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  #31  
Old 09-20-2013, 03:09 PM
Chronoburn Chronoburn is offline
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These are not game changing mechanics really (pretty much everything Ele posted today). If you want this piddly crap fixed, download the source and do it yourself.

Not trying to be rude but the number of developers are few and there is a ton of higher priority items on the list ... velious, red99 fixes, and teams99 new server ..
Last edited by Chronoburn; 09-20-2013 at 05:44 PM..
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  #32  
Old 09-20-2013, 03:46 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Chronoburn [You must be logged in to view images. Log in or Register.]
These are not game changing mechanics really (pretty much everything Ele posted today). If you want this piddly crap fixed, download the source and do it yourself.
Sorry, have to agree with this post. The /makeleader and crafting kits combines destroying stuff is pretty trivial stuff. Yeah, not Classic, but its gotta be way, way down the list of things to do. Neither changes gameplay really.
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  #33  
Old 09-21-2013, 07:20 AM
Calabee Calabee is offline
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Quote:
Neither changes gameplay really.
CoH anyone?
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  #34  
Old 09-21-2013, 08:27 AM
khanable khanable is offline
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Needs to go, make it so!
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  #35  
Old 09-21-2013, 11:52 AM
Splorf22 Splorf22 is offline
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Originally Posted by Calabee [You must be logged in to view images. Log in or Register.]
CoH anyone?
Nod. That being said, if devs fix any of Ele's threads before my 'combined loraen bugs' thread which has stuff that is, like, super important dude, I'm going to cry.
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  #36  
Old 12-03-2016, 05:52 PM
Ele Ele is offline
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bump
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  #37  
Old 12-06-2016, 10:04 AM
Rygar Rygar is offline
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I endorse this change, definitely OP in coth chains and such. Was a major struggle in classic EQ, having to camp out a bunch since groups got bugged. People would lose pets, get disconnected, etc.

I will say though, staff has taken a soft stance on some things such as not putting in the 70% slow on wavecrasher initially (which was unresistable) for sake of having OP items in the multiverse.

Maybe a blind eye will be turned to this as well?
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  #38  
Old 12-06-2016, 11:33 PM
Brontus Brontus is offline
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The implementation of the /makeleader command has nothing to do with game play and is in fact compatible with P1999 "spirit of classic EverQuest" mission statement.
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  #39  
Old 12-07-2016, 09:34 AM
Rygar Rygar is offline
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Quote:
Originally Posted by Brontus [You must be logged in to view images. Log in or Register.]
The implementation of the /makeleader command has nothing to do with game play and is in fact compatible with P1999 "spirit of classic EverQuest" mission statement.
It was part of classic and as mentioned does indeed affect game play with coth chains, group reforms due to LD, and other mechanics.

It could be a small part of a bigger puzzle. Imagine if monk sneak pull mechanic was nerfed along with this (so that monks actually need coth on pulls, instead of just being used to bypass mobs), leader going LD could cause slow downs and issues with monk being stranded.

I get it, its something that should have launched day 1 if devs thought it through... but part of classic is dealing with some of the laughable oversights, helps to make EQ vintage and put a splash of hard mode in there.
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