Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > Pathing

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 01-21-2018, 09:41 AM
Kreylyn Kreylyn is offline
Kobold


Join Date: Aug 2014
Location: Weaverville NC
Posts: 146
Default Mistmore npc pathing

In the fountain room where A Cloaked Dhamp and Fallen Noble spawns, the 3rd npc that is not a PH will many times take a very out of the way pathing on agro. Many times this npc will path up the wall in the room to the top of the castle, run across the castle, drop down into the canyon by the spawn point of the black dire. At this point it will run down the canyon, up the ramp to the Castle Entrance area training any and all mobs it's passed so far onto the players camped there. The npc will continue through the castle to the area where the original player got agro, usually the castle courtyard area, bringing any additional npcs it picks up.

This results in unintentional and very large trains on at least 2 camps in Mistmore anytime a group is pulling the Courtyard area type camps.
__________________
LFG? LFM? www.p99lfg.com - Spread the word!
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:45 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.