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Old 04-05-2023, 07:11 PM
Ennewi Ennewi is offline
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After the 2003/2004 reduction to song aggro.

https://web.archive.org/web/20050218...x?PostID=21053

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ninuvian is not online. Last active: 3/10/2004 8:39:19 PM ninuvian
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Can bards be tanks?
Posted: Feb 12 04 4:35 PM
Hey all i just wanna know if bard can tank?
I sing for glory! I sing for rallos zek! http://www.magelo.com/eq_view_profile.html?num=933661
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delanion is not online. Last active: 11/1/2004 8:21:14 AM delanion
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Re: Can bards be tanks?
Posted: Feb 12 04 4:45 PM
Yes, bards can tank. No, they don't do it particularly well. We have armor like a pally / Sk, but hp like a ranger, defensive skills a little lower than any other hybrid(iirc), and very little capability to get and maintain aggro.

If you want to be a bard capable of tanking, then focus on AC / hp gear over all other stats. This is how I built my bard and I would definately say I am more versatile because of it. Getting and maintaining aggro is half a function of you working at getting it, half a function of everyone else letting you have it. Dots and Shield of Songs are good ways to get aggro in groups, depending on level.

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corahvz is not online. Last active: 10/7/2004 7:44:11 PM corahvz
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Re: Can bards be tanks?
Posted: Feb 12 04 5:57 PM
Yea, we can tank - it's keeping agro that is the real problem!
Muse Corah
Maestro ~ Defiant ~ Vallon Zek

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Canorous is not online. Last active: 10/7/2004 8:13:05 PM Canorous
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Re: Can bards be tanks?
Posted: Feb 12 04 11:16 PM
As I remember one bard in EQDiva telling me a while back "We do not play to hold agro, we pray to hold agro." Lived by it ever since [You must be logged in to view images. Log in or Register.]

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RE: Bards agro
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#Jan 25 2005 at 8:41 PMRating: Decent
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229 posts
Yes. Bard aggro was reduced across the board a long time ago. The problem was the huge aggro generated by things like AE regen, which heals everyone in a raid.

I can snare, HoS (resist debuf), slow and bellow at a mob while bringing it into camp. A warrior can shoot an arrow and miss and it heads straight for him. Actually, he doesn't even have to do that. If he's still hitting on the last mob it will peal off on him as it passes by.

FYI, bards do get double attack via AAs. Not as good perhaps, but we still get it.


Before the 2003/2004 reduction to song aggro.

https://web.archive.org/web/20020111...ss=4&start=325

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E: Bardic Frustration Reply... By: Anonymous
Posted @ Sun, Apr 1st 6:29 PM 2001 Score: Good[4.00]
ooc
I play a bard on Tallon Zek, and she is wonderful. All I can say is, the best is yet to come. Be happy with your level, because with each level, you have something new to play with.

In terms of combat, the songs I play/decide upon, depends on the group itself, and what the group is doing.

At early 20's, my best experience was in a full group at the porch of the sarnak fort. We were going almost non stop, train after train, we did that for a three days, and apparently the group told me it could not be done without a bard. (me).

What was I doing?

Tanking with weapons, tanking with instruments, slowing, snaring, mezzing with instruments, mezzing without instruments, healing with instruments, anthem, pulling off casters, etc. It depends on whether its tank heavy, caster heavy, has fidgety members etc.

You, of all people, have to guage the group, and see. For example, a certain puller tends to like to pull large trains. And a certain wizard in the group likes to over nuke.

What to do? Well, mez song comes to mind. But also snare. In this case, if there's a good tank, I may not use snare. If tanks are not good, I go with weapons and snare to make sure that I can taunt off the poor wizard. Or, I may use Mez with an instrument and switch to all CHR gear.
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RE: Some advice on Brass Reply... By: Kollins, Sage
141 posts
Posted @ Thu, Apr 5th 7:11 AM 2001 Score: Excellent[4.66]
Brass can be improved without it affecting anything you just don't get any animation. The best thing to do with brass instrument skill is to not put a point into it until you get your song at 18. If you train at 18 then you start with a skill of 18 not a skill of 11 and it makes it easier to start the song and the skill doesn't have to go up as much. As for what/how the ultimate would be to don enough gear for 200 int and drop your bard in the non-PvP part of The Arena for however long your ISP will let you stay (afk of course) but some alternatives are the tunnel in N Ro as suggested and also the top of the ramp to highpass in EK, up on the sides. EC side of the tunnel is dangerous, some wise guy will see you and train one of those butt kicking ninja merchants down on you when your afk. Any isolated spot works but it's best if you are far enough away from mobs/guards/NPCs that only a fellow bard could survive trying to train something that could kill you.

All you have to do is mem your song, put your horn in your offhand and fire it up. Then you just go afk for a good 6-8 hour span and when you come back to your computer you will see you have brass skill now (if you get dumped you can always check your log file for your current skill.) As with most skills some stats seem to affect the speed you skill up, for instruments it seems to be the higher of int or wis like trade skills so grab some int gear if you have it since that will help; Most bards have higher int than wis and technically we are int casters although I won't get into bard mana here. This is easy to do if you start up a song before you go to bed, then check it in the morning. It's also handy to put in an AFK message although I had put in '/afk practicing brass skill' and when I checked my logs a few people had sent me tells then replied to my afk message like they didn't belive it.

After you get your skill maxed it's a good idea to find a semi remote spot and play it every new level so you keep the skill current. Other instrument skills are easy because there are non damage songs that you can use but brass is the most annoying because of the types of songs that use the skill until you get berzerker crescendo at 42 (crappy song btw, I had better luck using the old celerity song over crescendo.) Once you get to level 26 you can practice with appalling screech which opens up the places you can practice a little to now include any zone where you can 'scare' anything that gets trained to you before it tries to kill you, like gfay.

The reason you want your instrument skills maxed is because any song that requires an instruement skill will have a higher fizzle rate, known to bards as missed notes, if you have low skill, this includes songs that you 'sing' with weapons equipped which start or don't start based on their skill ie if your string skill sucks you can't start up hymm even if you have your swords equipped. The reason you want brass skill is because DDD is a killer AE DoT and a great mega taunt for keeping your group healers free (it's also fun to kill newbie mobs with) and fear song is something that you will almost always have memmed from 26 to 60.

Oh yea, in case anybody didn't know, the max skill for all instrument skills and singing is the formula: (level + 1) * 5

https://web.archive.org/web/20020111...ss=4&start=275

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RE: Stats and Armor Reply... By: Anonymous
Posted @ Tue, May 15th 9:58 PM 2001 Score: Default[2.00]
Hi, I'm a 51 bard on rodcet nife and as people call us, "jack of all trades" you have to take that into concideration everywhere you go. At the lower levels(15-30) i solo'ed everywhere i went. I think the only reason why i could do this was because i was a twink, but when you buy armor you have to consider what you need the most. I had two pieces of SS armor and mith for the str. I rocketed through the levels because of the ac and str i could solo. Later in the 30's i had to concentrate more towards grouping a little and that means new armor(yes trading armor is time consuming but it helps). You have to start working for AC items and that means ss because it has better AC than some planar. At my level, AC is god, plain and simple. Str, dex,agi,cha you don't really need to concentrate on because that shammy in your group can raise it over 50 points. You have to think about what you use and your armor will decide whether you live or you don't. When a protector of growth misses you 4 times in a row, you sit back and smile because you would have easily been down to 1/2 life. Bards do not do dmg at higher levels. I hate to say this ,but that mage pet in my group hits harder than i do, but bards aren't about the dmg, it's the songs we do, and when we get too much agro, we have to have the AC to hold off while the cleric heals the tanks. I hope my info has helped in any way, shape or form and good luck in the hunting. Kunark is simply the best place to fight 18-50.
H. Silvertune
51 minstrel of Rodcet Nife
Long live Anarchy's dominion!!

https://web.archive.org/web/20020111...ss=4&start=250

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RE: Need More Advice Reply... By: Anonymous
Posted @ Fri, May 18th 12:40 PM 2001 Score: Default[2.00]
IMHO, you can twist your lvl 1 song Chant of Battle and lvl 6 song Hymn of Restoration to buff and heal your party during battles. Try to throw in your lvl 2 song Chords of Dissonance in between if you could. At lower level your tanks won't be doing massive demage yet, so I'd suggest you to melee as well if you are not in a full group/nearly-full group while twisting songs. Watch out for the mobs though. Since your songs have a huge taunting effect, you might get several mobs aggro on you instead of the tanks. At time like this, stop your songs and let the tanks to tuant the mobs off you. Then you can start twisting again. =)After you hit lvl 8 and have learned the skill of stringed instruments, you can have a choice of playing instrument instead of doing melee when you are in a full group/nearly full group. Since both the Chords and Hymn are more powerful when played with stringed instruments, you can DoT and heal your group more while still buffing them with the Chant. Of course, don't forget to play your Hymn during down time. =)

Hope this helps.

https://web.archive.org/web/20020111...ss=4&start=225

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RE: Attribute allocation. Reply... By: Anonymous
Posted @ Tue, Jun 5th 8:18 AM 2001 Score: Default[1.50]
Post 50 bards are the best crowd controlers as they have the AC to handle the agro generated by the mobs. Enchanters die to fast.
The only thing that matters to charm/mezzing is Charisma. Therefore put all your points into CHA to allow better crowd control. Then put the remaining into DEX for better instrument playing. Dont worry bout str or stam, you roll is not to generate dmg, but help the group generate dmg.
Hope this helps.

https://web.archive.org/web/20020111...ss=4&start=125

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Tactics Reply... By: riffler,
5 posts
Posted @ Wed, Aug 22nd 7:47 PM 2001 Score: Decent[3.00]
Haven't played my Bard for months, but reading the discussions on what songs to play reminded me of the time I was camping orcs in HHP...
It was a quiet time on the server, and I was grouped with 2 tanks, noone else around. With a group that small ( all level 18-19 ) the orc camps is pretty much impossible without significant twinkage, right?
Wrong. I let the tanks take an orc each while I played area DoTs and heal, swapping instruments and trying to stay out of trouble. It was very tiring work, but we held the camp for about an hour, no problem, when more people started to join up (including a cleric, thankfully [You must be logged in to view images. Log in or Register.] ). I was too tired to pay much attention to what was going on, and anyway, most of the orcs were still dying from DoTs, suggesting I was still outdamaging everyone else, so I stuck with my tactics, when the group suddenly got into a mess - not taking orcs down quickly enough, and getting hit by fast respawn. There I was still playing area DoTs/ heals and therefore getting MASSIVE aggro from 5 or 6 orcs. OUCH. I just carried on - no way were they going to leave me alone with my hps down to where they were and all that aggro already achieved, and fortunately the cleric managed to heal me and all the orcs were killed and I survived.
So, my point is, use of unusual songs by a switched-on bard can make a group far more effective than it has any right to be. Don't just unthinkingly play what's worked in the past or what people tell you to play, THINK. And most of all, if the situation changes, RETHINK [You must be logged in to view images. Log in or Register.]
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RE: Endevor Reply... By: Belinar,
5 posts
Posted @ Mon, Aug 27th 10:57 AM 2001 Score: Excellent[4.50]
We was talking about twisting Hymn during battle, I believe.

Here's what I do. As a lvl 32 ( soon to be 33 ) bard, this is a good line-up ( according to my groups )

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** note here **
After you sick your pet on the mob, ALWAYS ALWAYS ALWAYS ALWAYS ALWAYS hit F1 twice and re-target your pet! forgetting to do this can really mess up your CC. Charm is the most Uber taunt in the world...it put's all other forms of taunt to shame, and unless you charm the same one over and over again, you'll have an entire host of former pets a little annoied at you. ( I'd even venture to say it's on par or better than complete heal )

https://web.archive.org/web/20020308...ass=4&start=50

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RE: Bards = CRAP Reply... By: Mahatma, Scholar
42 posts
Posted @ Thu, Nov 8th 1:09 PM 2001 Score: Decent[2.70]
Actually, a bard can quite effectively steal the aggro off a caster that has over nuked or the enchanter whose mez just got resisted in a mere 6 seconds. How? Remember that charm song you get at level 28 and 39? Well, it also has a mem blur effect tacked onto the end of it. The mob will not remember who or what did the damage it has received, but it WILL remember that the bard charmed it and it must've done something it didn't really want to do. Now the mob is rushing the bard!

Ack!! Bards can't take hits very well!

Well, when the bard hides to erase the charm, the chanter can just throw on a root or try to mez again, now that he/she's not getting interrupted. Or the bard takes a few more hits than the caster could while the main tank taunts it off. Or the bard doesn't hide and uses his new pet to kill the other mob that just jumped that cleric that's medding for your heals.

Alone, bards kindof stink (if you're looking at them from a warrior's perspective). They can't melee or deal significant damage, and they can't rapidly heal lost hitpoints. But a bard in a group makes a very strong group. Case in point...

4 Tanks, 1 Cleric: The bard twists regen and haste for the tanks, possibly slows down the mob's attack so the fight doesn't last long, thereby reducing the amount of mana the cleric has to use to heal up those sacks of hitpoints. During downtimes, the bard is regenning the cleric's mana and the other tanks hitpoints while the puller is busy finding a mob.

Some groups you would normally consider just a pogrom of the most ineffective classes, when coupled with a bard, become killing machines. Rangers don't tank too well, shamans don't heal as well as a cleric, Pallies tank, but don't deal damage and don't heal too well, etc.

Summary: Bards are the utility-man of any group.

https://web.archive.org/web/20020308...ass=4&start=25

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A Bard does need an Audience indeed. Reply... By: kezefy,
1 posts
Posted @ Wed, Jan 23rd 12:20 AM 2002 Score: Decent[3.00]
Ever since I achieved the 50th level with my bard I receive numerous tells on what is the best way to play a bard. So I figured I'd share a few of the tricks I have learned.

Method 1: Solo, find a nice wide open area. Twist Selos (lvl 5), Largos melodic binding (lvl 20), Fufils (lvl 30), Chant of flame (lvl 38), Chant of Frost (lvl46).
*All songs except Largos are precussion so no instrument changes need. Also particularly effetive with nostrolo tambourine. (you can look up quest on this site)
*note this method does work at lower levels, but not nearly as effective without the 3 chants, also change out selos with newer version at lvl 49, and newer Largos at lvl 51.

Method 2 (my preferred method) Partner. Find a druid or a necro, put your partner in a safe spot. Pull a mob, with method 1 (also fyi if you have a druid, eliminate selos and take a sow, yes I know selos is faster, but sow is more dependable when twisting) bring back to your partner, they will root mob, and because necro and druid have Dot's they will not break root. You will hold aggro if you twist all 3 chants because you will be doing a little over 2000dmg in 60 secs with continuous twisting. If root breaks just run around till they are rerooted. A good necro or druid will only cast 1 or 2 dots per mob and will be able to med the rest of the time. They should never run out of mana, especially the necro with call of bones and lifetap. If done properly and if you dont aggro adds, you can do this without ever taking a hit, or having to stop and medditate. This has proven to be awesome exp for me and my partners.

Method 3 Group..Whatevers clever... each group is diff..but I recommend you position yourself between tanks and healer. The bard should be looked at as a healers assistant ie mana and deffense. You can still fight, but just from behind the front lines, whether it be with songs, or melee. FYI if you use your 3 chants you will prob do more dmg than the tanks. You'll notice this once you gain the aggro so be careful, contrary to popular belief...BARDS ARE NOT TANKS..we are not very good at it.

also one last point for you new prospective bards out there

Method 4 Solo in dungeons...DONT DO IT...without selos we get rocked, unless everything is absolute green, a blue mob will rock you.

https://everquest.allakhazam.com/db/...tml?spell=1754

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RE: I don't see the point
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#Dec 01 2003 at 2:13 AMRating: Decent
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194 posts
I think this song is very useful. There are many reasons why a bard could get a big mob aggroed on him. For example I could have been mezzing the mob, or I could have charmed the mob, or it could be an add that no one has done anything to which jumped on me as soon as it noticed i cast a group-wide buff (which generates aggro, of course, and happens every 3 seconds). And whether a bard can 'take hits' is not the point, you don't want mobs dishing out melee damage to many different people; it just makes it harder for your healer to keep up with it. I ALWAYS have this song memmed when I'm grouped in a dungeon, and find it quite useful.

I don't see the use of this song while soloing at all, though. If you want a mob to go after your charmed pet instead of you, just hit it with any targeted snare song and run away a bit. The mob will give up trying to chase you as soon as it realizes it's snared and will go after the pet... and as long as you don't generate more aggro, it'll stay on the pet even after the snare wears off.

Commenter below indicates that at least certain specific procs were reliable sources of aggro for bards which does not support the notion that bard procs were all equally capped at that point, much less earlier.

https://web.archive.org/web/20040817...tID=8536#13136

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Anulien is not online. Last active: 8/15/2004 1:40:09 PM Anulien
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My tankbard game
Posted: Jun 25 03 9:42 PM
After getting bored yet again with my bard and kitting i decided to find something new to do with him, my new fun with my bard has been tanking. For the past month ive been cruising around finding things to tank that would normally be left to a real tank for taunt or hp purposes. I have found this to be one of the most enjoyable things to do with my bard. The exp usually sucks as my melee dps is low but the sheer exhiliration is worth it. I do not recommend this for everyone as the prep work has taken me some time and i have resources most dont, but if you are looking for something new to try this might be it.

...

Weapons:
Primary: Snowchipper or Pebble Crusher for proc aggro

...

Absolute riot! CHs back to back until slowed as they can double for 500+ a hit and do! Single pulled to exit, slowed at 90 and aggro was easy to maintain with pebble crusher + snowchipper.

Charm still considered to be a reliable source of aggro, with dots being described as one alternative and slow being a mainstay.

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Joined: 08 Dec 2002
Total Posts: 440

Re: My tankbard game
Posted: Jun 26 03 3:38 AM
2300 unbuffed?? Gah, and you are tanking man?? I have 2545 unbuffed and I am few levels lower than you...got 1250 or so AC as well.

I find the level 27 charm to work great as a taunt....wont land, but resisted it still adds nice aggro, lol.

I have also found out that 3 dots and melee works well for gaining aggro, then after about 4 or 5 rounds of dots, drop them, and go blender mode with haste, buffs, and DS.

I duo all the time with my wifes druid, and I run a 70+ point DS depending on the song, which helps a lot in getting mobs dead.

I tank all the time with only bard slow, lol, and druid heals, hehe. However, what you lack in your toons is evac. Evac is your friend, lol. Something going bad? Mez and evac, all is well. Cant mez? Root and highsun, then evac fast before the train arrives.

Mystaviant BattleBard

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Mystaviant is not online. Last active: 1/25/2004 3:29:59 PM Mystaviant
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Total Posts: 440

Re: My tankbard game
Posted: Jun 30 03 5:43 AM
I havent found that SoS is any appreciable aggro. Angstlich's Assonance is nice aggro however, and will slow unsnareable mobs. I usually avoid mobs that cannot be mezzed, as that means that my healer/slower is toast if they pull aggro off me.

Also, on bard-slow...lots and lots of mobs, especially in pop have innate haste, or like in seb have haste spells cast on them, when you slow these types of mobs, you not only slow them 35%-52% but you also remove the effects of their haste as well, so it affects the rate at which they swing a rather large amount.

Example: Seb, random high level frog, hasted by a shammy frog...w/o I need 3 druid c-heals to win the fight, with slow, even 20% slow, I need 0-1 cheal, and take well less damage than a simple 4/5 of normal. Bard slow aint all that bad, on hasted mobs, tho I would much rather have a chanter there for 70% haste and slow, and to CC for me.

Mystaviant BattleBard

Virtuoso
Summary: Comments pertaining to bard songs from launch to late 2001, all the way until mid 2003, do not reflect what was described from tests conducted and based on 2010+ content.
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  #12  
Old 04-06-2023, 01:15 AM
Ennewi Ennewi is offline
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https://en.wikipedia.org/wiki/EverQuest_expansions

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EverQuest: Omens of War was released as the eighth expansion on September 14, 2004, continuing the September¬–February release data cycle. The expansion focused on high-level content and introduced new folklore to the EverQuest universe. This expansion: Added five more levels, increasing the cap to 70.

That same day...

https://everquest.allakhazam.com/his...es-2004-2.html

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September 14, 2004
------------------------------

- Bard PBAoE spells will no longer damage targets that are moving,
however any other spell effects from the PBAoE spell will still be
applied to the targets as usual.
...which was right around the time comments about bards lacking aggro began, as highlighted elsewhere in this thread as well as in the quotes below.


https://web.archive.org/web/20050523...x?PostID=67436

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midiannsz is not online. Last active: 4/20/2005 4:58:42 PM midiannsz
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Total Posts: 45

Re: Top 10 Bard Issues Poll
Posted: Oct 19 04 11:06 AM
Voted:

Ability to Hold Agro (currently Top 10 issue).
Ability to Hold Agro (currently Top 10 issue).

Bards are no longer the kings and queens of running speed.
More type 7/8 instrument augments for placement on armor (currently top 10 issue).
Raise Melee DPS back to 65% of a warrior (current top 10 issue).


Maestro Mideon Milenko *Hate*

https://web.archive.org/web/20050127...ID=65450#65963

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Xonic is not online. Last active: 1/26/2005 3:37:24 PM Xonic
Joined: 31 Jan 2004
Total Posts: 124

Re: What songs do you use when you want aggro?
Posted: Oct 6 04 12:34 PM
Short answer is no, we can't out agro any other classes with just songs.

WoS is just annoying atm; it is not easy to determind what named belongs to what camp, and many players don't respect "camps" anyway.

When I run into the situation you mentioned, I throw HoS, snare, mez, slow, AA bellow at the mob and sit between casts. Sometimes I have to melee the mob a little to get solid agro over the other puller. Usually I can out aggro the other puller this way only if they are bards or monks. If your compititors are any other classes than bard/monk, you are pretty much out of luck. One cast of snare, or DoT whatever, the mobs are going to be on them.
Hard decisions: Intel or AMD, nVidia or ATI, Windows or Linux, Neverwinter Nights or Counter-Strike, computer or women.
My Mains:Xonic - 70 Bard, Xinn - 65 Archer, Xonia - 65 Cleric
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Mephistoii is not online. Last active: 12/27/2004 9:05:31 PM Mephistoii
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Re: What songs do you use when you want aggro?
Posted: Oct 7 04 2:03 PM
If you are playing in WoS I would suggest you get the timer instead of checking your track list. Bard sucks on getting aggro. Snarer cast 2x snare will over taunted you even you sat down.

Pulled 2 to 3 named every 15min in WoS coz i got my timer right. Plus sometime I pull ZI named to castle wall too.
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Old 04-12-2023, 06:43 AM
Ennewi Ennewi is offline
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https://web.archive.org/web/20001026...asses/bard.cfm

14:35:18 Oct 26, 2000

Quote:
One of the disadvantages of all this song and dance is the attention you'll get from the monsters. They know who is buffing the entire party and causing them grief, so given a chance they will come after the bard first. Luckily bards can wear plate armor, but they will never be able to tank like a warrior type class is able to. A smart bard knows when to play what, and not attract undue attention. A poorly played bard will require a dedicated healer just to keep them alive. Perhaps to offset this uncanny ability to get themselves killed, bards seem to have a pretty forgiving experience penalty for dying.

https://web.archive.org/web/20000615...d.com/Bard.htm

19:34:45 Jun 15, 2000

Quote:
Curative Songs
("Let me sing a song about a wound that is soon gone..")

The bard recieves a couple of songs that restores Hp. This might sound bad at first; but later on you'll notice the songs ability increases as you level. Also, eventually you'll acquire a song that regenerates Hp *and* Mana at the same time! The only downside about the song is that it doesn't heal right away, only over time. So it is best suited for after battles. However, if you must use it during battle you'll find it acts as a great taunting mechanism for monsters.

https://web.archive.org/web/20000617...om/bstrats.htm

09:21:50 Jun 17, 2000

Quote:
Ok, you have the mob snared. This is where the bard comes in. Get within range, and sing a little tune to make the monster's ears bleed. This will grab the mobs attention big time. All bards know how their songs are "supertaunts", and fortunately it pays off in this situation. Keep the damaging song up while staying out of range of the mobs attacks. Rangers, at this point of the battle you should sit back and keep an eye on the mob. If it becomes unsnared, then re-snare it immediately. You don't want the mob to start smacking around your partner's backside. Bards, if snare wears off and it looks like your ranger friend is too busy making a sandwich with his SSoM, then use Selo's to hightail it out of there.

https://web.archive.org/web/20010727...IEW.ASP?ID=761

Quote:
PLAYER STRATEGY - BARD
BARD CLASS STRATEGIES AND TIPS - Javis Bladesong, Mithaniel Marr

...

As you may know bards can wear plate. Nice. It was intended that way because of the taunting power our songs radiate. Never underestimate Armor Class (AC) when you do get hit this will determine how much damage you take.

...

Before we go any further let me say that you most likely will end up being chewed on more than most because of the power of your songs to effect the whole group and the mobs donít like that one bit. Our songs have massive taunting power so be wary. If you find yourself getting pounded quit playing your songs and stop attacking and let the warriors and other hybrids taunt. DONíT keep attacking and playing a song. In the lower levels Hymn of Restoration is a great group song in battle. The higher you go the more you will notice the mobs do way more damage and that heal song will taunt them like you wont believe so I advise not using it in battle unless you are using the all instrument attack because those songs will taunt anyway might as well heal.

Strategy Submitted on: Wednesday, March 01, 2000

https://web.archive.org/web/20010727...EW.ASP?ID=2092

Quote:
PLAYER STRATEGY - BARD
A BARD ON THE PLANE OF HATE! - Wispas O'Tull --Minstrel of the 53rd Song (Assembly of Knowledge), The Tribunal

...

4.) Turn off your songs as the mob is being pulled into camp. Let the mob build a little bit of HATE. This has been fixed quite a bit when verant reduced the hate factor of our songs but its still an issue. Sometimes if your playing a party buffing song on the pull the mob will come straight to you..

Strategy Submitted on: Wednesday, March 01, 2000

https://web.archive.org/web/20010611...ensibard.shtml

00:00:59 Jun 11, 2001

Quote:
Player Guide: Sensi Jadeleaf's Guide to Songweaving

Author: Sensi Jadeleaf (sensi-jadeleaf@home.com) Organization: Sensi Jadeleaf's Biography

...

So what do bards do with this broad range of skills? Anything that is needed. If your group is short on tanks, wade in there with the weapons and the heavy taunt songs like Chain. No enchanter? Make crowd control your duty. Snare if you donít have a druid or ranger around, and do some DoT if youíre caster light. Lots of tanks in the party, make sure you keep those attack speed, strength and stamina songs in there. Change your songs as the combat changes, donít just stick with the same 3 songs you started with. While your party might not be aware of what youíre doing when youíre there, theyíll sure be aware of you when youíre gone. I try to play the jack of all trades thing up as much as I can, as itís our strength, both in combat and role-play. I learn as many languages as I can, I try to use blunt, piercing and slashing weapons.

https://web.archive.org/web/20020114...opicID=4.topic

Quote:
Tinvaran
Unregistered User
(6/8/00 8:59:24 am)
Reply Selo's Consonant Chain song
This song has been a staple for me from the first level I got it till now (level 35). Compared to caster's root/snare, it does the following:

[1] Very high taunt, repeated use is almost as good as charm, I have pulled Mobs off wizzies and melee types with it, even when they have done far more damage than I ever could. This of course is a two-sided effect...usually when I stop using it, the melee types can taunt the mob off ME (unlike charm) ;-)

[2] Slows the mob's atk speed by up to 30%, this is often not noticeable in the heat of combat, and I wouldn't vouch for the actual percentage, but it DOES slow them down some. When used in conjunction with an atk speed song like Anthem [group] or Warsong [self], the difference is very noticeable.

[3] Reduces the **vectored** movement of a mob by about 60%. This means that when a mob flees, the movement in the direction of its motion is reduced by this much, that is why when the mob is reduced to about 1/3 of its hp, it virtually comes to a halt if 'chained'.

I have also noticed that this song has recently been 'nerfed' by Verant, and that it often no longer lasts the full 3 ticks that it used to, before Verant introuced the message that tells you when it wears off. Hopefully this is a bug which Verant will fix (when they get around to it). As for the atk speed debuff, it appears that it too has been reduced in order to make the level 50+ songs look more attractive.
Quote:
Nestasia Dreamsong
Global user
(6/26/00 4:46:31 am)
Reply Selo's consonant chain
Its a SNARE song - Period

It DOES NOT SLOW ATTACKS. And it definetly doesn't slow attacks by 30%.

IF it did slow attacks then twisting it with Largos Binding would be an insane inbalance that would just make us combat commandos.

With Largo's Binding you can SEE it slow the attacker. Heck, use Largos Binding on a gargoyle and its wings flap slower too. But Selo's Constant Chain is strictly snare only.

I have NEVER NEVER taunted anything off a mob aggro'd on a wizard using chain. That is something I would like to see. The only way to get super aggro'd mobs off the casters in your group (if you are a bard) is to use charm. And I do it everytime with great success in the Frontier Mtns on Giants and Burynai alike.

Don't believe all the extra crap about Selo's Constant Chain. Its a *snare* plain and simple.

Nestasia Dreamsong <Dark Shadows>
Bard, 33rd Song
Tunare

https://web.archive.org/web/20001202...r/winesong.htm

11:28:00 Dec 02, 2000

Quote:
Tank Bard
Goal: Take Damage

Songs: Selo's Consonant Chain, Psalm of Warmth, Solon's Siren Song
Weapons: Fast, light weight ones, you don't get double attack, your stamina is low. Use fine steel daggers if you must. I use a Bladed Thulian Claw (5/19) and a Dragoon's Dirk (6/23).

You're trying to keep the monster occupied, perhaps because the tanks are heavily injured, or because you know you have enough hps to tank it. The goal is to keep the monsters on top of you. Siren Song is the best choice for taunting, keep Psalm of Warmth running and weapons swinging and you'll be sure to keep taking damage (ick). Of course, until you get Siren Song, Consonant Chain is your best bet. At level 23, 3 singings of this song would pull anything on to me. By level 27 I can't taunt squat with it (which is nice in my opinion).

I used this once, and died for it, but because the healers were able to get enough mana for a heal for our tank while I finished off one of the nasties, 3 out of 4 lived, and a cleric resurrected me. If we weren't in a bad spot in the dungeon, I would have pulled out the horn and used Appalling Screech. As a bard, you have to know when NOT to use a song more than you need to know when to use a song.

I hope this helps all the bards out there,

Cleo Winesong
Minstrel of the Combine
The Rathe Server

https://web.archive.org/web/20001202...per/nafai1.htm

07:30:00 Dec 02, 2000

Quote:
The Wood Elf Bardís Essential Guide to Combat, Levels 1-9

Written by Nafai, Veeshan Server

...

Donít use CoD when you donít want everything that you noted in step one to attack you all at once

...

Same situation, but in a group: The monster is pummeling your friend and you havenít even been hit onceódrat! No Taunt! Never fear, CoD normally angers the enemy enough that it will focus on you, which in this case is a good thing.

https://web.archive.org/web/20020220...ass/bard.shtml

04:41:25 Feb 20, 2002

Quote:
Another great bard song allows you to charm your opponent. By using this song you will be able to take that impossible to kill pull of three monsters and change it into just two while adding one to your party. This spell can be a lifesaver. Beware however that once charm breaks the monster will hate you like no other.
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Old 04-16-2023, 02:29 PM
mycoolrausch mycoolrausch is offline
Kobold


Join Date: Nov 2014
Posts: 163
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Hate scaling with HP is such a bizarre mechanic that could only come from the feverdream that is classic EQ.
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