Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
Thread Tools Display Modes
Old 09-18-2019, 06:53 AM
brokenpromise brokenpromise is offline

Join Date: Oct 2017
Posts: 96

Originally Posted by Sacer [You must be logged in to view images. Log in or Register.]
Took me less than a month to go from 1 to 55 on my mage. I'd say it's very fast.
I honestly love the mage class. Forums convinced me to roll necro for solo. I've been thinking of going back to mage or rolling enchanter. Not knocking necro. I love the necro class.
Old 09-18-2019, 10:11 AM
bwe bwe is offline

Join Date: Mar 2011
Posts: 242

convince me to play a mage yall
Old 09-18-2019, 10:28 AM
Legidias Legidias is offline
Planar Protector

Join Date: Nov 2014
Posts: 1,624

play a mage
Old 09-18-2019, 10:09 PM
Jibartik Jibartik is offline
Planar Protector

Jibartik's Avatar

Join Date: May 2015
Posts: 2,081

I would like to point the hilarious classic choice of 'get lost' being the command, then changing it later to go away in the pet window, confusing both myself and OP at least.
Old 09-21-2019, 08:40 AM
sacman08 sacman08 is offline

sacman08's Avatar

Join Date: Jul 2013
Location: East Coast US
Posts: 239

Just curious, what does the chain summoning actually provide?
Old 09-21-2019, 12:15 PM
Shroctagan Shroctagan is offline

Join Date: Aug 2016
Posts: 14

Originally Posted by sacman08 [You must be logged in to view images. Log in or Register.]
Just curious, what does the chain summoning actually provide?
The ability to solo nearly any single target that doesnít summon, within mana constraints of course.
Old 09-21-2019, 12:21 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: Colorado
Posts: 2,296

I donít mind the nerfing of chain summoning. Iím more annoyed at not being able to just glance and monitors my petís hp. Having a hot key simply for getting a report card on pet current hp makes me flaccid.
60 War Bard Shm Dru Pal Mag Nec Mnk // 55 Clr
Old 09-21-2019, 03:24 PM
Vexenu Vexenu is offline
Fire Giant

Join Date: Feb 2012
Posts: 832

I wonder if we're going to see substantially fewer Mages on Green after this nerf. That would be kind of funny, because the class is still ridiculously powerful in that era, and at the end of the day this is a fairly minor nerf that is easily worked around.

I suspect what will happen is a lot of people will initially roll Monks and hybrids at first but then get turned off by the reality of untwinked melee leveling/XP penalty and give up by the end of the first week. Then we'll see a wave of Mage rerolls during the second week after people witness the week 1 Mages demolishing everything with ease while they struggle to kill anything with their crap weapons/gear.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -4. The time now is 01:37 PM.

Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.