from everybody else had to go from your client to the server to their client.

OP spent 2 months producing a 30 minute video based on the flawed assumption that he could measure reaction time frame by frame when there's literally nothing to keep the players locations synchronized in real time.

When measured against an admitted cheater, Stunningly's reaction time lost. Therefore Stunningly must be a cheater, right?
Yup, this is correct.

Online games are not nearly as accurate as they may appear to be. Generally we use what is called interpolation for the location of any player that is not your own. This means another player's movement on your screen is actually calculated purely on your own client in between movement packet updates. We basically just take the last know speed and direction of that player, and assume they are still going in that direction and at that speed until we get the next update.

When everybody's latency is low, you don't really notice interpolation happening, because the time it takes to receive the next movement packet is so low. Any minor discrepancy between your client's interpolation calculation, and the actual location of the player is going to be unnoticeable.

"Rubber Banding" occurs when there is a considerably long time between movement packet updates. Lets say it took 1 full second between movement packet updates. That means for a full second, all of the other players were simply moving in the last known direction they were going, and at the last know speed. Lots of changes in speed and direction can occur within one second, which is why you will see the "rubber banding" player teleport to a different location.

Interpolation will never be a magic bullet to solve this issue, because we can't actually see into the future to know what you are going to do next. All we can do is predict, and hope you have a good internet connection[You must be logged in to view images. Log in or Register.]
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  #74  
Old 02-07-2022, 03:50 PM
Tunabros Tunabros is offline
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OP this is the reason why Vanquish hates riot
  #75  
Old 02-07-2022, 03:50 PM
Tunabros Tunabros is offline
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not a huge fan of vanquish's behavior here but holy moly

what the actual fuck
  #76  
Old 02-07-2022, 03:52 PM
Nibblewitz Nibblewitz is offline
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I knew our racers were good but top 1%? Nice job, stunners!
  #77  
Old 02-07-2022, 03:55 PM
Detoxx Detoxx is offline
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Imagine wasting 2 months of your life dissecting other guilds fraps of your guild losing then having it get shit on for being entirely inaccurate data to make your point.
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  #78  
Old 02-07-2022, 03:56 PM
Droxx Droxx is offline
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Furoar literally lives in the P99 data center basement.

Sorry you're not that dedicated.
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  #79  
Old 02-07-2022, 04:04 PM
xdrcfrx xdrcfrx is offline
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the entire defense against this accusation seems to essentially be "vanq racers are very good and practice a lot, therefore they cannot possibly be cheating."

pick a professional sport, and I guarantee you that when you identify the cheaters, it will always include people at the very top of the talent and dedication columns. these people, who care the most, are willing to do anything to win - including, it turns out in most circumstances, breaking the rules.

probably takes about a dozen or so hours to watch some youtube videos, learn the lines, practice the route, and get a time that's within the margin of what could be considered competitive. this isn't some kind of secret, hard to replicate, feat. the fact that one guild has such a monopoly on people willing to do that is more indicative of how stupid this is as a means of determining who gets to kill king tormax every seven days than it is of anything else.

also like to add that offering to come race someone in person doesn't really speak to the underlying accusation, which is not that stunningly isn't a good racer, but which is that stunningly is cheating to gain an advantage. he could cheat at a race he would have won anyways (much like the pro athletes referenced above).
  #80  
Old 02-07-2022, 04:08 PM
Chortles Snortles Chortles Snortles is offline
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we lost so they must be cheating
(lol)
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