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  #1  
Old 05-28-2022, 12:05 AM
Tradesonred Tradesonred is offline
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Default Your ideal red server setup

Here it is, my final hurrah, my last contribution to feedback into red in the hopes that devs are watching and taking some hints from player feedback. We may or may not ever get another red server, but to me it would really be a sad affair to have another meme setup and watch, groundhog day style population numbers decrease steadily during the first weeks. After this i will take a huge break and watch from time to time but it will give me "closure" and move on to other things.

-------------------------------------------

Gonna keep it simple.

- FFA 4 levels

- No xp loss in pvp

- xp group bonus. Soloing is boring and nostalgia will not help now that most of us have experienced EQ again one time through one server or another. When all else fails, you solo.

- Item loot 1 item ONLY IF the devs can be bothered to code no drop sets that will offset the harshness of losing items. The sets are just lesser versions of regular gear that is found for that level range on regular mobs' loot tables with maybe some pieces on nameds/rarer mobs. Maybe even let crafters make the basic pieces no drop.

It will 1) Make Gfay what it was on Rallos: A big economy hub for items trade and low level pvp hub. 2) Kill RMT 95% as most anyone isnt stupid enough to pay 50$ for a lootable fungi.

If devs dont have the manpower / dont want to do this, then just coin loot no item loot. Re-reading my post before pressing go makes me see that my item loot setup would be top tweak eq emu while keeping it vanilla but quite a bit of work so 1.0 setup seems to be the way to go, without the xp loss debacle of the first 1.5 years.

I may be forgetting something, ill add it later if it comes up.
Last edited by Tradesonred; 05-28-2022 at 12:15 AM..
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  #2  
Old 05-28-2022, 12:07 AM
Jibartik Jibartik is offline
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rallos zek + firiona vie
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  #3  
Old 05-28-2022, 12:22 AM
Tradesonred Tradesonred is offline
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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
rallos zek + firiona vie
Lets make this thread something worth reading with some constructiveness. What do you mean, expand on that a little? I dont think i even ever knew what the FV setup was.
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  #4  
Old 05-28-2022, 01:38 PM
Jibartik Jibartik is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Lets make this thread something worth reading with some constructiveness. What do you mean, expand on that a little? I dont think i even ever knew what the FV setup was.
rallos zek item loot pvp

firona vie has no no drop items
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  #5  
Old 05-28-2022, 01:49 PM
Tradesonred Tradesonred is offline
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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
rallos zek item loot pvp

firona vie has no no drop items
Id vote against that then because i have thicker skin than 95% of modern MMO players id say (i played eve, wow classic pvp, albion online, darkfall) and i dont think i could roll with getting my shit stripped by zergs regularly. Thats a deal breaker even for me. I wouldnt even start playing on such a setup. In albion online, you have like wardrobes of gear waiting to be replaced in storage, like stacks of chests, boots, etc... This isnt the case with EQ.

This is why i would be pushing for item loot only with the no drop sets tweak, to modernize/QoL it a bit so its more palatable to at least a good amount of people. This would make it more like Eve online, where you "fly" your best shit only when you are out with the guild. AKA only fly what you can afford to lose.

That and a no level limit pvp server where starting out a level 40 can one-shot you, those are the setups i can think of where i would probably not even waste my time starting to play on the server.

You could put these servers online but im pretty sure it would be a niche setup and right from the start you wouldnt attract numbers.
Last edited by Tradesonred; 05-28-2022 at 01:58 PM..
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  #6  
Old 05-29-2022, 10:59 AM
Jibartik Jibartik is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
and i dont think i could roll with getting my shit stripped by zergs regularly.
sorry i got your warder loot (zerg guilds would be at the disadvantage with FV loot rules btw)

we cant have item loot on p99 anyway though for reasons that are obvious if you think about it.

Quote:
you need to catter more to the blue playerbase, item loot is a deal breaker even for many pvpers. This is everquest, wake up.
green is about to be deleted... People are learning pixels are fleeting. Live players get this

the problem with eq pvp is that people think their items matter, and they do not. The best PVPers part and parcel are not in the zerg item guilds, theyre in the pvp guilds.. and if there is no reason to zerg, then the bluebies will join those guilds instead of the zerg ones.

if you build it (rallos zek + FV loot) they will come

(but we cant because of obvious reasons)
Last edited by Jibartik; 05-29-2022 at 11:09 AM..
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  #7  
Old 05-28-2022, 03:17 AM
DRAGONBAIT DRAGONBAIT is offline
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I played tallon zek back in the day, teams. Is true that on raid lvl guilds were formed by a mix of races and during guild fights there would be some targets you couldnt literally attack but u can still disarm a raid force, meanwhile outside of the raid scene and while leveling up people have a safer sense since not everyone can kill them and they can hang out in areas they race control, so its a safer environment to lvl up while still having enough pvp options.
My 2 cents
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  #8  
Old 05-28-2022, 10:16 AM
Old_PVP Old_PVP is offline
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I'll keep it short, cause it's all been discussed before.

TEAMS with /guildwar function enabled. Guilds can go total war and KOS everyone if they choose. Appeases to the FFA crowd & Team crowd.

Teams is a classic feature... /guildwar also classic.

Maybe sprinkle in some item loot for flavor. Would be a huge blow to RMT, and would be interesting especially if zones became sort of territory based with certain teams monopolizing dungeons.
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  #9  
Old 05-28-2022, 10:49 AM
Tradesonred Tradesonred is offline
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Originally Posted by Old_PVP [You must be logged in to view images. Log in or Register.]
I'll keep it short, cause it's all been discussed before.

TEAMS with /guildwar function enabled. Guilds can go total war and KOS everyone if they choose. Appeases to the FFA crowd & Team crowd.

Teams is a classic feature... /guildwar also classic.
Im making this thread in the hope that we can weight the pros and cons of each setup, and have it all in one thread instead of spread out. So when and if red 2.0 is announced, we can just point to this thread and tell em please look at this before you put the setup in stone.

With respect, personally i dont see the appeal of that setup, unless im missing something. Part of my criticism of teams is if one team starts to win heavily, it might demoralize everyone else and we have a server that is once again bleeding players heavily, which might even happen the first year. This would be a repeat of red 1.0.

This solves nothing about this and adds on top that a big guild like seal team can cockblock PVE content by declaring war on smaller guilds on their own team.
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  #10  
Old 05-28-2022, 11:19 AM
Old_PVP Old_PVP is offline
Sarnak

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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Im making this thread in the hope that we can weight the pros and cons of each setup, and have it all in one thread instead of spread out. So when and if red 2.0 is announced, we can just point to this thread and tell em please look at this before you put the setup in stone.

With respect, personally i dont see the appeal of that setup, unless im missing something. Part of my criticism of teams is if one team starts to win heavily, it might demoralize everyone else and we have a server that is once again bleeding players heavily, which might even happen the first year. This would be a repeat of red 1.0.

This solves nothing about this and adds on top that a big guild like seal team can cockblock PVE content by declaring war on smaller guilds on their own team.
Well honestly the same thing can, and does happen on FFA servers. One guild gains dominance and steamrolls everyone. Unfortunately, people will always be sheep and always want the easy path. In this case, easy path to pixels.

There would maybe need to be certain measures put in place to curb people abusing the /guildwar system, obviously. If the devs ever considered it, I'm sure it would get fleshed out further. But just off the top of my head and to give you an idea:
  • You can't just declare war, attack your own team, then leave the guild right away to be non-KOS to avoid PVP.
  • Perhaps a limit on the amount of guilds you can be at war with at any given time? 5 active wars seems reasonable.
  • This in turn may bring a political sense back into the game, sort of like old RZ. Guilds would be inclined to parlay and make peace eventually, so they can then war other guilds.
  • NO RULES / Sullon Zek style. Training is allowed.

Teams is essential to attract the numbers we need. The bluebie numbers. That is step one. People want the safety net of a team environment early on otherwise they won't invest time in the server. End game is where the PVP will get vicious, political, and brutal. It will be hard for 1 guild to hold top spot with a whole other team opposed against them, as well as possibly the top 5 contending guilds on their OWN TEAM as their enemy. With training and no rules, no crying, anything goes tactics. (except blatant hacking)
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