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  #1  
Old 10-18-2019, 01:07 PM
akagami akagami is offline
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Default Green concept? Still confused.

As someone who has never given P99 (as a TLPer, of course I've always known about it) a serious try, this could be biased from my lack of experience here but....

Am I the only one still kind of confused as to exactly what the plan is for patch progression in green?

I've read http://wiki.project1999.com/Green_Server. Besides the schedule I also see "each month will have unlocks of patches from March 1999 to December 2001."

But does this mean the goal of green is supposed to encompass every small change observed in the patch notes? Some posters seem to suggest this, but that just seems highly unrealistic and unlikely.

Are there specific class/defining-mechanics that are intended to be "patched-in" and then patched-out? Will there be an attempt to patch every little minute spell detail? Or will it mostly be based around the zone release schedule linked above, and similar to having different phases like WoW classic?

Does the dev team want to purposefully remain ambiguous as to what the exact plan is, or as to what exact changes they feel will deserve being reflected in the timeline? Maybe as a way to recreate that sense of "not knowing" that came with original EQ? I wouldn't mind that, but it'd be nice to get clarification.

This isn't a call-out or thread about whining. I've scoured a lot of information over the last week and at this point I still honestly don't know exactly.
  #2  
Old 10-18-2019, 01:10 PM
Tecmos Deception Tecmos Deception is offline
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You're overthinking it.
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Old 10-18-2019, 01:28 PM
akagami akagami is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
You're overthinking it.
This isn't wrong [You must be logged in to view images. Log in or Register.]
  #4  
Old 10-18-2019, 02:00 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by akagami [You must be logged in to view images. Log in or Register.]
This isn't wrong [You must be logged in to view images. Log in or Register.]
The staff generally aim to recreate classic. They generally succeed. But it's an impossible task so there are compromises for different reasons along the way, which is why some of your questions can't really be answered by anyone except nilbog or rogean, and even they are just humans who can change their minds over time on different matters. Etc.
  #5  
Old 10-18-2019, 02:06 PM
Videri Videri is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
The staff generally aim to recreate classic. They generally succeed. But it's an impossible task so there are compromises for different reasons along the way, which is why some of your questions can't really be answered by anyone except nilbog or rogean, and even they are just humans who can change their minds over time on different matters. Etc.
Who’s overthinking it now?
  #6  
Old 10-18-2019, 07:50 PM
Kalanmyr Kalanmyr is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
The staff generally aim to recreate classic. They generally succeed.
From what I'm reading this is still a far shot from classic, still so much is unknown and cannot be rebuilt. It appears several compromises have been made. What's really annoying is despite this not being classic, the devs seem to go out of their way to remove quality of life improvements to the game including sticking us with this garbage UI. The current blue UI is fine, why make a 20 year old game worse from a QoL perspective. Completely nonsensical. It's not like the orignal EQ classic devs were like "We definitely don't want tab targeting in at launch, it makes the game too easy"... More like it was the first MMO of its kind and they didn't think about it at the time, if they had the bandwidth and the foresight, they would have had things like tab-targeting in at launch. Hope they plan on throttling all of our connections too, so we get the real classic experience!

End rant.
Last edited by Kalanmyr; 10-18-2019 at 07:54 PM..
  #7  
Old 10-18-2019, 10:06 PM
kylok kylok is offline
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Quote:
Originally Posted by Kalanmyr [You must be logged in to view images. Log in or Register.]
From what I'm reading this is still a far shot from classic, still so much is unknown and cannot be rebuilt. It appears several compromises have been made. What's really annoying is despite this not being classic, the devs seem to go out of their way to remove quality of life improvements to the game including sticking us with this garbage UI. The current blue UI is fine, why make a 20 year old game worse from a QoL perspective. Completely nonsensical. It's not like the orignal EQ classic devs were like "We definitely don't want tab targeting in at launch, it makes the game too easy"... More like it was the first MMO of its kind and they didn't think about it at the time, if they had the bandwidth and the foresight, they would have had things like tab-targeting in at launch. Hope they plan on throttling all of our connections too, so we get the real classic experience!

End rant.
Perhaps, but it's the closest you will likely ever find.
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  #8  
Old 10-18-2019, 01:17 PM
Videri Videri is offline
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Oh yes, there will be more patches than just launch/Kunark/Velious. There are lots more dates of importance in the timeline, such as the removal of certain legacy items and the addition of Paineel. Check this out and tell me if it doesn’t answer your question:
http://wiki.project1999.com/EverQuest_Timeline
  #9  
Old 10-18-2019, 01:55 PM
El-Hefe El-Hefe is offline
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The ultimate goal is to have it be as accurate to the original timeline as possible. Yes, that means tiny mechanics changes in every patch.
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  #10  
Old 10-18-2019, 02:05 PM
kylok kylok is offline
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Think of it as TLP that ends at velious and has in era patches that follow a timeline
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Quote:
Originally Posted by Sunderfury View Post
In our darkest hour, a hero returns
Songs are being sung from every bard,
His passion is back and the fire burns,
With fear and renown, Norrath whispers: Uthgaard
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