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  #21  
Old 05-11-2010, 01:07 AM
ChairmanMauzer ChairmanMauzer is offline
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Doesn't the skill channeling work to mitigate standard melee interrupts?
  #22  
Old 05-11-2010, 06:25 PM
PhilPhans PhilPhans is offline
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stun immunity and spells being interupted are two different things. I have played an ogre shaman on live since 2002. I got interupted plenty back in the day. but i never got the you are stunned message and couldn't do anything until stun wore off.. like my barb shaman friends. My shaman is only level 6 on p1999 and not may main .... Has anyone actually been Stunned on p1999 from the front on an ogre with melee? i don't really care about spells being interupted. Actually stunned.
  #23  
Old 05-11-2010, 06:51 PM
girth girth is offline
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Quote:
Originally Posted by ChairmanMauzer [You must be logged in to view images. Log in or Register.]
Doesn't the skill channeling work to mitigate standard melee interrupts?
Yes, channeling is supposed to let you cast sometimes when you get motion interrupted by npc melee attacks.

Motions interrupts are the only thing other than SPELLS than should stun an Ogre(from the front), but if you put Ogre in a corner or back to a wall, the motion is almost non-existent and there should basically only be spells interrupting you.
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Last edited by girth; 05-11-2010 at 06:56 PM..
  #24  
Old 05-11-2010, 06:54 PM
girth girth is offline
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Quote:
Originally Posted by PhilPhans [You must be logged in to view images. Log in or Register.]
stun immunity and spells being interupted are two different things. I have played an ogre shaman on live since 2002. I got interupted plenty back in the day. but i never got the you are stunned message and couldn't do anything until stun wore off.. like my barb shaman friends. My shaman is only level 6 on p1999 and not may main .... Has anyone actually been Stunned on p1999 from the front on an ogre with melee? i don't really care about spells being interupted. Actually stunned.
The problem is that when tanking and such, I put my fat ass in a corner, which should make it almost impossible to motion interrupt me and since I cannot be stunned I should basically be casting spells all day long without any problems, BUT the current system on here to make up for no 'pushing' from npc melee is to give npc melee a base chance to interrupt. This basically takes out the reason for ANYBODY in the game to plant themselves in a corner, it does nothing currently.

Why do I even explain to you people...the dev knows exactly whats up and thats what matters. I'm done in this thread unless Haynar needs something.
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Last edited by girth; 05-11-2010 at 06:57 PM..
  #25  
Old 08-21-2011, 05:59 PM
insertname insertname is offline
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update?
  #26  
Old 05-11-2012, 01:09 AM
insertname insertname is offline
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necro rez [You must be logged in to view images. Log in or Register.]

was recently told its still broken.... Conformation?
  #27  
Old 05-11-2012, 02:32 AM
Lazortag Lazortag is offline
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Pretty sure it works, but you can still get interrupted by melee push.
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  #28  
Old 05-11-2012, 01:19 PM
insertname insertname is offline
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ok thanks much
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