#1
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Level 12 Enchanter - where to charm solo?
Going to hit level 12 soon and really looking forward to charm soloing. Any suggestions on where a possibly tactics? I read that reverse charm soloing may be better due to pet's taking xp since patch.
Great server btw, tons of fun. Thanks, Isic | ||
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#2
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if you don't understand what you're doing, charming will take exp just like normal pets. your best bet at this time is to group with someone to negate the exp penalty.
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#3
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Anywhere outside where you can run away if it you get in trouble [You must be logged in to view images. Log in or Register.]
Seriously charm soloing is not braindead XP the way it used to be last spring. Charm breaks a LOT. I probably get a bit less than 1 charm break per fight. Eventually you just get so good at recharming that it doesn't matter. At 12 you are also missing a few of the key tools (rune/berserker to keep your HP up, tash that doesn't suck, and 6 second stun to buy time). That said I putzed around with an enchanter once and at 14 or so its really fun to charm the Rogue dervishes in WC in a group. They backstab for 60 or so, which is like 20% of a mob's HP at that level . . . . | ||
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#4
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nowhere you have to be 40+
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#5
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40+?? I guess you never played an Enchanter lol...
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#6
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I'd start in WC, theres a lot of wandering blues at lvl 12+. This will at least allow you to practice your charm soloing somewhat safely. Get a SoW if you can, will make it much easier on you too.
Good Luck! | ||
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#7
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Thx, any other places or suggestions? What about sister camp?
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#8
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Sirban, that would have been correct last spring. I remember trying charm at L12 in February and it never lasted more than 2 ticks tops. Most were instant breaks. So while the charm code hurt high level charm durations it really increased low level ones. Overall I think the new code is more balanced, although my guess is it's still worse than live based on what I read. Anyway I don't want to reopen the old can of worms here.
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#9
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charm solo on red server
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#10
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Don't know about 12 exactly but at 14 I would say try the bandit camps in East Karana. Can be tricky, but collecting the sashes is a good quest.
When I was 16 or so I tried the entrance areas of Permafrost and Runnyeye. Nice XP per mob, and a zone at your back for when it goes wrong, as long as you don't try going too deep in. Permafrost has a longish respawn time, which may or may not be a downside. | ||
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