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  #31  
Old 02-23-2011, 01:21 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Akalakamelee [You must be logged in to view images. Log in or Register.]
i played a mage on live, started one on this server.

aggro never worked like that, never. an adjustment did make sense, but not to that degree.
i started a druid because mages are pretty much worthless now. i did notice that my DoT with my druid has massive aggro. flame lick should not have that much aggro before it even does damage. it should not out aggro a caster nuke of around the same lvl.
Clearly you've never used flame lick on Live. It was on par with Disease Cloud for snap aggro. It's an AC debuff as well as a DoT, which explains the instant aggro. It actually feels like flame lick aggro is weaker than it was on Live, to be honest.
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  #32  
Old 02-24-2011, 12:45 PM
Tzadarkath Tzadarkath is offline
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Join Date: Jan 2011
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This is getting quite retarded. 34 Firepet cant hold aggro from a lvl 2 nuke until mob is at 75% hp...

Died 2 times already today in Unrest basement due to this shit
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  #33  
Old 02-24-2011, 01:20 PM
inyane inyane is offline
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yeah, all my alts that use pets are on hold for now, until this gets addressed.

on the other hand, i've grouped with more mages in the past few days than I have in the past year [You must be logged in to view images. Log in or Register.]
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  #34  
Old 02-24-2011, 02:30 PM
etplante etplante is offline
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Join Date: Feb 2011
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As a mage at level 15 I send in fire pet on a dark blue death beetle in Unrest. Pet taunt is on and pet is hasted. I cast no spells on pet or beetle until pet beats mob down to 25%. I cast level 8 fire bolt that drops mob to 4%. Mob immediately locks on me until pet finishes it off.

I don't know how pet classes could survive like this at higher levels as the mobs hit much harder.

Also tried with level 16 fire pet after level up, pretty much same result.
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