Project 1999

Go Back   Project 1999 > General Community > Starting Zone

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 12-03-2020, 03:42 AM
Sabin76 Sabin76 is offline
Sarnak


Join Date: Oct 2011
Posts: 364
Default

You also missed out on the early days on Green when you couldn't even research higher level pets because it was busted on release.
  #22  
Old 12-04-2020, 10:33 AM
Thulian Thulian is offline
Banned


Join Date: Dec 2020
Location: World 1-11
Posts: 393
Default

i made a necro and my pet does 3 times the damage i do does that mean i will level slow? Should i make a shadowknight?
  #23  
Old 12-09-2020, 08:20 AM
Bamsham Bamsham is offline
Decaying Skeleton


Join Date: Jul 2014
Posts: 3
Default

Quote:
Originally Posted by Thulian [You must be logged in to view images. Log in or Register.]
i made a necro and my pet does 3 times the damage i do does that mean i will level slow? Should i make a shadowknight?
Its less of a problem for Necros since we can fear kite. Just let your dots get a head start before sending your pet in. I usually send pet when mob is at 60-70% hp left but that might be overly cautious. It depends on how high level the mob is.
  #24  
Old 12-09-2020, 10:20 AM
Stonewallx39 Stonewallx39 is offline
Sarnak


Join Date: Aug 2015
Posts: 365
Default

Quote:
Originally Posted by Thulian [You must be logged in to view images. Log in or Register.]
i made a necro and my pet does 3 times the damage i do does that mean i will level slow? Should i make a shadowknight?
And just to be clear (I’m sure you know this but for anyone else) the pet “taking” 50% of the experience is only in affect when you’re solo. If you group your pet can do as much damage as you want and it will not affect everyone’s xp. You will not level slowly as a necro, it’s one of the most fun and versatile classes in the game.

Solo, you will need to race your pet for xp. Not too hard just start your dots and hold the pet back until the mob is down to where you’re comfortable you’ll outdamage. It takes some trial and error but you can play around with your timing and dots to maximize efficiency.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:59 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.