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  #121  
Old 01-12-2019, 12:57 AM
paulgiamatti paulgiamatti is offline
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Added entry for skeleton forearms - credit to nilbog:

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https://www.dropbox.com/s/2ozd2bs3fj...ncypatcher.zip
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  #122  
Old 01-14-2019, 03:51 AM
paulgiamatti paulgiamatti is offline
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Noticed there were some other pieces of the classic skeleton that needed transparency - ribcage and hipbone:

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Oddly, there isn't any transparency in the brown skelly on any pieces. Thanks again to lord nilbog for the tip.

https://www.dropbox.com/s/2ozd2bs3fj...ncypatcher.zip
Last edited by paulgiamatti; 01-14-2019 at 03:54 AM..
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  #123  
Old 01-19-2019, 04:28 PM
bonan bonan is offline
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Join Date: Oct 2015
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is there anyway to fix the hole in the back of my head?
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File Type: jpg hole.jpg (99.9 KB, 3 views)
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  #124  
Old 01-20-2019, 07:13 PM
paulgiamatti paulgiamatti is offline
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Technically yes, but you'd lose transparency in the human male classic helm as a consequence. Also, the hole in the back of the human female classic helm is classic, so we wouldn't add it as a change in the transparency patcher even if it was correctable without any side effects.
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  #125  
Old 01-20-2019, 09:01 PM
Maverick7 Maverick7 is offline
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Join Date: Oct 2015
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any clue how to fix game sound? I lost game sound since the server went down...
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  #126  
Old 01-21-2019, 01:23 PM
bonan bonan is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Technically yes, but you'd lose transparency in the human male classic helm as a consequence. Also, the hole in the back of the human female classic helm is classic, so we wouldn't add it as a change in the transparency patcher even if it was correctable without any side effects.
is there a way to revert the change just for the human helm then? id rather have no transparency on the human male helm then a bullet hole through my head [You must be logged in to view images. Log in or Register.]
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  #127  
Old 01-26-2019, 03:42 AM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by bonan [You must be logged in to view images. Log in or Register.]
is there a way to revert the change just for the human helm then? id rather have no transparency on the human male helm then a bullet hole through my head [You must be logged in to view images. Log in or Register.]
Yep, here's one way: backup your EQ\global_chr.s3d and open it in EQZip and export global_chr.wld. Now load global_chr.wld in Zaela's Transparentifier utility, find HELM15_MDF in the left pane, replace its visibility flag binary with 10000000000000000000000000010100 and click Apply Edit. Now reimport global_chr.wld into EQ\global_chr.s3d using EQZip and overwrite, File -> Save. Note: I haven't tested this so let me know if anything weird happens, theoretically it should just disable that texture's transparency.
Last edited by paulgiamatti; 01-26-2019 at 04:09 AM..
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  #128  
Old 02-02-2019, 02:03 AM
Mudaine Mudaine is offline
Skeleton


Join Date: Aug 2014
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Would installing this possibly fix my issue of all character models solid black?
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  #129  
Old 02-07-2019, 11:55 AM
Gork not Mork Gork not Mork is offline
Decaying Skeleton


Join Date: Jan 2019
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
I figured as much - move your EQ directory out of Program Files.
Was having the same problem. Thanks!
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  #130  
Old 02-07-2019, 12:10 PM
Gork not Mork Gork not Mork is offline
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Join Date: Jan 2019
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After patching the game now crashes upon reaching character select. Need help.
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