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#21
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Even after CCP Games stopped releasing firm subscription figures, players still track the daily concurrent player trends and analyse the monthly economic report data following major updates and expansions. Some of those players have recently raised red flags over a significant decline in activity metrics, but there are so many factors in play that there are more than a few theories out there about what’s going on. [You must be logged in to view images. Log in or Register.] | |||
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#22
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Ultima Online had the best PVP flagging system of any game I have played. If you want to be a murdering bastard, go for it - however there are consequences such as not being allowed in towns, being able to be attacked by anyone without consequence, and if you killed enough there were rez penalties involved for when you were finally slain.
The Blue/Grey/Red system was fantastic, mind-boggling no one has copied it considering its 30 yeras old now
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#23
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They had pretty similar numbers last January before the inevitable seasonal decline, it's hardly higher now then ever before.
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#24
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Those idiots obviously pvp works great just look at the red server.
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#25
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They were attempting to make a open world pvp game like Rust, Ark/pirate reskin Ark and a few others currently in development which are making millions for their studios through funding and sales- even with Ark versions being absolute trash. That retarded statement they put out just means one of two things since there is a toxic crowd effecting players in every single game. 1- they found out that non-tab target games are hard to program or 2- they are going woke to get broke. Sucks because the beta had a decent glimpse of being good | |||
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#26
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#27
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You're bragging about how the game has more players than an obscure emulated Everquest server?
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#28
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According to CCP, the game had over sixty thousand players in 2013.
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