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  #1  
Old 03-04-2016, 06:33 AM
rhoward rhoward is offline
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Default Single character crashing on initial login

The first Toon i created now crashes on login in the field of Bone.
I had several crashes when i went to Lake of ill Omen in the very beginning , then once i moved to field of bone , a crashed several times there , then crashed on camping.
Cannot re enter the world with this character anymore.

Created a new character in neriak and in cabilis, both of these appear to be fine playwise.

I did delete the character ini (UI) file, but this did not help.

I also re-installed the titanium client, as i thought at the time i may have had a corrupt zone file. This didnt help either.

I run the game through WinEQ , i have it set to windows xp SP 3 compatability , and ran as administrator.

Any suggestions?
Last edited by rhoward; 03-04-2016 at 07:01 AM.. Reason: added information.
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  #2  
Old 03-04-2016, 07:01 AM
rhoward rhoward is offline
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Deleted this character as it was only level 3 and made a new one with the same name.

Works fine.

/shrug
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  #3  
Old 03-05-2016, 12:43 AM
rhoward rhoward is offline
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With the new character i was fine until i went to LoIO , zone crashed once going in , and now cannot access this character either.

Im at a loss.

Any suggestions would be greatly appreciated.
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Old 03-05-2016, 01:24 AM
rhoward rhoward is offline
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here is a portion of the dbg log

2016-03-05 00:02:47 Cleanup 11
2016-03-05 00:02:47
2016-03-05 00:02:47 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2016-03-05 00:02:47 Ratio is 1.78
2016-03-05 00:02:48 Resolution was capped at 1280 x 720
2016-03-05 00:02:48 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2016-03-05 00:02:48 Resolution selected 1280 x 720, 32 bits
2016-03-05 00:02:48 CRender::InitDevice: Using 32bit mode.
2016-03-05 00:02:48 CRender::InitDevice: Using vsync 0.
2016-03-05 00:02:48 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2016-03-05 00:02:48 CRender::InitDevice: HardwareTnL Enabled.
2016-03-05 00:02:48 Using hardware vertex shaders.
2016-03-05 00:02:48 Initializing render system.
2016-03-05 00:02:48 Trilinear Mipmapping available.
2016-03-05 00:02:48 Vertex Shader Version: 3.0
2016-03-05 00:02:48 Pixel Shader Version: 3.0
2016-03-05 00:02:48 Initializing engine internals.
2016-03-05 00:02:48 CRender::InitDevice completed successfully.
2016-03-05 00:02:49 Parsing INI file ./eqlsUIConfig.ini
2016-03-05 00:02:49 INI file ./eqlsUIConfig.ini loaded.
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