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More ClassicQuest: NPC Hate mechanics research and what's still wrong on P99
Let's talk about NPC hate.
Torven on EQEmulator.org has done some meticulous research on NPC hate mechanics since Sony introduced their "Hate Meter", making it possible to probe NPC hate mechanics on Live EQ in great detail. I haven't seen it brought up before? Maybe I just haven't read enough. His post can be found here: http://www.eqemulator.org/forums/showthread.php?t=39819 It is amazing to note that many things I remembered from EQLive are faithfully documented in his post, finally. If implemented properly this would really change things here. Some stunning stand-out highlights (there are more, and good charts): Mallets shouldn't be a thing: Quote:
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Last edited by Dolalin; 09-30-2018 at 06:32 AM..
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#3
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Roots generate far too much agro.
Heals don't generate enough agro. | ||
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I'll post the bits Jan is referring to because they're juicy too:
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For roots though, it should be noted that Root Nets shouldn't be giving nearly the amount of hate they do on P99. Root nets, Mallets, Puppet strings... all bogus here. Shouldn't be nearly so powerful. | ||||||
Last edited by Dolalin; 09-30-2018 at 11:23 AM..
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#5
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Do you know how much hate these items generate on p1999? A full mallet at 400 hate per click is 2000 hate. Or 3 warrior epic procs . This seems in line with what I've seen in-game. Root nets don't give that great of agro here it's just most people have so many. One charge will overpower someone's initial agro for instance but require a lot more for bladestoppered etc mobs.
Heals have a witness check to see if the mob notices you healing a PC or not. Which might explain why think heal agro is not enough. This was a classic change implemented last patch or the one before I forget, it's been awhile since either :P | ||
Last edited by Pringles; 09-30-2018 at 12:54 PM..
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#6
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I did some tests and if memory serves most debuff spells are at about 800 hate here. But it's worse than that, because Torven's values also increase the hate for debuffs on bosses up to 1200 or so. So rather than 1 debuff per mallet/orb click, it should be 1/3. Warriors had pretty decent threat on TAKP, although I did die on my shaman occasionally, but they all hit 2x SoD/BoC.
It's too bad Project 1999 has no active developers, because these changes would hugely balance Warriors vs Knights. Proper hate mechanics should also make zone pulling significantly more difficult. Spells cast out of melee range on a belly caster don't generate hate on TAKP, so pulling for example Aary out of a train required some luck. Throw in witness chance high prox hate and no one can 'rip' trains either. It wouldn't surprise me if Project 1999ers can figure out how to zone pull anyway, but it should be really hard. Verant clearly intended it to be impossible, after all. | ||
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It occurs to me that the proper implementation of the above Proximity Hate mechanics would fix classic Bard charm-swarm kiting:
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This is only possible when the charmed mob is hated more for being in melee range. | |||
#9
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I have noticed in the past that Haynar or Rogean doesn't always post 'Fixed, Pending Update' in the bugs section. Is entirely possible they have been making updates behind the scenes and don't want to give players a heads up to prep for mechanics changes. While Haynar may be active on TakP, its possible as he codes in changes there he may also translate relevant info to P99.
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
#10
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I also haven't seen Haynar post in ages. | |||
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