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  #1  
Old 03-20-2015, 01:05 PM
Nirgon Nirgon is offline
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Default spell gem refresh with instant clicky does not refresh all spell gems correctly

The top spell gem works correctly when refreshed by hitting a clicky

The other slots need to work like this one, no freaking clue why it is different

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  #2  
Old 03-20-2015, 01:17 PM
Ele Ele is offline
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Don't you mean the other way around? Fix gem #1 so it doesn't defeat the spell recast vs. general cool down?
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  #3  
Old 03-20-2015, 02:20 PM
Nirgon Nirgon is offline
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nope

I could lure of ice-> clicky -> lure of ice from any spell slot on live instantly

Otherwise what was the point of hitting the clicky to instantly recast/spam the same spell?

I def wasn't weaving draughts or another spell otherwise on live

Druids spammed chloroblast like this too, spell slot it was memmed in didn't matter

We also noticed a bug where if harvest was memmed in the top slot, it would come back well before it was ready

Still got NO CLUE why the top spell gem is this magical thing compared to the others

Just wanna be able to mash annul magic on dispel fights and not have to put it in top spell slot, u kno?
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Old 03-20-2015, 03:28 PM
Ele Ele is offline
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Just for spells with recast times less than or equal to GCD? DA and Harvest over and over again seems a bit odd.

Currently, if you put DA or other long recast in slot 1, gem refreshes but you get error that spell recovery not met.
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  #5  
Old 03-20-2015, 03:32 PM
Nirgon Nirgon is offline
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Yeah that's broken too I guess but of lesser concern

Anything with standard gcd should auto refresh when you hit a clicky, and not require the top spell slot

Casters are at enough of a disadvantage here compared to melees with all of them having infinite endurance to attack with no buffs / attack at full speed after immediately rezzed
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  #6  
Old 03-25-2015, 08:24 AM
planarity planarity is offline
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The way that slot#1 seems to work is like this: It will let you recast the spell there instantly; a cooldown check occurs but it occurs at the end of the cast as opposed to the beginning. So spells like DA which have much shorter cast time than recast time cannot be recasted instantly (the cast occurs, but instead of the spell landing you get the "recast time not yet met" message in red text). On the other hand, a spell like CH, which has no additional cooldown, will succeed because by the end of the cast, the cooldown time (which for CH is just the standard cooldown) has already elapsed.
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  #7  
Old 06-08-2015, 11:15 AM
Erati Erati is offline
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bump - would like to see all spell slot gems refreshing rather than just slot 1
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Old 06-08-2015, 12:16 PM
SamwiseRed SamwiseRed is offline
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Casters gonna get obliterated in Velious with the current resist system. I am for this.
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  #9  
Old 06-08-2015, 12:28 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
Casters gonna get obliterated in Velious with the current resist system. I am for this.
All players will get crushed when 255 MR is getting 80% of your raid feared, half of them for max duration.

AE fights will turn into mass zergs. Camp out your four level 60 Alts!
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  #10  
Old 06-08-2015, 12:32 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
All players will get crushed when 255 MR is getting 80% of your raid feared, half of them for max duration.

AE fights will turn into mass zergs. Camp out your four level 60 Alts!
I was talking PvP :P I don't care about raid merbs. I hope they make raids hard as hell.
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