Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Reply
 
Thread Tools Display Modes
  #591  
Old 01-29-2024, 08:55 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 3,752
Default

What is “yikes” is you apparently didn’t already know that before that test you just did in game.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Reply With Quote
  #592  
Old 01-29-2024, 08:57 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,156
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
What is “yikes” is you apparently didn’t already know that before that test you just did in game.
When you can't win with facts and logic, attack the other person. Classic Troxx.
__________________
Reply With Quote
  #593  
Old 01-29-2024, 09:03 PM
Ripqozko Ripqozko is offline
Planar Protector


Join Date: Jul 2018
Posts: 1,821
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
When you can't win with facts and logic, attack the other person. Classic Troxx.
DSM is Ben shapiro confirmed
Reply With Quote
  #594  
Old 01-29-2024, 09:04 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,156
Default

This means the Blight Hammer is swinging 12.5 times per minute normally and the JBB Shaman actually has 7.5 swings per minute.

A Shaman with 135 DEX has 1.3 PPM. Using 7.5/12.5 swings per minute, that means they have 0.78 PPM. That is 1.56 procs over a two minute fight.

This shifts the DPS further in the JBB Shaman's favor.
__________________
Last edited by DeathsSilkyMist; 01-29-2024 at 09:07 PM..
Reply With Quote
  #595  
Old 01-29-2024, 09:05 PM
bcbrown bcbrown is online now
Sarnak


Join Date: Jul 2022
Posts: 264
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
3 ticks is 18 seconds. You're example is a 3 tick fight. In your example you would get a third swing after the JBB hits. The trouble is an individual 3 tick fight would either have 2 swings or 3, depending on if your auto attack timer was recovering from a previous fight or not.

I know you think you understand how the averages work, but you don't. Hopefully you can admit to that at some point.
Fine, one last attempt.
18 second fight, 8 second JBB cast, so one swing every 8 seconds. Dot is 40 DD plus 24 damage per tick.

What is the dex value that we're using, aka what does https://wiki.project1999.com/Weapon_Procs calculate for our PPM?
Delay value is "47", so that means 4.7 seconds? 60/4.7 = 12.7 swings per minute? And since we're using JBB, the actual delay is 8 seconds?

Server ticks happen at t=0, 6, 12, 18. A proc that hits at t=0 will have 40dd plus how many ticks? Does it get ticks for all of 0, 6, 12, 18? If not, which tick isn't included in the calculation?
Swings happen at t=0, t=8, t=16, right?

If a swing procs at t=16, how much damage would it do? 40dd plus 1 tick of 24?

We're calculating how much damage we expect should happen on average just after the tick that happens at 18 seconds?

If this is all correct, can you repost your calculation in this scenario?
Reply With Quote
  #596  
Old 01-29-2024, 09:25 PM
Duik Duik is offline
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 1,317
Default

Only 40 pages to go!
Reply With Quote
  #597  
Old 01-29-2024, 10:02 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,156
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Fine, one last attempt.
18 second fight, 8 second JBB cast, so one swing every 8 seconds. Dot is 40 DD plus 24 damage per tick.

What is the dex value that we're using, aka what does https://wiki.project1999.com/Weapon_Procs calculate for our PPM?
Delay value is "47", so that means 4.7 seconds? 60/4.7 = 12.7 swings per minute? And since we're using JBB, the actual delay is 8 seconds?

Server ticks happen at t=0, 6, 12, 18. A proc that hits at t=0 will have 40dd plus how many ticks? Does it get ticks for all of 0, 6, 12, 18? If not, which tick isn't included in the calculation?
Swings happen at t=0, t=8, t=16, right?

If a swing procs at t=16, how much damage would it do? 40dd plus 1 tick of 24?

We're calculating how much damage we expect should happen on average just after the tick that happens at 18 seconds?

If this is all correct, can you repost your calculation in this scenario?
Sure!

1. 135 DEX (75 base + 60 from Mortal Deftness) = 135/170 + 0.5 = 1.3 Procs Per Minute, assuming you only auto attack.

2. Hammer swings immediately when turning auto attack on at the start of the fight, and after every JBB cast. This is 7.5/12.5 swings per minute. 7.5/12.5 = 0.6 x 1.3 = 0.78 Procs Per Minute using JBB.

3. We can use 4 server ticks if you want to include 0. This means t=0, t=6, t=12, t=18.

4. Swing is at t=0, t=8, t=16. 3 Swings total.

5. 3 swings/7.5 swings = 40% of our normal PPM. 0.78 x 0.4 = 31.2% chance to proc per 18 second fight.

6. DoT does 40 damage on hit, and 24 damage per tick.

7. Damage Set in an 18 second fight: [0 damage (no proc), 40 damage from DD (t = 0), 64 damage (t = 6), 88 damage (t = 12), 112 damage (t = 18)] / 5 = 60.8 x 0.312 = 18.97 / 18 = 1.05 DPS

9. Damage Set in a 60 second fight: [0 , 40, 64, 88, 112, 136, 160, 184, 208, 232, 256, 280] / 12 = 146.66 x 0.78 = 114.4 / 60 = 1.9 DPS.

10. Damage Set in a 132 second fight (removing 16 seconds for rooting and pet tanking at the start): [0, 0, 0, 40, 64, 88, 112, 136, 160, 184, 208, 232, 256, 280, 304, 328, 352, 376, 400, 424, 448, 472, 496] / 23 = 233 x 1.56 = 363.55 / 132 = 2.75 DPS.

The DPS value is higher in this example for the 132 second fight because we are using the correct 0.78 PPM value instead of the estimated 0.5 PPM value from previous posts.

The reason why this math works is because you have an equal chance to proc the DoT on any swing during the fight, adjusted for PPM. Remember this is also NOT including white damage, or extra Direct Damage from additional procs.
__________________
Last edited by DeathsSilkyMist; 01-29-2024 at 10:21 PM..
Reply With Quote
  #598  
Old 01-29-2024, 10:16 PM
bcbrown bcbrown is online now
Sarnak


Join Date: Jul 2022
Posts: 264
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
7. Damage Set in an 18 second fight: [0 damage (no proc), 40 damage from DD (t = 0), 64 damage (t = 6), 88 damage (t = 12), 112 damage (t = 18)] / 5 = 60.8 x 0.312 = 18.97 / 18 = 1.05 DPS
Can I reword this and see if you agree?
If there's only one proc, and it's on the t=0 swing, damage is 112: 40 + three ticks of 24. Those three ticks are the t=6, 12, 18 ticks
If there's only one proc, and it's on the t=8 swing, damage is 88: 40 + two ticks of 24. Those two ticks are the 12, 18 ticks
If there's only one proc, and it's on the t=16 swing, damage is 64: 40 + one tick of 24. That is the 18 tick
If there's no proc, damage is 0.
Reply With Quote
  #599  
Old 01-29-2024, 10:25 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,156
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Can I reword this and see if you agree?
If there's only one proc, and it's on the t=0 swing, damage is 112: 40 + three ticks of 24. Those three ticks are the t=6, 12, 18 ticks
If there's only one proc, and it's on the t=8 swing, damage is 88: 40 + two ticks of 24. Those two ticks are the 12, 18 ticks
If there's only one proc, and it's on the t=16 swing, damage is 64: 40 + one tick of 24. That is the 18 tick
If there's no proc, damage is 0.
Sure. You didn't include the proc rate, however.
__________________
Reply With Quote
  #600  
Old 01-29-2024, 10:26 PM
Duik Duik is offline
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 1,317
Default

Answered above
Last edited by Duik; 01-29-2024 at 10:30 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:43 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.