#11
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Enchanter went from needing one buff bot to holy crap need 7. Mana sieves and buffing.
Wizard for burst dps and raid movent Cleirc always and for ever heals... Bards to mana feed... Rog no one will ever say don't bring more dps... Super cheap to gear get to 255 str and 55 boom DKP machine Easy to gear and level is enc.
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NAMPUS EPIC gnome MAG Wyman EPIC halfing WAR | ||
Last edited by Goodest; 01-28-2020 at 02:45 PM..
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#12
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#13
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You can't push interrupt mobs anymore so you need to sieve them so they don't gate or CH
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#14
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Everyone has a role:
Warrior - main tank for raid mobs Paladin - trash tank Shadow Knight - trash tank Rogue - phat deeps Monk - pulling/deeps Ranger - ??? Bard - mana song, kiting, utility Enchanter - mana sieve, buff, mem blur, tash Necromancer - twitch and train up Magician - coth and mod rod Wizard - ports, aoe, kite Cleric - healzzzz Druid - ports, buffs, patch heals Shaman - buffs, slow, patch heals Honestly, whatever is interesting or fun to you has a role to play. Except for ranger. | ||
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#15
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Ranger eats the death touch ofc
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#16
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Quote:
Quote:
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#17
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I made my list with critical roles in mind. Everything has a purpose though.
Classes order determined by times I've heard: We need a/more ________ before we can engage. Classes eliminated by: We have too many ________, someone switch to a cleric or rogue. | ||
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#18
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After like 70 people no one will notice who you are anyways, join the zerg, get dkp, bid on loot, grats bladefrenzy.
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#19
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Given enough warriors and clerics, literally every other class is optional. But as stated, you won't be turned away form raiding on any class (besides possibly shaman - kidding...sort of)
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#20
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Tnx for the tips, i pick a rogue, never playet one , and sems nice fresh experience to come back. | |||
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