#1
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Weapon Swing Timer, Classic?
I was looking at another classic eq site and noticed a couple lines...
Does anyone know anything about this? Or can anyone remember classic live? Quote:
The 2nd line would affect classes that weapon swap. For example this would kill that monk weapon swap dps meta. Was that even classic? Anyone know anything about this stuff?
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
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#2
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After playing necro and a hybrid I can say that it mostly works in the way you posted, there seems to be a few things that mess up the swings on the hybrid even when casting, I believe it’s when a cast takes longer than the melee swing timer or if it’s a pc target spell such as a buff or heal etc bc you drop your attack target to do so. Haven’t tested it thoroughly but pretty sure that’s what I recall seeing/tracking. As for melee as a caster, not tons of ppl play in that play style so it shouldn’t affect many, but I could see some complain about it in the future maybe. Often on my necro I would root and dot to start a fight so I doubt it would change much for the now spreading idea of bone knight. Reason being; when hit with melee attacks while long casting you risk getting interrupted stunned or fizzle/fail to cast anyways so... casters playing as casters is meta for a reason over focusing on their melee play.
As for weap timer reset I do believe it is fully reset on a weap swap, this doesn’t seem to be an issue to me at all as I don’t often swap in combat. If there’s some example your specifically thinking of maybe share it so I could try it to see? | ||
Last edited by Tiger_King; 10-30-2020 at 12:06 AM..
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#3
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What is meant by 'reserved melee attack' and why are you assuming it means there won't be an auto-attack to start the new melee swing timer after a cast?
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#4
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They already trying to nerf bones knights!!! -wildpanic!!!-
But also... it doesn't really make a big difference. Especially since if you really cared much, you could just stop attacking while casting... which would reset your attack to attack when the spell lands anyhow. | ||
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#5
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Correct Baler, this seems to be unclassic here. I bugged this in the Green bug forums. Weapon swing timer originally didn't reset for anyone, then it was changed to reset for hybrids only.
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#6
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Here's the main bug thread which I just bumped and linked mine too:
https://www.project1999.com/forums/s...d.php?t=334518 | ||
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#7
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So I just toggle auto-attack off before a cast and then toggle back on after?
Good thing you guys are hunting down these bugs. | ||
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#8
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Your swing timer is still reset even if you have autoattack off, so no that ain't gonna work.
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#9
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Quote:
Toggling attack off, casting spell, then toggling attack back on was very much the standard way of bypassing the spellcast reset in-era. You could also cast a quick spell between weapon swings and it wouldn't slow attack rate provided the spell finished before the weapon delay was up. Danth | |||
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#10
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Ya toggling worked and would almost always do it on my SK for fear kiting.
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