#11
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Quote:
Quote:
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#12
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The channeling thing was added because we casters could channel through almost anything if we didnt get bash stunned. It was necessary to make it more classic.
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#13
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Melee push doesn't work on players here. Only NPCs. That's why they added that code
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#14
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ITT, casters with unresistable spells whining about melees 5% chance to interrupt.
I think ill make a thread about t-staff stuns not lasting long enough. | ||
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#15
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Luckily for the melees this was added. It does need to be marked for a revisit regarding player push.
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#16
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No one fixing any code here bros
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#17
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Quote:
i was able to gate from nizzar as a 52 cleric several times no problem and bronkus + other monks with no interrupts i was happy about this but when i played huggies i never interrupted shit and i got smoked like a nug of purp at northwest's house | |||
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#18
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It feels way more classic than before is the thing.
This issue, before the change, was a glaring point for me much like current resists. It needed at least a solid push to make it at least "more classic like" and it got one. We can of course revisit and perfect with implementing players getting pushed by other player damage, potentially not the hardest change to make. Resists need the same, just a quick and firm push to make them closer to classic until more efforts can be devoted to them. Or, what Nilbog suggested to me could happen, which would be awesome. | ||
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#19
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Confirmed not from Houston. | |||
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#20
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Quote:
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