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  #11  
Old 03-13-2016, 01:10 PM
Aalderon Crystafire Aalderon Crystafire is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
We have a way to make these cases work properly now.

As I get time, will be implementing them.

To save future research, what are the instances (and specifics if you have them), where npcs should follow pathing in a non-aggro environment based on player request?
If I understand your question correctly... Tomer's Rescue in North Freeport is one example of an NPC starting a pathing sequence (back to Monk's guild) based on player request/dialogue.
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  #12  
Old 03-13-2016, 02:32 PM
Grimjaw Grimjaw is offline
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Tomer Instogle? that's North Qeynos, not Freeport. Also during that quest, he follows the player (like a pet, even assists with mobs) not guides the player... So no pathing sequence involved there.
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  #13  
Old 03-13-2016, 08:32 PM
Aalderon Crystafire Aalderon Crystafire is offline
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Yes, sorry. I meant North Qeynos, of course.
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  #14  
Old 09-30-2016, 02:14 PM
Sorn Sorn is offline
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/rez

That dwarf in Dagnor's Cauldron will lead the player to the valley that leads to Butcherblock. (He does this on P99 currently.) I think maybe the executioner that sets out to kill McNeal Jocub for the Gnasher's Head quest does the same thing (paths from Captain Tillin to McNeal Jocub). Both will aggro on things the way guards do.

Do you need the pathing and/or dialogue for the gnomish guides?
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Retouched all faces for the EQClassicHD Texture Pack
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  #15  
Old 11-11-2019, 02:04 AM
lesell lesell is offline
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Are these not working? Just wondering because I'm trying to use one (Guide III) on Green/Teal and its not responding to my 'where is the vault?' messages, etc.

Just wondering if they haven't got around to fixing them (fair enough, its probably an arduous task) or if I'm doing it wrong.
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