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  #21  
Old 10-14-2019, 10:06 PM
Fammaden Fammaden is offline
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Join Date: Jun 2018
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
I am not sure if anyone is having the same issues I am or not. I am a human bard in Qeynos. I ran into a dark corner. On the left is with a torch equipped, on the right is with the torch unequipped (on my cursor). The ambient light around me in both pictures is identical, which I don't think would be expected.

Let me know if you need any more details.
I noticed the same thing, and I don't remember that ambient lighting existing back in the era. I played an erudite as my main/first character and those spots in Qeynos were brutal, just pitch black.
  #22  
Old 10-14-2019, 10:08 PM
Gandite Gandite is offline
Aviak


Join Date: Feb 2010
Posts: 97
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I am in WK and it is fuckin DARK.

Nice work lads.
  #23  
Old 10-14-2019, 10:12 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
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Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
I noticed the same thing, and I don't remember that ambient lighting existing back in the era. I played an erudite as my main/first character and those spots in Qeynos were brutal, just pitch black.
Unfortunately, there is some baked lighting in city areas that we won't really be able to do much about. Qeynos, in particular has some VERY bright lanterns and the titanium client plays pretty fast and loose with the way illumination bleeds around corners.

It was more of a priority for us to get wilderness areas and caves/dungeons properly dark rather than have little nooks and crannies in some cities be 100% perfect.
  #24  
Old 10-14-2019, 10:18 PM
Fammaden Fammaden is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Unfortunately, there is some baked lighting in city areas that we won't really be able to do much about. Qeynos, in particular has some VERY bright lanterns and the titanium client plays pretty fast and loose with the way illumination bleeds around corners.

It was more of a priority for us to get wilderness areas and caves/dungeons properly dark rather than have little nooks and crannies in some cities be 100% perfect.
Understood, its definitely closer.
  #25  
Old 10-14-2019, 10:25 PM
akagami akagami is offline
Orc


Join Date: Jan 2015
Posts: 43
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It was pretty dark even on a gnome. Running on a Mac so it’s working there too.

My only complaint is that it’s pretty hard to see where to click the spell gems exactly.
  #26  
Old 10-14-2019, 10:41 PM
lowner411 lowner411 is offline
Kobold

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Location: Ohio
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The Barbarians holding candles have a white glow around them, even the corpses. Is this as intended?
  #27  
Old 10-14-2019, 10:55 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
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Quote:
Originally Posted by lowner411 [You must be logged in to view images. Log in or Register.]
The Barbarians holding candles have a white glow around them, even the corpses. Is this as intended?
We're going to look into fixing the glowing corpses issue. It seems to also be blowing out the dynamic light budget in some crowded areas, causing flickering.
  #28  
Old 10-14-2019, 11:55 PM
dekova dekova is offline
Sarnak


Join Date: May 2015
Posts: 242
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First off. AMAZING WORK. I created a human ranger in Surefall and the tunnel was as dark as I remembered.

I also tested a Dark Elf in Neriak. Looks like some areas are still showing much darker than I would expect with ultravision.

This is across from House of D'Abth in Neriak Commons. LOC -25, -1140.
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  #29  
Old 10-15-2019, 12:10 AM
Axlrose Axlrose is offline
Sarnak


Join Date: May 2015
Posts: 261
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I thought the early version of the game had some corny looking planets and stars in the sky, appearing quite out of place, only to be replaced with the stars we currently have? If there is a choice between having a ringed planet large enough to appear "as is" verses nothing, then I will take nothing (though I rather keep the current stars at least on Blue - adds character).
  #30  
Old 10-15-2019, 12:14 AM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
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Quote:
Originally Posted by dekova [You must be logged in to view images. Log in or Register.]
First off. AMAZING WORK. I created a human ranger in Surefall and the tunnel was as dark as I remembered.

I also tested a Dark Elf in Neriak. Looks like some areas are still showing much darker than I would expect with ultravision.

This is across from House of D'Abth in Neriak Commons. LOC -25, -1140.
[You must be logged in to view images. Log in or Register.]
Thank you for the report, I'll take a look.
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