#1
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Single character crashing on initial login
The first Toon i created now crashes on login in the field of Bone.
I had several crashes when i went to Lake of ill Omen in the very beginning , then once i moved to field of bone , a crashed several times there , then crashed on camping. Cannot re enter the world with this character anymore. Created a new character in neriak and in cabilis, both of these appear to be fine playwise. I did delete the character ini (UI) file, but this did not help. I also re-installed the titanium client, as i thought at the time i may have had a corrupt zone file. This didnt help either. I run the game through WinEQ , i have it set to windows xp SP 3 compatability , and ran as administrator. Any suggestions? | ||
Last edited by rhoward; 03-04-2016 at 07:01 AM..
Reason: added information.
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#2
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Deleted this character as it was only level 3 and made a new one with the same name.
Works fine. /shrug | ||
#3
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With the new character i was fine until i went to LoIO , zone crashed once going in , and now cannot access this character either.
Im at a loss. Any suggestions would be greatly appreciated. | ||
#4
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here is a portion of the dbg log
2016-03-05 00:02:47 Cleanup 11 2016-03-05 00:02:47 2016-03-05 00:02:47 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2016-03-05 00:02:47 Ratio is 1.78 2016-03-05 00:02:48 Resolution was capped at 1280 x 720 2016-03-05 00:02:48 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2016-03-05 00:02:48 Resolution selected 1280 x 720, 32 bits 2016-03-05 00:02:48 CRender::InitDevice: Using 32bit mode. 2016-03-05 00:02:48 CRender::InitDevice: Using vsync 0. 2016-03-05 00:02:48 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2016-03-05 00:02:48 CRender::InitDevice: HardwareTnL Enabled. 2016-03-05 00:02:48 Using hardware vertex shaders. 2016-03-05 00:02:48 Initializing render system. 2016-03-05 00:02:48 Trilinear Mipmapping available. 2016-03-05 00:02:48 Vertex Shader Version: 3.0 2016-03-05 00:02:48 Pixel Shader Version: 3.0 2016-03-05 00:02:48 Initializing engine internals. 2016-03-05 00:02:48 CRender::InitDevice completed successfully. 2016-03-05 00:02:49 Parsing INI file ./eqlsUIConfig.ini 2016-03-05 00:02:49 INI file ./eqlsUIConfig.ini loaded. | ||
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