#1
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Enchanter Question(s) (Lull)
So I "twinked" an enchnter and am exclusively duo-ing with a cleric. We just hit 24 and are charming in Guk Top. It's obviously super fast xp but I have a serious annoyance with how often Lull line of spells get resisted. I just want to make sure I am doing it correctly. I was told CHA is much more important than INT as far as charm leveling goes so I stacked it. I have 202 CHA with the little +16 buff. My Soothe gets resisted all the time on blue cons. Like 30-40% of the time.
Does the spell matter? (lull,soothe,calm,etc.) I was using Lull for awhile for the cheap mana then realized the aggro radius is smaller so went up to Soothe and now I have Calm. Does the higher spell get resisted less? Does CHA even matter? Is it all about Level difference? Like I'm 24 lulling 22's , is that just going to resist more cuz its high blue con? Charm seems hit or miss but I am sure it's just MR on mobs varies. Some mobs last forever and some break alot. I am quite sure level disparity matters more to charming than anything else from what I've done so far, but would love to be corrected if I'm wrong. Thanks | ||
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#2
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CHA affects critical resist rate. Regular resist rate is only a plain MR check.
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#3
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calm is the best, even at lvl 60
202 cha is plenty some mobs are just really hard to calm | ||
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#4
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Everything on p99 tends to be like this. No skill ups on 10 combines, then 3 skill ups in a row. Only a few resists here or there for an entire hour, then 4 resists in 5 spellcasts. Etc. | ||||
Last edited by Tecmos Deception; 01-22-2020 at 07:09 PM..
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#5
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#6
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I actually got as far as reading about goodness of fit tests anddownloading R the other day, but I didn't get around to actually figuring it out yet and running tests on p99 /random to see just how random it really is. I'll get there sooner or later though. | |||
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#8
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It's a good compromise between aggro radius reduction and mana cost+cast time+recast.
Lull works sometimes, when mobs aren't tight together and/or are muh lower level. Pacify is needed sometimes, like if you're fighting in a small room with the pacified mob(s). But usually calm gives enough aggro reduction without sucking your mana dry when you get 3-10 resists per mob you need to lull. | ||
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#9
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Pacify has had its duration increased to 7 minutes as per september 2019 patch. 7 minutes is pretty boss. But on semi-trivial stuff I still always use calm for mana-effeciency
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#10
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Interesting. On the wiki it says Calm has the following details:
1 : Frenzy Radius (5/50) 2 : Reaction Radius (5/50) 3 : Pacify Does anyone know what these actually mean? | ||
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